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20 lines
558 B
Lua
20 lines
558 B
Lua
local Event = require 'utils.event'
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local coin_yield = {
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['rock-big'] = 3,
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['rock-huge'] = 6,
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['sand-rock-big'] = 3
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}
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local function on_player_mined_entity(event)
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if coin_yield[event.entity.name] then
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event.entity.surface.spill_item_stack(
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event.entity.position,
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{name = 'coin', count = math.random(math.ceil(coin_yield[event.entity.name] * 0.5), math.ceil(coin_yield[event.entity.name] * 2))},
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true
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)
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end
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end
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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