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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/maps/mountain_race/main.lua
2024-03-20 23:08:54 +01:00

319 lines
9.3 KiB
Lua

--luacheck: ignore
require 'modules.biters_yield_ore'
require 'modules.rocks_yield_ore_veins'
local Map_score = require 'utils.gui.map_score'
local Collapse = require 'modules.collapse'
local Immersive_cargo_wagons = require 'modules.immersive_cargo_wagons.main'
local Terrain = require 'maps.mountain_race.terrain'
local Team = require 'maps.mountain_race.team'
local Gui = require 'maps.mountain_race.gui'
local Global = require 'utils.global'
local Server = require 'utils.server'
local mountain_race = {}
Global.register(
mountain_race,
function(tbl)
mountain_race = tbl
end
)
local function on_chunk_generated(event)
local surface = event.surface
if surface.index ~= 1 then
return
end
local left_top = event.area.left_top
if left_top.y >= mountain_race.playfield_height or left_top.y < 0 or left_top.x < 0 then
Terrain.draw_out_of_map_chunk(surface, left_top)
return
end
Terrain.draw_terrain(surface, left_top)
end
local function on_entity_damaged(event)
end
local function on_entity_died(event)
local entity = event.entity
if not entity then
return
end
if not entity.valid then
return
end
if entity.name == 'locomotive' then
if entity == mountain_race.locomotives.north then
mountain_race.victorious_team = 'south'
mountain_race.gamestate = 'game_over'
return
end
if entity == mountain_race.locomotives.south then
mountain_race.victorious_team = 'north'
mountain_race.gamestate = 'game_over'
return
end
end
end
local function on_player_died(event)
Team.update_spawn_positions(mountain_race)
end
local function on_player_joined_game(event)
Team.update_spawn_positions(mountain_race)
local player = game.players[event.player_index]
Gui.create_top_gui(player)
if game.tick == 0 then
if player.character then
if player.character.valid then
player.character.destroy()
end
end
player.character = nil
player.set_controller({type = defines.controllers.god})
return
end
Team.setup_player(mountain_race, player)
local surface = game.surfaces.nauvis
local tile = surface.get_tile(player.position)
if tile.valid then
if tile.name == 'out-of-map' then
player.teleport(surface.find_non_colliding_position('character', player.force.get_spawn_position(surface), 64, 0.5), surface)
end
end
end
local function on_research_finished(event)
local force = event.research.force
force.character_inventory_slots_bonus = force.mining_drill_productivity_bonus * 100 -- +10 Slots / level
local mining_speed_bonus = 1 + force.mining_drill_productivity_bonus * 10 -- +100% speed / level
if force.technologies['steel-axe'].researched then
mining_speed_bonus = mining_speed_bonus + 1
end -- +100% speed for steel-axe research
force.manual_mining_speed_modifier = mining_speed_bonus
end
local function on_console_chat(event)
if not event.message then
return
end
if not event.player_index then
return
end
local player = game.players[event.player_index]
local color = {}
color = player.color
color.r = color.r * 0.6 + 0.35
color.g = color.g * 0.6 + 0.35
color.b = color.b * 0.6 + 0.35
color.a = 1
if player.force.name == 'south' then
game.forces.north.print(player.name .. ' (south): ' .. event.message, color)
end
if player.force.name == 'north' then
game.forces.south.print(player.name .. ' (north): ' .. event.message, color)
end
end
local function init(mountain_race)
if game.ticks_played % 120 ~= 30 then
return
end
game.print('game resetting..')
Immersive_cargo_wagons.reset()
local surface = game.surfaces.nauvis
Collapse.set_kill_entities(true)
Collapse.set_speed(8)
Collapse.set_amount(0)
Collapse.set_max_line_size(mountain_race.border_width + mountain_race.playfield_height * 2)
Collapse.set_surface_index(surface.index)
Collapse.set_position({0, 0})
Collapse.set_direction('east')
Collapse.start_now(true)
game.reset_time_played()
mountain_race.clone_x = 0
Team.configure_teams(mountain_race)
game.print('rerolling terrain..')
mountain_race.gamestate = 'reroll_terrain'
end
local function prepare_terrain(mountain_race)
if game.ticks_played % 60 ~= 30 then
return
end
Terrain.clone_south_to_north(mountain_race)
if mountain_race.clone_x < 6 then
return
end
game.print('preparing spawn..')
mountain_race.gamestate = 'prepare_spawn'
end
local function prepare_spawn(mountain_race)
if game.ticks_played % 60 ~= 0 then
return
end
Terrain.generate_spawn(mountain_race, 'north')
Terrain.generate_spawn(mountain_race, 'south')
game.print('spawning players..')
mountain_race.gamestate = 'spawn_players'
end
local function spawn_players(mountain_race)
if game.ticks_played % 60 ~= 0 then
return
end
for _, player in pairs(game.players) do
player.force = game.forces.player
end
for _, player in pairs(game.connected_players) do
Team.setup_player(mountain_race, player)
end
mountain_race.reset_counter = mountain_race.reset_counter + 1
local message = 'Mountain race #' .. mountain_race.reset_counter .. ' has begun!'
game.print(message, {255, 155, 0})
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})
mountain_race.gamestate = 'game_in_progress'
end
local function set_collapse_speed(mountain_race)
if not mountain_race.locomotives.north then
return
end
if not mountain_race.locomotives.south then
return
end
local amount = math.abs(mountain_race.locomotives.north.position.x - mountain_race.locomotives.south.position.x)
amount = math.floor(amount / 64)
if amount < 0 then
amount = 0
end
Collapse.set_amount(amount)
end
local function chart(mountain_race)
local surface = game.surfaces.nauvis
local north = game.forces.north
local south = game.forces.south
local r = 128
local p = north.get_spawn_position(surface)
local area = {{p.x - r, p.y - r}, {p.x + r, p.y + r}}
north.chart(surface, area)
south.chart(surface, area)
local p = south.get_spawn_position(surface)
local area = {{p.x - r, p.y - r}, {p.x + r, p.y + r}}
north.chart(surface, area)
south.chart(surface, area)
local p = Collapse.get_position()
local h = mountain_race.playfield_height + mountain_race.border_half_width
local area = {{p.x - 32, p.y - h}, {p.x + 32, p.y + h}}
north.chart(surface, area)
south.chart(surface, area)
end
local game_tasks = {
[15] = Gui.update_top_gui,
[30] = set_collapse_speed,
[60] = Terrain.clone_south_to_north,
[90] = chart
}
local function game_in_progress(mountain_race)
local tick = game.ticks_played
if tick % 15 ~= 0 then
return
end
local task = tick % 120
if not game_tasks[task] then
return
end
game_tasks[task](mountain_race)
end
local function game_over(mountain_race)
local tick = game.ticks_played
if tick % 60 ~= 0 then
return
end
if not mountain_race.reset_countdown then
mountain_race.reset_countdown = 10
Collapse.set_amount(0)
local message = 'Team ' .. mountain_race.victorious_team .. ' has won the race!'
game.print(message, {255, 155, 0})
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})
for _, player in pairs(game.forces[mountain_race.victorious_team].connected_players) do
Map_score.set_score(player, Map_score.get_score(player) + 1)
end
return
end
mountain_race.reset_countdown = mountain_race.reset_countdown - 1
if mountain_race.reset_countdown <= 0 then
mountain_race.gamestate = 'init'
mountain_race.reset_countdown = nil
end
end
local gamestates = {
['init'] = init,
['reroll_terrain'] = Terrain.reroll_terrain,
['generate_chunks'] = Terrain.generate_chunks,
['prepare_terrain'] = prepare_terrain,
['prepare_spawn'] = prepare_spawn,
['spawn_players'] = spawn_players,
['game_in_progress'] = game_in_progress,
['game_over'] = game_over
}
local function on_tick()
gamestates[mountain_race.gamestate](mountain_race)
end
local function on_init()
game.difficulty_settings.technology_price_multiplier = 0.5
mountain_race.reset_counter = 0
mountain_race.gamestate = 'init'
mountain_race.border_width = 32
mountain_race.border_half_width = mountain_race.border_width * 0.5
mountain_race.playfield_height = 128
mountain_race.locomotives = {}
Collapse.set_amount(0)
Team.init_teams()
end
local Event = require 'utils.event'
Event.on_init(on_init)
Event.add(defines.events.on_tick, on_tick)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_entity_damaged, on_entity_damaged)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_player_died, on_player_died)
Event.add(defines.events.on_research_finished, on_research_finished)
Event.add(defines.events.on_console_chat, on_console_chat)
require 'modules.rocks_yield_ore'