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ComfyFactorio/maps/pirates/gui/progress.lua
2022-06-01 19:50:36 +01:00

177 lines
6.8 KiB
Lua

-- This file is part of thesixthroc's Pirate Ship softmod, licensed under GPLv3 and stored at https://github.com/danielmartin0/ComfyFactorio-Pirates.
local Memory = require 'maps.pirates.memory'
local Common = require 'maps.pirates.common'
local CoreData = require 'maps.pirates.coredata'
-- local Utils = require 'maps.pirates.utils_local'
-- local Math = require 'maps.pirates.math'
local Surfaces = require 'maps.pirates.surfaces.surfaces'
local Lobby = require 'maps.pirates.surfaces.lobby'
local _inspect = require 'utils.inspect'.inspect
-- local Boats = require 'maps.pirates.structures.boats.boats'
local GuiCommon = require 'maps.pirates.gui.common'
local Public = {}
local window_name = 'progress'
function Public.toggle_window(player)
if player.gui.screen[window_name .. '_piratewindow'] then player.gui.screen[window_name .. '_piratewindow'].destroy() return end
local flow, flow2, flow3
flow = GuiCommon.new_window(player, window_name)
flow.caption = {'pirates.gui_progress'}
flow2 = GuiCommon.flow_add_section(flow, 'distance_travelled', {'pirates.gui_progress_distance_travelled'})
flow3 = flow2.add({
name = 'leagues',
type = 'label',
})
flow3.style.left_margin = 5
flow3.style.top_margin = -3
flow3.style.bottom_margin = -3
flow3.style.single_line = false
flow3.style.maximal_width = 160
flow3.style.font = 'default-dropdown'
flow2 = GuiCommon.flow_add_section(flow, 'current_location', {'pirates.gui_progress_current_location', ''})
-- flow3 = flow2.add({
-- name = 'location_name',
-- type = 'label',
-- })
-- flow3.style.left_margin = 5
-- flow3.style.top_margin = -3
-- flow3.style.bottom_margin = -3
-- flow3.style.single_line = false
-- flow3.style.maximal_width = 160
-- flow3.style.font = 'default-dropdown'
-- flow3 = flow2.add({type = 'label', name = 'hidden_ores_yes', caption = 'Ores detected:'})
-- flow3 = flow2.add({type = 'table', name = 'hidden_ores_yes_table', column_count = 3})
-- flow3.style.left_margin = 5
-- flow3.style.bottom_margin = 4
-- for _, ore in ipairs(CoreData.ore_types) do
-- flow3.add({type = 'sprite-button', name = ore.name, sprite = ore.sprite_name, enabled = false, number = 0})
-- end
-- flow3 = flow2.add({type = 'label', name = 'hidden_ores_no', caption = 'Ores detected: None'})
-- -- flow3 = flow2.add({type = 'label', name = 'daynight', caption = ''})
-- flow3 = flow2.add({type = 'label', name = 'patch_size', caption = ''})
-- flow3.style.top_margin = -3
flow3 = flow2.add({type = 'label', name = 'daynight', caption = ''})
flow3.style.top_margin = -3
-- flow2 = GuiCommon.flow_add_section(flow, 'departure_items', 'Resources needed for departure:')
-- flow3.style.bottom_margin = -2
-- flow3 = flow2.add({type = 'table', name = 'needed', column_count = 4})
-- flow3.style.left_margin = 5
-- for _, item in ipairs(CoreData.departure_items) do
-- flow3.add({type = 'sprite-button', name = item.name, sprite = item.sprite_name, enabled = false, number = 0})
-- end
GuiCommon.flow_add_close_button(flow, window_name .. '_piratebutton')
return nil
end
-- function Public.regular_update(player)
-- end
function Public.full_update(player)
if Public.regular_update then Public.regular_update(player) end
if not player.gui.screen[window_name .. '_piratewindow'] then return end
local flow = player.gui.screen[window_name .. '_piratewindow']
local memory = Memory.get_crew_memory()
local destination = Common.current_destination()
-- local type = destination.type
-- local subtype = destination.subtype
local scope = Surfaces.get_scope(destination)
local name
if scope then
name = (destination and destination.static_params and destination.static_params.name) and destination.static_params.name or scope.Data.display_name
else
name = Lobby.Data.display_name
end
flow.current_location.header.caption = {'pirates.gui_progress_current_location', name}
flow.distance_travelled.body.leagues.caption = {'pirates.gui_progress_leagues', memory.overworldx or 0}
-- local daynighttype
-- if destination.static_params and destination.static_params.daynightcycletype then
-- daynighttype = destination.static_params.daynightcycletype
-- else
-- daynighttype = 1
-- end
-- flow.current_location.body.daynight.caption = string.format('Day/night cycle: %s', CoreData.daynightcycle_types[daynighttype].displayname)
-- if destination.static_params and destination.static_params.radius_squared_modifier then
-- local radius_squared_modifier = destination.static_params.radius_squared_modifier
-- flow.current_location.body.patch_size.visible = true
-- if radius_squared_modifier <= 0.65 then
-- flow.current_location.body.patch_size.caption = 'Patch sizing: ' .. 'Nano'
-- elseif radius_squared_modifier <= 0.85 then
-- flow.current_location.body.patch_size.caption = 'Patch sizing: ' .. 'Small'
-- elseif radius_squared_modifier <= 1.5 then
-- flow.current_location.body.patch_size.caption = 'Patch sizing: ' .. 'Normal'
-- else
-- flow.current_location.body.patch_size.caption = 'Patch sizing: ' .. 'Large'
-- end
-- else
-- flow.current_location.body.patch_size.visible = false
-- end
-- if destination.static_params and destination.static_params.daynightcycletype then
-- flow.current_location.body.daynight.visible = true
-- local daynightcycletype = destination.static_params.daynightcycletype
-- flow.current_location.body.daynight.caption = 'Daynight cycle: ' .. CoreData.daynightcycle_types[daynightcycletype].displayname
-- else
-- flow.current_location.body.daynight.visible = false
-- end
local daynightcycletype = destination.static_params.daynightcycletype or 1
flow.current_location.body.daynight.caption = {'pirates.gui_progress_time_of_day', CoreData.daynightcycle_types[daynightcycletype].displayname}
-- local ores
-- -- if destination.static_params and destination.static_params.abstract_ore_amounts then ores = destination.static_params.abstract_ore_amounts end
-- if destination.dynamic_data and destination.dynamic_data.hidden_ore_remaining_abstract then ores = destination.dynamic_data.hidden_ore_remaining_abstract end
-- if ores then
-- flow.current_location.body.hidden_ores_yes.visible = true
-- flow.current_location.body.hidden_ores_yes_table.visible = true
-- flow.current_location.body.patch_size.visible = true
-- flow.current_location.body.hidden_ores_no.visible = false
-- for _, ore in ipairs(CoreData.ore_types) do
-- if ores[ore.name] then
-- flow.current_location.body.hidden_ores_yes_table[ore.name].number = Math.ceil(ores[ore.name])
-- else
-- flow.current_location.body.hidden_ores_yes_table[ore.name].number = 0
-- end
-- end
-- else
-- flow.current_location.body.hidden_ores_yes.visible = false
-- flow.current_location.body.hidden_ores_yes_table.visible = false
-- flow.current_location.body.patch_size.visible = false
-- flow.current_location.body.hidden_ores_no.visible = true
-- end
end
return Public