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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
50 lines
1.5 KiB
Lua
50 lines
1.5 KiB
Lua
local Functions = require "maps.dungeons.functions"
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local BiterRaffle = require "functions.biter_raffle"
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local Get_noise = require "utils.get_noise"
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local table_shuffle_table = table.shuffle_table
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local table_insert = table.insert
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local table_remove = table.remove
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local math_random = math.random
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local math_abs = math.abs
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local math_sqrt = math.sqrt
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local math_floor = math.floor
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local rainbow_tiles = {
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"yellow-refined-concrete", "blue-refined-concrete",
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}
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local function market(surface, room)
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local tiles = {}
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for _, tile in pairs(room.path_tiles) do table_insert(tiles, tile) end
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for _, tile in pairs(room.room_border_tiles) do table_insert(tiles, tile) end
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for _, tile in pairs(room.room_tiles) do table_insert(tiles, tile) end
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local seed = game.surfaces[surface.index].map_gen_settings.seed + math_random(1, 1000000)
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for _, tile in pairs(tiles) do
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surface.set_tiles({{name = rainbow_tiles[math_random(1, 2)], position = tile.position}}, true)
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end
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if not room.room_border_tiles[1] then return end
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table_shuffle_table(room.room_tiles)
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for key, tile in pairs(room.room_tiles) do
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if key == 1 then
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Functions.market(surface, tile.position)
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else
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if math_random(1, 128) == 1 then
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Functions.rare_loot_crate(surface, tile.position, true)
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end
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end
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end
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table_shuffle_table(room.room_border_tiles)
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for key, tile in pairs(room.room_border_tiles) do
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if key % 8 == 1 then
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Functions.place_border_rock(surface, tile.position)
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end
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end
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end
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return market
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