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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
ComfyFactorio/locale/en/locale.cfg
2020-03-14 08:48:50 +01:00

145 lines
12 KiB
INI

[biter_battles]
map_info= - - B I T E R B A T T L E S - -\n\n Your objective is to defend your team's rocket silo and defeat the other team.\n Feed the opponent's biters with science packs to increase their strength.\n High tier science juice will yield stronger results.\n\n There is no major direct pvp combat.\n The horizontal border river is landfill proof.\n Construction robots can not build on the other teams's side.\n The random map layout is mirrored to provide a fair competition.\n\n West and East directions contain no biter nests,\n leaving room for factory expansion and outpost building.\n North and South directions are biter territory.\n\n There is no biter evolution from pollution, or destruction.\n ONLY feeding increases their power and will lead to your teams victory.\n\n The gui yields two different main stats for each team's biters.\n\n - EVO -\n The evolution of the biters, which increases when they get fed.\n It can go above 100% which unlocks endgame modifiers,\n granting them increased damage and health.\n\n - THREAT -\n Causes biters to attack and reduces when biters are slain.\n Feeding gives permanent "threat-income", as well as creating instant threat.\n A high threat value causes big attacks.\n Values of zero or below will cause no attacks.
[desert_oasis]
map_info_main_caption=--Desert Oasis--
map_info_sub_caption=Survival in the dry sands.
map_info_text=This is a harsh world, the heat is unbearable and the sand is sharp like diamonds.\nWe shall not attempt to travel without a proper vehicle.\nMany building foundations are not possible to be set up outside of the oasis.\nRailways between them however should be possible.\n\nLuckily the ship's moisture meter module did survive the crash.\nIt may come in handy!
[fish_defender]
map_info_main_caption=--Fish Defender--
map_info_sub_caption= *blb blubby blub*
map_info_text=The biters have catched the scent of fish in the market.\nFend them off as long as possible!\nThis however will not be an easy task,\nsince their strength and resistance increases constantly over time.\n\nYour ultimate goal is to evacuate all the fish to cat planet!\nPut them in your rocket's cargo and launch them into space.\nDon't worry, you will still get space science.\n\nThe Market will gladly take any coin you might find.\nAdditional turret slots can be bought at the market.\nSeveral unique upgrades are available too.\nResearching tanks will unlock the artillery technology early.\nAny container bearing dangerous goods, like ammo, grenades or barrels,\ncauses heavy explosions when it breaks.\nMaybe this can be used to our advantage.
boss_message=Boss Wave __1__ - - __2__
50=The Big Biter Gang
100=Biterzilla
150=The Spitter Squad
200=The Wall Nibblers
250=Conveyor Munchers
300=Furnace Freezers
350=Cable Chewers
400=Power Pole Thieves
450=Assembler Annihilators
500=Inserter Crunchers
550=Engineer Eaters
600=Belt Unbalancers
650=Turret Devourers
700=Pipe Perforators
750=Desync Bros
800=Ratio Randomizers
850=Wire Chompers
900=The Bus Mixers
950=Roundabout Deadlockers
1000=Happy Tree Friends
1050=Uranium Digesters
1100=Bot Banishers
1150=Chest Crushers
1200=Cargo Wagon Scratchers
1250=Transport Belt Surfers
1300=Pumpjack Pulverizers
1350=Radar Ravagers
1400=Mall Deconstrutors
1450=Lamp Dimmers
1500=Roboport Disablers
1550=Signal Spammers
1600=Brick Tramplers
1650=Drill Destroyers
1700=Gearwheel Grinders
1750=Silo Seekers
1800=Circuit Breakers
1850=Bullet Absorbers
1900=Oil Guzzlers
1950=Belt Rotators
2000=Bluescreen Factor
[mountain_fortress]
map_info_main_caption=M O U N T A I N F O R T R E S S
map_info_sub_caption= ..diggy diggy choo choo..
map_info_text=The biters have catched the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\nStone bricks, concrete or other solid tiles, might improve the stability of the floor.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nYou may find some supply goods, if you enter the wagon.\nGood luck on your journey!
[chronosphere]
map_info_main_caption=Chronosphere
map_info_sub_caption= ..Comfylatron gone wild..
map_info_text_old=Comfylatron has seized The Fish Train and turned it into a time machine.\nIt is your job to make sure the cargo is safe throughout the times and places we travel through!\nThis however will not be an easy task,\nas Comfylatron does not have any idea how to control this machine at all.\n\nThe destinations of quantum time jumps are completely random, and the machine always needs time to recharge.\nYou can speed it up greatly by charging acumulators in Locomotive.\nSo be sure to grab as many resources as you can before the train jump away!\nComfylatron manages to run teleporting devices to transport items into train from his chests. Also to save people from staying in wrong universe.\n\nOnce a quantum jump is initiated, be sure to have everything packed up, there is nearly zero chance to revisit that place again!\nMining productivity research will overhaul your mining equipment,\nreinforcing your pickaxes, as well as increasing the size of your backpack.\nGood luck on your journey!
map_info_text=Comfylatron has seized the Fish Train and turned it into a time machine.\n Your job as his slave is:\n\n[1] Keep train alive at all costs\n[2] Gather resources while travelling through different maps.\n[3a] Press enter on cargo wagons to enter insides of train.\n[3b] Press enter on cars to exit the train.\n[4] Charging acumulators inside train speeds up jumps when leaving early is needed.\nCharging and jumping creates huge pollution so be ready to get attacked.\n[5] Items inserted into comfylatron chests get teleported into train.\n[6] Some planets are poor, some are rich, and some are just too dangerous.\n\n Loot, but also evolution grows with jumps performed.\n During jump, personnel will be teleported in,\n however dead bodies nor buildings won't.\nMining productivity grants inventory space and handmining speed.\n\nGood luck. Don't let biters ruin the show!
message_danger1=Comfylatron: We have a problem! We got disrupted in mid-jump, only part of energy got used, and here we landed. It might have been a trap!
message_danger2=Comfylatron: My analysis says that charging needs full energy reset to work again, so we are stuck there until next full jump.
message_danger3=Robot voice: INTRUDER ALERT! Lifeforms detected! Must eliminate!
message_danger4=Robot voice: Nuclear missiles armed, launch countdown enabled.
message_jump180=Comfylatron: Acumulator charging disabled, 180 seconds countdown to jump!
message_jump60=Comfylatron: ChronoTrain nearly charged! Grab what you can, we leaving in 60 seconds!
message_jump30=Comfylatron: You better hurry up! 30 seconds remaining!
message_nuke=Warning: Nuclear missiles launched.
message_accident=Comfylatron: Offline player had an accident, and dropped his items on ground around locomotive.
message_silo=Nuclear silo destroyed. You managed to loot 5 atomic bombs. Comfylatron seized them for your own safety.
message_game_won_restart=Comfylatron: WAIT whaat? Looks like we did not fixed the train properly and it teleported us back in time...sigh...so let's do this again, and now properly.
message_fishmarket1=Comfylatron: So here we are. Fish Market. When they ordered the fish, they said this location is perfectly safe. Looks like we will have to do it for them.
message_fishmarket2=Comfylatron: I hope you have enough nukes. Also, that satellite gave us some space knowledge.
message_fishmarket3=Comfylatron: Luckily we looted some nukes before, take them.
message_lava=Comfylatron: OOF this one is a bit hot. And have seen those biters? They BATHE in fire! Maybe try some bricks to protect from lava?
message_choppy=Comfylatron: OwO what are those strange trees?!? They have ore fruits! WTF!
message_game_lost1=The chronotrain was destroyed!
message_game_lost2=Comfylatron is going to kill you for that...he has time machine after all!
message_evolve=Comfylatron: Biters start to evolve faster! We need to charge forward or they will be stronger! (hover over timer to see evolve timer)
message_quest1=Comfylatron: You know...I have big quest. Deliver fish to fish market. But this train is broken. Please help me fix the train computer!
message_quest2=Comfylatron: Thanks for fixing train navigation. I can now get us rid of very poor worlds. It will still need more work though.
message_quest3=Comfylatron: Ah, we need to give this machine more power and better navigation chipset. Please bring me some additional things.
message_quest4=Comfylatron: Perfect! Now we have train reactor and even better destination precision. I will get to you later what still needs to be done.
message_quest5=Comfylatron: Finally found the main issue. We will need to rebuild whole processor. Exactly what I feared of. Just a few more things...
message_quest6=Comfylatron: And this was last part of cpu brain done. Now we just need to synchronize our time correctly and we are done! Bring me satellite and rocket silo.
message_quest7=Comfylatron: Time synchronized. Calculating time and space destination. Success. Jump once more and let me deliver the fish finally. This trip is getting long.
message_game_won1=Comfylatron: Thank you with helping me on this delivery. It was tough one. I hope, that now, when all biters are dead, fish will be safe here forever...
message_overstay=Comfylatron: Looks like you stayed on previous planet for so long that enemies on other planets had additional time to evolve!
message_upgrade_hp=Comfylatron: Train's max HP was upgraded.
message_upgrade_filter=Comfylatron: Train's pollution filter was upgraded.
message_upgrade_acu=Comfylatron: Train's accumulator capacity was upgraded.
message_upgrade_pickup=Comfylatron: Players now have additional red inserter installed on shoulders, increasing their item pickup range.
message_upgrade_inventory=Comfylatron: Players now can carry more trash in their unsorted inventories.
message_upgrade_repair=Comfylatron: Train now gets repaired with additional repair kit at once.
message_upgrade_water=Comfylatron: Train now has piping system for additional water sources.
message_upgrade_out=Comfylatron: Train now has output chests.
message_upgrade_storage=Comfylatron: Cargo wagons now have enlargened storage.
message_upgrade_poison=Comfylatron: I don't believe in your defense skills. I equipped train with poison defense.
message_upgrade_mk2=Comfylatron: I upgraded one armor to mk2.
message_upgrade_fusion=Comfylatron: One personal fusion reactor ready.
message_poison_defense=Comfylatron: Triggering poison defense. Let's kill everything!
gui_1=ChronoJumps:
gui_2=Charge:
gui_3=Timer:
gui_3_1=Best Case Timer:
gui_3_2=Nuclear missiles launched in:
gui_4=Local Evolution:
[rocks_yield_ore_veins]
coal=coal
iron-ore=iron
copper-ore=copper
uranium-ore=uranium
stone=stone
mixed=mixed ore
giant=giant
huge=huge
big=big
small=smol
tiny=tiny
player_print=You notice something __1__ underneath the rubble. It's a __2__ vein of __3__!! __4__
game_print= __1__ found a __2__ vein of __3__! __4__
[rocks_yield_ore_veins_colors]
coal=dark
iron-ore=shiny
copper-ore=glimmering
uranium-ore=glowing
stone=solid
mixed=glitter
[wave_defense]
gui_1=First wave in
gui_2=Wave:
gui_3=Threat:
tooltip_1=high threat may empower biters
tooltip_2=gain / minute
[native_war]
map_info= - - N A T I V E W A R - -\n\n Defeat the enemy team Market !\n\nFeed your market with science to spawn waves of native biters and spitters !\nThey will soon after swarm to the opposing team Market !\n\nThe corridor is stewn with worms.\nRebuy dead worms and upgrade them to stem the opposing waves !\n\nExcess energy will activate a beam.\nBeam will progress with more excess energy.\nNatives will spawn according to the beam position.\n\nUse radars to spy opponent's base.\nUse your experience to improve damage and resistance of your biters.\nSpace science packs give extra life to your biters.\nConstruction robots may not build over the wall.\n