1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
ComfyFactorio/maps/modules/explosive_biters.lua
2018-12-31 01:55:18 +01:00

37 lines
1.3 KiB
Lua

-- biters explode -- by mewmew
local event = require 'utils.event'
local biter_values = {
["medium-biter"] = {"blood-explosion-big", 15, 1},
["big-biter"] = {"blood-explosion-huge", 30, 1.5},
["behemoth-biter"] = {"blood-explosion-huge", 45, 2}
}
local function damage_entities_in_radius(surface, position, radius, damage)
local entities_to_damage = surface.find_entities_filtered({area = {{position.x - radius, position.y - radius},{position.x + radius, position.y + radius}}})
for _, entity in pairs(entities_to_damage) do
if entity.health and entity.name ~= "land-mine" then
if entity.force.name ~= "enemy" then
if entity.name == "player" then
entity.damage(damage, "enemy")
else
entity.health = entity.health - damage
entity.surface.create_entity({name = "blood-explosion-big", position = entity.position})
if entity.health <= 0 then entity.die("enemy") end
end
end
end
end
end
local function on_entity_died(event)
if biter_values[event.entity.name] then
local entity = event.entity
entity.surface.create_entity({name = biter_values[entity.name][1], position = entity.position})
damage_entities_in_radius(entity.surface, entity.position, biter_values[entity.name][3], biter_values[entity.name][2])
end
end
event.add(defines.events.on_entity_died, on_entity_died)