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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
ComfyFactorio/modules/wave_defense/commands.lua

95 lines
2.3 KiB
Lua

local Public = require 'modules.wave_defense.table'
local module_name = '[WD]'
commands.add_command(
'wd_debug_module',
'',
function(cmd)
local p
local player = game.player
if not player or not player.valid then
p = print
else
p = player.print
if not player.admin then
return
end
end
local param = tostring(cmd.parameter)
if param == nil then
return
end
if param == 'skip' then
Public.get('enable_grace_time').enabled = false
p(module_name .. ' grace skipped!')
return
end
if param == 'toggle_es' then
Public.set_module_status()
p(module_name .. ' ES has been toggled!')
return
end
if param == 'toggle_es_boss' then
Public.set_track_bosses_only()
p(module_name .. ' ES bosses has been toggled!')
return
end
if param == 'spawn' then
Public.spawn_unit_group(true, true)
p(module_name .. ' wave spawned!')
return
end
if param == 'next' then
Public.set_next_wave()
Public.spawn_unit_group(true, true)
p(module_name .. ' wave spawned!')
return
end
if param == 'next_50' then
for _ = 1, 50 do
Public.set_next_wave()
end
Public.spawn_unit_group(true, true)
p(module_name .. ' wave spawned!')
return
end
if param == 'next_1500' then
for _ = 1, 1500 do
Public.set_next_wave()
end
Public.spawn_unit_group(true, true)
p(module_name .. ' wave spawned!')
return
end
if param == 'log_all' then
Public.toggle_debug()
p(module_name .. ' debug toggled!')
return
end
if param == 'debug_health' then
local this = Public.get()
Public.toggle_debug_health()
this.next_wave = 1000
this.wave_interval = 200
this.wave_enforced = true
this.debug_only_on_wave_500 = true
p(module_name .. ' debug health toggled!')
end
end
)
return Public