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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-22 03:38:48 +02:00

222 lines
9.6 KiB
Lua

local Public = require 'maps.mountain_fortress_v3.table'
local Session = require 'utils.datastore.session_data'
local Antigrief = require 'utils.antigrief'
local required_playtime = 5184000 -- 24 hours
local valid_groups = {
['default'] = true,
['limited'] = true,
['main_surface'] = true,
['near_locomotive'] = true,
['not_trusted'] = true
}
function Public.add_player_to_permission_group(player, group, forced)
local enable_permission_group_disconnect = Public.get('disconnect_wagon')
local session = Session.get_session_table()
local AG = Antigrief.get()
if not AG then
return
end
local default_group = game.permissions.get_group('Default')
if not default_group then
return
end
if not valid_groups[string.lower(player.permission_group.name)] then
return
end
local allow_decon = Public.get('allow_decon')
local allow_decon_main_surface = Public.get('allow_decon_main_surface')
default_group.set_allows_action(defines.input_action.activate_cut, false)
if allow_decon_main_surface then
default_group.set_allows_action(defines.input_action.deconstruct, true)
else
default_group.set_allows_action(defines.input_action.deconstruct, false)
end
if not game.permissions.get_group('limited') then
local limited_group = game.permissions.create_group('limited')
if not limited_group then
return
end
limited_group.set_allows_action(defines.input_action.cancel_craft, false)
limited_group.set_allows_action(defines.input_action.drop_item, false)
-- limited_group.set_allows_action(defines.input_action.upgrade, false) -- fixes factorio base issue
-- limited_group.set_allows_action(defines.input_action.upgrade_opened_blueprint_by_item, false)
-- limited_group.set_allows_action(defines.input_action.upgrade_opened_blueprint_by_record, false)
-- limited_group.set_allows_action(defines.input_action.cancel_upgrade, false)
if allow_decon then
limited_group.set_allows_action(defines.input_action.deconstruct, true)
else
limited_group.set_allows_action(defines.input_action.deconstruct, false)
end
limited_group.set_allows_action(defines.input_action.activate_cut, false)
end
if not game.permissions.get_group('near_locomotive') then
local near_locomotive_group = game.permissions.create_group('near_locomotive')
if not near_locomotive_group then
return
end
near_locomotive_group.set_allows_action(defines.input_action.cancel_craft, false)
near_locomotive_group.set_allows_action(defines.input_action.drop_item, false)
if allow_decon_main_surface then
near_locomotive_group.set_allows_action(defines.input_action.deconstruct, true)
else
near_locomotive_group.set_allows_action(defines.input_action.deconstruct, false)
end
near_locomotive_group.set_allows_action(defines.input_action.activate_cut, false)
end
if not game.permissions.get_group('main_surface') then
local main_surface_group = game.permissions.create_group('main_surface')
if not main_surface_group then
return
end
if allow_decon_main_surface then
main_surface_group.set_allows_action(defines.input_action.deconstruct, true)
else
main_surface_group.set_allows_action(defines.input_action.deconstruct, false)
end
main_surface_group.set_allows_action(defines.input_action.activate_cut, false)
end
if not game.permissions.get_group('not_trusted') then
local not_trusted = game.permissions.create_group('not_trusted')
if not not_trusted then
return
end
not_trusted.set_allows_action(defines.input_action.cancel_craft, false)
not_trusted.set_allows_action(defines.input_action.edit_permission_group, false)
not_trusted.set_allows_action(defines.input_action.import_permissions_string, false)
not_trusted.set_allows_action(defines.input_action.delete_permission_group, false)
not_trusted.set_allows_action(defines.input_action.add_permission_group, false)
not_trusted.set_allows_action(defines.input_action.admin_action, false)
not_trusted.set_allows_action(defines.input_action.drop_item, false)
not_trusted.set_allows_action(defines.input_action.cancel_research, false)
not_trusted.set_allows_action(defines.input_action.disconnect_rolling_stock, false)
not_trusted.set_allows_action(defines.input_action.connect_rolling_stock, false)
not_trusted.set_allows_action(defines.input_action.open_train_gui, false)
not_trusted.set_allows_action(defines.input_action.open_train_station_gui, false)
not_trusted.set_allows_action(defines.input_action.open_trains_gui, false)
not_trusted.set_allows_action(defines.input_action.change_train_stop_station, false)
not_trusted.set_allows_action(defines.input_action.change_train_wait_condition, false)
not_trusted.set_allows_action(defines.input_action.change_train_wait_condition_data, false)
not_trusted.set_allows_action(defines.input_action.drag_train_schedule, false)
not_trusted.set_allows_action(defines.input_action.drag_train_wait_condition, false)
not_trusted.set_allows_action(defines.input_action.go_to_train_station, false)
not_trusted.set_allows_action(defines.input_action.remove_train_station, false)
not_trusted.set_allows_action(defines.input_action.set_trains_limit, false)
not_trusted.set_allows_action(defines.input_action.set_train_stopped, false)
not_trusted.set_allows_action(defines.input_action.deconstruct, false)
not_trusted.set_allows_action(defines.input_action.activate_cut, false)
end
if not AG.enabled then
default_group.add_player(player)
return
end
if forced then
default_group.add_player(player)
return
end
local playtime = player.online_time
if session[player.name] then
playtime = player.online_time + session[player.name]
end
local limited_group = game.permissions.get_group('limited')
local main_surface_group = game.permissions.get_group('main_surface')
local near_locomotive_group = game.permissions.get_group('near_locomotive')
if limited_group then
limited_group.set_allows_action(defines.input_action.delete_blueprint_library, false)
limited_group.set_allows_action(defines.input_action.delete_blueprint_record, false)
end
if main_surface_group then
main_surface_group.set_allows_action(defines.input_action.delete_blueprint_library, false)
main_surface_group.set_allows_action(defines.input_action.delete_blueprint_record, false)
end
if near_locomotive_group then
near_locomotive_group.set_allows_action(defines.input_action.delete_blueprint_library, false)
near_locomotive_group.set_allows_action(defines.input_action.delete_blueprint_record, false)
end
if default_group then
default_group.set_allows_action(defines.input_action.delete_blueprint_library, false)
default_group.set_allows_action(defines.input_action.delete_blueprint_record, false)
end
if enable_permission_group_disconnect then
if limited_group then
limited_group.set_allows_action(defines.input_action.disconnect_rolling_stock, true)
end
if main_surface_group then
main_surface_group.set_allows_action(defines.input_action.disconnect_rolling_stock, true)
end
if near_locomotive_group then
near_locomotive_group.set_allows_action(defines.input_action.disconnect_rolling_stock, true)
end
if default_group then
default_group.set_allows_action(defines.input_action.disconnect_rolling_stock, true)
end
else
if limited_group then
limited_group.set_allows_action(defines.input_action.disconnect_rolling_stock, false)
end
if main_surface_group then
main_surface_group.set_allows_action(defines.input_action.disconnect_rolling_stock, false)
end
if near_locomotive_group then
near_locomotive_group.set_allows_action(defines.input_action.disconnect_rolling_stock, false)
end
if default_group then
default_group.set_allows_action(defines.input_action.disconnect_rolling_stock, false)
end
end
if playtime < required_playtime then
local not_trusted = game.permissions.get_group('not_trusted')
if not not_trusted then
return
end
if not player.admin then
not_trusted.add_player(player)
end
else
if group == 'limited' then
local limited_group_inner = game.permissions.get_group('limited')
if not limited_group_inner then
return
end
limited_group_inner.add_player(player)
elseif group == 'main_surface' then
local main_surface_group_inner = game.permissions.get_group('main_surface')
if not main_surface_group_inner then
return
end
main_surface_group_inner.add_player(player)
elseif group == 'near_locomotive' then
local near_locomotive_group_inner = game.permissions.get_group('near_locomotive')
if not near_locomotive_group_inner then
return
end
near_locomotive_group_inner.add_player(player)
elseif group == 'default' then
default_group.add_player(player)
end
end
end
return Public