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ComfyFactorio/maps/scrap_towny_ffa/vehicles.lua
2022-10-10 11:46:38 +01:00

32 lines
940 B
Lua

local Event = require 'utils.event'
local Public = {}
local function on_player_driving_changed_state(event)
local player = game.players[event.player_index]
if not player or not player.valid then
return
end
local vehicle = player.vehicle
if player.force.name ~= 'player' and player.force.name ~= 'rogue' then
return
end
if vehicle and vehicle.valid then
-- player entered a vehicle
if vehicle.name == 'locomotive' or vehicle.name == 'cargo-wagon' or vehicle.name == 'fluid-wagon' then
vehicle.force = 'neutral'
else
-- includes cars, tanks and artillery-wagons
vehicle.force = player.force.name
end
else
-- player exited a vehicle
vehicle = event.entity
vehicle.force = 'neutral'
end
end
Event.add(defines.events.on_player_driving_changed_state, on_player_driving_changed_state)
return Public