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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00
ComfyFactorio/maps/journey/main.lua
2024-10-22 21:47:11 +02:00

358 lines
11 KiB
Lua

--[[
Journey, launch a rocket in increasingly harder getting worlds. - MewMew
]]--
if script.active_mods['space-age'] then
error('Journey Scenario is not compatible with the Space Age mod. Please disable the mod and try again', 2)
end
local Server = require 'utils.server'
local Constants = require 'maps.journey.constants'
local Functions = require 'maps.journey.functions'
local Unique_modifiers = require 'maps.journey.unique_modifiers'
local Map = require 'modules.map_info'
local Global = require 'utils.global'
local Token = require 'utils.token'
local Event = require 'utils.event'
local Vacants = require 'modules.clear_vacant_players'
local journey = {
announce_capsules = true
}
local events = {
import = Event.generate_event_name('import'),
check_import = Event.generate_event_name('check_import'),
}
Global.register(
journey,
function(tbl)
journey = tbl
end
)
journey.import = Token.register(
function(data)
if not data then
return
end
script.raise_event(events.import, data)
end
)
journey.check_import = Token.register(
function(data)
if not data then
return
end
script.raise_event(events.check_import, data)
end
)
local function on_chunk_generated(event)
local surface = event.surface
if surface.index == 1 then
Functions.place_mixed_ore(event, journey)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_chunk_generated then unique_modifier.on_chunk_generated(event, journey) end
return
end
if surface.name ~= 'mothership' then return end
Functions.on_mothership_chunk_generated(event)
end
local function on_console_chat(event)
if not event.player_index then return end
local message = event.message
message = string.lower(message)
local a = string.find(message, '?', 1, true)
if not a then return end
local b = string.find(message, 'mother', 1, true)
if not b then return end
local answer = Constants.mothership_messages.answers[math.random(1, #Constants.mothership_messages.answers)]
if math.random(1, 4) == 1 then
for _ = 1, math.random(2, 5), 1 do table.insert(journey.mothership_messages, '') end
table.insert(journey.mothership_messages, '...')
end
for _ = 1, math.random(15, 30), 1 do table.insert(journey.mothership_messages, '') end
table.insert(journey.mothership_messages, answer)
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
Functions.draw_gui(journey)
Functions.set_minimum_to_vote(journey)
if player.surface.name == 'mothership' then
journey.characters_in_mothership = journey.characters_in_mothership + 1
end
if player.force.name == 'enemy' then
Functions.clear_player(player)
player.force = game.forces.player
local position = game.surfaces.nauvis.find_non_colliding_position('character', {0,0}, 32, 0.5)
if position then
player.teleport(position, game.surfaces.nauvis)
else
player.teleport({0,0}, game.surfaces.nauvis)
end
end
end
local function on_player_left_game(event)
local player = game.players[event.player_index]
Functions.draw_gui(journey)
if player.surface.name == 'mothership' then
journey.characters_in_mothership = journey.characters_in_mothership - 1
player.clear_items_inside()
end
end
local function on_player_changed_position(event)
local player = game.players[event.player_index]
Functions.teleporters(journey, player)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_player_changed_position then unique_modifier.on_player_changed_position(event) end
end
local function on_built_entity(event)
Functions.deny_building(event)
Functions.register_built_silo(event, journey)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_built_entity then unique_modifier.on_built_entity(event, journey) end
end
local function on_robot_built_entity(event)
Functions.deny_building(event)
Functions.register_built_silo(event, journey)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_robot_built_entity then unique_modifier.on_robot_built_entity(event, journey) end
end
local function on_player_mined_entity(event)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_player_mined_entity then unique_modifier.on_player_mined_entity(event, journey) end
end
local function on_robot_mined_entity(event)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_robot_mined_entity then unique_modifier.on_robot_mined_entity(event, journey) end
end
local function on_research_finished(event)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_research_finished then
unique_modifier.on_research_finished(event, journey)
Functions.update_tooltips(journey)
Functions.draw_gui(journey)
end
end
local function on_entity_damaged(event)
local entity = event.entity
if not entity or not entity.valid then return end
if entity ~= journey.beacon_objective then return end
if event.force and event.force.name == 'enemy' then
Functions.deal_damage_to_beacon(journey, event.final_damage_amount)
end
entity.health = 1000
end
local function on_entity_died(event)
local unique_modifier = Unique_modifiers[journey.world_trait]
if unique_modifier.on_entity_died then unique_modifier.on_entity_died(event, journey) end
end
local function on_rocket_launched(event)
local rocket_inventory = event.rocket.cargo_pod.get_inventory(defines.inventory.cargo_unit)
local slot = rocket_inventory[1]
if slot and slot.valid and slot.valid_for_read then
if journey.mothership_cargo[slot.name] then
journey.mothership_cargo[slot.name] = journey.mothership_cargo[slot.name] + slot.count
else
journey.mothership_cargo[slot.name] = slot.count
end
if journey.mothership_cargo_space[slot.name] then
if journey.mothership_cargo[slot.name] > journey.mothership_cargo_space[slot.name] then
journey.mothership_cargo[slot.name] = journey.mothership_cargo_space[slot.name]
end
if slot.name == 'uranium-fuel-cell' or slot.name == 'nuclear-reactor' then
Server.to_discord_embed('Refueling progress: ' .. slot.name .. ': ' .. journey.mothership_cargo[slot.name] .. '/' .. journey.mothership_cargo_space[slot.name])
elseif journey.speedrun.enabled and slot.name == journey.speedrun.item then
Server.to_discord_embed('Orbital Station delivery: ' .. slot.name .. ': ' .. journey.mothership_cargo[slot.name] .. '/' .. journey.mothership_cargo_space[slot.name])
end
end
end
rocket_inventory.clear()
rocket_inventory.insert({name = 'space-science-pack', count = 200})
Functions.draw_gui(journey)
end
local function make_import(data)
if not data then
return
end
if data.key ~= 'journey_data' then
return
end
local old_selectors = journey.world_selectors
for key, value in pairs(data.value) do
journey[key] = value
end
for k, selector in pairs(old_selectors) do
journey.world_selectors[k].border = selector.border
journey.world_selectors[k].texts = selector.texts
journey.world_selectors[k].rectangles = selector.rectangles
end
journey.importing = true
game.print('Journey data imported.')
journey.game_state = 'importing_world'
end
local function check_import(data)
if not data then
return
end
if data.key ~= 'journey_updating' then
return
end
journey.import_checked = true
local importing = data.value
if importing then
Functions.import_journey(journey)
end
end
local function on_nth_tick()
Functions[journey.game_state](journey)
Functions.mothership_message_queue(journey)
local tick = game.tick
if tick % 3600 == 0 then
Functions.lure_far_biters(journey)
elseif tick % 600 == 0 then
Functions.lure_biters(journey)
end
end
local function on_init()
local T = Map.Pop_info()
T.localised_category = 'journey'
T.main_caption_color = {r = 100, g = 20, b = 255}
T.sub_caption_color = {r = 100, g = 100, b = 100}
game.permissions.get_group('Default').set_allows_action(defines.input_action.set_rocket_silo_send_to_orbit_automated_mode, false)
Vacants.init(1, true)
Functions.hard_reset(journey)
end
local function cmd_handler()
local player = game.player
local p
if not (player and player.valid) then
p = log
else
p = player.print
end
if player and not player.admin then
p('You are not an admin!')
return false
end
return true, player or {name = 'Server'}, p
end
commands.add_command(
'journey-reset',
'Fully resets the journey map.',
function()
local s, player = cmd_handler()
if s then
Functions.hard_reset(journey)
game.print(player and player.name or 'Server' .. ' has reset the map.')
end
end
)
commands.add_command(
'journey-skip-world',
'Instantly wins and skips the current world.',
function()
local s, _, p = cmd_handler()
if s then
if journey.game_state ~= 'dispatch_goods' and journey.game_state ~= 'world' then return end
journey.game_state = 'set_world_selectors'
p('The current world was skipped...')
end
end
)
commands.add_command(
'journey-update',
'Restarts the server with newest version of Journey scenario code during next map reset',
function()
local s, _, p = cmd_handler()
if s then
journey.restart_from_scenario = not journey.restart_from_scenario
p('Journey marking for full restart with updates on next reset was switched to ' .. tostring(journey.restart_from_scenario))
end
end
)
commands.add_command(
'journey-update-now',
'Restarts the server with newest version of Journey scenario code right now. Only doable during map selection.',
function()
local s, _, p = cmd_handler()
if s then
Functions.restart_server(journey)
p('Journey is restarting to apply changes...')
end
end
)
commands.add_command(
'journey-import',
'Sets the journey gamestate to the last exported one.',
function()
local s, _, p = cmd_handler()
if s then
Functions.import_journey(journey)
p('Journey world settings importing...')
end
end
)
commands.add_command(
'journey-export',
'Exports the journey gamestate to the server',
function()
local s, _, p = cmd_handler()
if s then
Functions.export_journey(journey, journey.restart_from_scenario)
p('Journey world settings exporting...')
end
end
)
Event.on_init(on_init)
Event.on_nth_tick(10, on_nth_tick)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_player_left_game, on_player_left_game)
Event.add(defines.events.on_player_changed_position, on_player_changed_position)
Event.add(defines.events.on_rocket_launch_ordered, on_rocket_launched)
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
Event.add(defines.events.on_built_entity, on_built_entity)
Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_entity_damaged, on_entity_damaged)
Event.add(defines.events.on_console_chat, on_console_chat)
Event.add(defines.events.on_research_finished, on_research_finished)
Event.add(events['import'], make_import)
Event.add(events['check_import'], check_import)