mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-04 00:15:45 +02:00
358 lines
11 KiB
Lua
358 lines
11 KiB
Lua
--[[
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Journey, launch a rocket in increasingly harder getting worlds. - MewMew
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]]--
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if script.active_mods['space-age'] then
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error('Journey Scenario is not compatible with the Space Age mod. Please disable the mod and try again', 2)
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end
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local Server = require 'utils.server'
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local Constants = require 'maps.journey.constants'
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local Functions = require 'maps.journey.functions'
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local Unique_modifiers = require 'maps.journey.unique_modifiers'
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local Map = require 'modules.map_info'
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local Global = require 'utils.global'
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local Token = require 'utils.token'
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local Event = require 'utils.event'
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local Vacants = require 'modules.clear_vacant_players'
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local journey = {
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announce_capsules = true
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}
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local events = {
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import = Event.generate_event_name('import'),
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check_import = Event.generate_event_name('check_import'),
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}
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Global.register(
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journey,
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function(tbl)
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journey = tbl
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end
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)
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journey.import = Token.register(
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function(data)
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if not data then
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return
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end
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script.raise_event(events.import, data)
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end
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)
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journey.check_import = Token.register(
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function(data)
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if not data then
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return
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end
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script.raise_event(events.check_import, data)
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end
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)
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local function on_chunk_generated(event)
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local surface = event.surface
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if surface.index == 1 then
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Functions.place_mixed_ore(event, journey)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_chunk_generated then unique_modifier.on_chunk_generated(event, journey) end
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return
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end
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if surface.name ~= 'mothership' then return end
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Functions.on_mothership_chunk_generated(event)
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end
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local function on_console_chat(event)
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if not event.player_index then return end
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local message = event.message
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message = string.lower(message)
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local a = string.find(message, '?', 1, true)
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if not a then return end
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local b = string.find(message, 'mother', 1, true)
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if not b then return end
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local answer = Constants.mothership_messages.answers[math.random(1, #Constants.mothership_messages.answers)]
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if math.random(1, 4) == 1 then
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for _ = 1, math.random(2, 5), 1 do table.insert(journey.mothership_messages, '') end
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table.insert(journey.mothership_messages, '...')
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end
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for _ = 1, math.random(15, 30), 1 do table.insert(journey.mothership_messages, '') end
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table.insert(journey.mothership_messages, answer)
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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Functions.draw_gui(journey)
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Functions.set_minimum_to_vote(journey)
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if player.surface.name == 'mothership' then
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journey.characters_in_mothership = journey.characters_in_mothership + 1
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end
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if player.force.name == 'enemy' then
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Functions.clear_player(player)
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player.force = game.forces.player
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local position = game.surfaces.nauvis.find_non_colliding_position('character', {0,0}, 32, 0.5)
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if position then
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player.teleport(position, game.surfaces.nauvis)
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else
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player.teleport({0,0}, game.surfaces.nauvis)
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end
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end
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end
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local function on_player_left_game(event)
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local player = game.players[event.player_index]
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Functions.draw_gui(journey)
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if player.surface.name == 'mothership' then
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journey.characters_in_mothership = journey.characters_in_mothership - 1
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player.clear_items_inside()
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end
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end
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local function on_player_changed_position(event)
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local player = game.players[event.player_index]
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Functions.teleporters(journey, player)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_player_changed_position then unique_modifier.on_player_changed_position(event) end
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end
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local function on_built_entity(event)
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Functions.deny_building(event)
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Functions.register_built_silo(event, journey)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_built_entity then unique_modifier.on_built_entity(event, journey) end
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end
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local function on_robot_built_entity(event)
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Functions.deny_building(event)
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Functions.register_built_silo(event, journey)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_robot_built_entity then unique_modifier.on_robot_built_entity(event, journey) end
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end
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local function on_player_mined_entity(event)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_player_mined_entity then unique_modifier.on_player_mined_entity(event, journey) end
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end
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local function on_robot_mined_entity(event)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_robot_mined_entity then unique_modifier.on_robot_mined_entity(event, journey) end
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end
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local function on_research_finished(event)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_research_finished then
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unique_modifier.on_research_finished(event, journey)
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Functions.update_tooltips(journey)
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Functions.draw_gui(journey)
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end
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end
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local function on_entity_damaged(event)
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local entity = event.entity
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if not entity or not entity.valid then return end
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if entity ~= journey.beacon_objective then return end
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if event.force and event.force.name == 'enemy' then
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Functions.deal_damage_to_beacon(journey, event.final_damage_amount)
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end
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entity.health = 1000
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end
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local function on_entity_died(event)
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local unique_modifier = Unique_modifiers[journey.world_trait]
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if unique_modifier.on_entity_died then unique_modifier.on_entity_died(event, journey) end
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end
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local function on_rocket_launched(event)
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local rocket_inventory = event.rocket.cargo_pod.get_inventory(defines.inventory.cargo_unit)
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local slot = rocket_inventory[1]
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if slot and slot.valid and slot.valid_for_read then
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if journey.mothership_cargo[slot.name] then
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journey.mothership_cargo[slot.name] = journey.mothership_cargo[slot.name] + slot.count
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else
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journey.mothership_cargo[slot.name] = slot.count
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end
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if journey.mothership_cargo_space[slot.name] then
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if journey.mothership_cargo[slot.name] > journey.mothership_cargo_space[slot.name] then
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journey.mothership_cargo[slot.name] = journey.mothership_cargo_space[slot.name]
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end
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if slot.name == 'uranium-fuel-cell' or slot.name == 'nuclear-reactor' then
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Server.to_discord_embed('Refueling progress: ' .. slot.name .. ': ' .. journey.mothership_cargo[slot.name] .. '/' .. journey.mothership_cargo_space[slot.name])
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elseif journey.speedrun.enabled and slot.name == journey.speedrun.item then
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Server.to_discord_embed('Orbital Station delivery: ' .. slot.name .. ': ' .. journey.mothership_cargo[slot.name] .. '/' .. journey.mothership_cargo_space[slot.name])
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end
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end
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end
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rocket_inventory.clear()
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rocket_inventory.insert({name = 'space-science-pack', count = 200})
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Functions.draw_gui(journey)
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end
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local function make_import(data)
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if not data then
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return
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end
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if data.key ~= 'journey_data' then
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return
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end
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local old_selectors = journey.world_selectors
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for key, value in pairs(data.value) do
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journey[key] = value
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end
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for k, selector in pairs(old_selectors) do
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journey.world_selectors[k].border = selector.border
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journey.world_selectors[k].texts = selector.texts
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journey.world_selectors[k].rectangles = selector.rectangles
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end
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journey.importing = true
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game.print('Journey data imported.')
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journey.game_state = 'importing_world'
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end
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local function check_import(data)
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if not data then
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return
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end
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if data.key ~= 'journey_updating' then
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return
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end
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journey.import_checked = true
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local importing = data.value
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if importing then
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Functions.import_journey(journey)
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end
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end
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local function on_nth_tick()
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Functions[journey.game_state](journey)
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Functions.mothership_message_queue(journey)
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local tick = game.tick
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if tick % 3600 == 0 then
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Functions.lure_far_biters(journey)
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elseif tick % 600 == 0 then
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Functions.lure_biters(journey)
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end
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end
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local function on_init()
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local T = Map.Pop_info()
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T.localised_category = 'journey'
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T.main_caption_color = {r = 100, g = 20, b = 255}
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T.sub_caption_color = {r = 100, g = 100, b = 100}
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game.permissions.get_group('Default').set_allows_action(defines.input_action.set_rocket_silo_send_to_orbit_automated_mode, false)
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Vacants.init(1, true)
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Functions.hard_reset(journey)
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end
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local function cmd_handler()
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local player = game.player
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local p
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if not (player and player.valid) then
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p = log
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else
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p = player.print
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end
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if player and not player.admin then
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p('You are not an admin!')
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return false
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end
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return true, player or {name = 'Server'}, p
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end
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commands.add_command(
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'journey-reset',
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'Fully resets the journey map.',
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function()
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local s, player = cmd_handler()
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if s then
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Functions.hard_reset(journey)
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game.print(player and player.name or 'Server' .. ' has reset the map.')
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end
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end
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)
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commands.add_command(
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'journey-skip-world',
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'Instantly wins and skips the current world.',
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function()
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local s, _, p = cmd_handler()
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if s then
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if journey.game_state ~= 'dispatch_goods' and journey.game_state ~= 'world' then return end
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journey.game_state = 'set_world_selectors'
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p('The current world was skipped...')
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end
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end
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)
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commands.add_command(
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'journey-update',
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'Restarts the server with newest version of Journey scenario code during next map reset',
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function()
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local s, _, p = cmd_handler()
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if s then
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journey.restart_from_scenario = not journey.restart_from_scenario
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p('Journey marking for full restart with updates on next reset was switched to ' .. tostring(journey.restart_from_scenario))
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end
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end
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)
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commands.add_command(
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'journey-update-now',
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'Restarts the server with newest version of Journey scenario code right now. Only doable during map selection.',
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function()
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local s, _, p = cmd_handler()
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if s then
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Functions.restart_server(journey)
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p('Journey is restarting to apply changes...')
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end
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end
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)
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commands.add_command(
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'journey-import',
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'Sets the journey gamestate to the last exported one.',
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function()
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local s, _, p = cmd_handler()
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if s then
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Functions.import_journey(journey)
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p('Journey world settings importing...')
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end
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end
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)
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commands.add_command(
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'journey-export',
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'Exports the journey gamestate to the server',
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function()
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local s, _, p = cmd_handler()
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if s then
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Functions.export_journey(journey, journey.restart_from_scenario)
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p('Journey world settings exporting...')
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end
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end
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)
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Event.on_init(on_init)
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Event.on_nth_tick(10, on_nth_tick)
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Event.add(defines.events.on_chunk_generated, on_chunk_generated)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_left_game, on_player_left_game)
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Event.add(defines.events.on_player_changed_position, on_player_changed_position)
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Event.add(defines.events.on_rocket_launch_ordered, on_rocket_launched)
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Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
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Event.add(defines.events.on_built_entity, on_built_entity)
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Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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Event.add(defines.events.on_entity_died, on_entity_died)
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Event.add(defines.events.on_entity_damaged, on_entity_damaged)
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Event.add(defines.events.on_console_chat, on_console_chat)
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Event.add(defines.events.on_research_finished, on_research_finished)
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Event.add(events['import'], make_import)
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Event.add(events['check_import'], check_import)
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