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ComfyFactorio/maps/biter_hatchery/terrain.lua
2019-11-06 13:02:26 +01:00

199 lines
7.1 KiB
Lua

local math_abs = math.abs
local math_random = math.random
local Map_functions = require "tools.map_functions"
local Public = {}
local hatchery_position = {x = 192, y = 0}
local function get_replacement_tile(surface, position)
for i = 1, 128, 1 do
local vectors = {{0, i}, {0, i * -1}, {i, 0}, {i * -1, 0}}
table.shuffle_table(vectors)
for k, v in pairs(vectors) do
local tile = surface.get_tile(position.x + v[1], position.y + v[2])
if not tile.collides_with("resource-layer") then return tile.name end
end
end
return "grass-1"
end
local function create_nests(surface)
local x = hatchery_position.x
local e = surface.create_entity({name = "biter-spawner", position = {x * -1, 0}, force = "west"})
surface.create_entity({name = "small-worm-turret", position = {x * -1 + 6, 0}, force = "west"})
e.active = false
global.map_forces.west.hatchery = e
global.map_forces.east.target = e
local e = surface.create_entity({name = "biter-spawner", position = {x, 0}, force = "east"})
surface.create_entity({name = "small-worm-turret", position = {x - 6, 0}, force = "east"})
e.active = false
global.map_forces.east.hatchery = e
global.map_forces.west.target = e
end
local function create_border_beams(surface)
surface.create_entity({name = "electric-beam", position = {4, -96}, source = {4, -96}, target = {4,96}})
surface.create_entity({name = "electric-beam", position = {-4, -96}, source = {-4, -96}, target = {-4,96}})
end
function Public.create_mirror_surface()
if game.surfaces["mirror_terrain"] then return end
local map_gen_settings = {}
map_gen_settings.seed = math_random(1, 99999999)
map_gen_settings.water = 0.2
map_gen_settings.starting_area = 1
map_gen_settings.terrain_segmentation = 8
map_gen_settings.cliff_settings = {cliff_elevation_interval = 0, cliff_elevation_0 = 0}
map_gen_settings.autoplace_controls = {
["coal"] = {frequency = 5, size = 0.7, richness = 0.5,},
["stone"] = {frequency = 5, size = 0.7, richness = 0.5,},
["copper-ore"] = {frequency = 10, size = 0.7, richness = 0.75,},
["iron-ore"] = {frequency = 10, size = 0.7, richness = 1,},
["uranium-ore"] = {frequency = 5, size = 0.5, richness = 0.5,},
["crude-oil"] = {frequency = 10, size = 1, richness = 1,},
["trees"] = {frequency = math_random(5, 12) * 0.1, size = math_random(5, 12) * 0.1, richness = math_random(1, 10) * 0.1},
["enemy-base"] = {frequency = 0, size = 0, richness = 0}
}
local surface = game.create_surface("mirror_terrain", map_gen_settings)
local x = hatchery_position.x - 16
local offset = 38
surface.request_to_generate_chunks({x, 0}, 5)
surface.force_generate_chunk_requests()
local positions = {{x = x, y = offset}, {x = x, y = offset * -1}, {x = x, y = offset * -2}, {x = x, y = offset * 2}}
table.shuffle_table(positions)
for key, ore in pairs({"copper-ore", "iron-ore", "coal", "stone"}) do
Map_functions.draw_smoothed_out_ore_circle(surface.find_non_colliding_position("coal", positions[key], 128, 1), ore, surface, 15, 2500)
end
local r = 32
for x = r * -1, r, 1 do
for y = r * -1, r, 1 do
local p = {x = hatchery_position.x + x, y = hatchery_position.y + y}
if math.sqrt(x ^ 2 + y ^ 2) < r then
local tile = surface.get_tile(p)
if tile.name == "water" or tile.name == "deepwater" then
surface.set_tiles({{name = "landfill", position = p}}, true)
end
end
end
end
end
local function mirror_chunk(event, source_surface, x_modifier)
local surface = event.surface
local left_top = event.area.left_top
local offset = 0
if x_modifier == -1 then offset = 32 end
local mirror_left_top = {x = left_top.x * x_modifier - offset, y = left_top.y}
source_surface.request_to_generate_chunks(mirror_left_top, 1)
source_surface.force_generate_chunk_requests()
local mirror_area = {{mirror_left_top.x, mirror_left_top.y}, {mirror_left_top.x + 32, mirror_left_top.y + 32}}
for _, tile in pairs(source_surface.find_tiles_filtered({area = mirror_area})) do
surface.set_tiles({{name = tile.name, position = {x = tile.position.x * x_modifier, y = tile.position.y}}}, true)
end
for _, entity in pairs(source_surface.find_entities_filtered({area = mirror_area})) do
if surface.can_place_entity({name = entity.name, position = {x = entity.position.x * x_modifier, y = entity.position.y}}) then
entity.clone({position = {x = entity.position.x * x_modifier, y = entity.position.y}, surface = surface, force = "neutral"})
end
end
for _, decorative in pairs(source_surface.find_decoratives_filtered{area = mirror_area}) do
surface.create_decoratives{
check_collision=false,
decoratives={{name = decorative.decorative.name, position = {x = decorative.position.x * x_modifier, y = decorative.position.y}, amount = decorative.amount}}
}
end
end
local function combat_area(event)
local surface = event.surface
local left_top = event.area.left_top
if left_top.y >= 96 then return end
if left_top.y < -96 then return end
local replacement_tile = "landfill"
local tile = surface.get_tile({8,0})
if tile then replacement_tile = tile.name end
for _, tile in pairs(surface.find_tiles_filtered({area = event.area})) do
--if tile.name == "water" or tile.name == "deepwater" then
--surface.set_tiles({{name = replacement_tile, position = tile.position}}, true)
--end
if tile.position.x >= -4 and tile.position.x < 4 then
surface.set_tiles({{name = "water-shallow", position = tile.position}}, true)
end
end
--[[
for _, entity in pairs(surface.find_entities_filtered({type = {"resource", "cliff"}, area = event.area})) do
entity.destroy()
end
]]
end
local function is_out_of_map(p)
if p.y < 96 and p.y >= -96 then return end
if p.x * 0.5 >= math_abs(p.y) then return end
if p.x * -0.5 > math_abs(p.y) then return end
return true
end
local function out_of_map_area(event)
local surface = event.surface
local left_top = event.area.left_top
for x = -1, 32, 1 do
for y = -1, 32, 1 do
local p = {x = left_top.x + x, y = left_top.y + y}
if is_out_of_map(p) then
surface.set_tiles({{name = "out-of-map", position = p}}, true)
end
end
end
end
local function on_chunk_generated(event)
local source_surface = game.surfaces["mirror_terrain"]
if not source_surface then return end
if not source_surface.valid then return end
if event.surface.index == source_surface.index then return end
local left_top = event.area.left_top
if left_top.x >= 0 then
mirror_chunk(event, source_surface, 1)
else
mirror_chunk(event, source_surface, -1)
end
out_of_map_area(event)
if left_top.x >= -192 and left_top.x < 192 then combat_area(event) end
if left_top.x == 256 and left_top.y == 256 then
create_nests(event.surface)
create_border_beams(event.surface)
end
if left_top.x > 320 then return end
if left_top.x < -320 then return end
if left_top.y > 320 then return end
if left_top.y < -320 then return end
game.forces.west.chart(event.surface, {{left_top.x, left_top.y},{left_top.x + 31, left_top.y + 31}})
game.forces.east.chart(event.surface, {{left_top.x, left_top.y},{left_top.x + 31, left_top.y + 31}})
end
local event = require 'utils.event'
event.add(defines.events.on_chunk_generated, on_chunk_generated)
return Public