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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-30 04:40:54 +02:00
Gerkiz c23b111ebf Mtn v3 - fixes
Fixed an issue whenever a player was teleported backwards when reaching the "wall" when being too far away the locomotive/collapse.
Fixed an issue when a player mined and got a reward, they get stuck in the newly placed entity.
Fixed an issue that artilleries could set their cooldown before even firing a round.
Fixed that loot chests could spawn inside a market making them unobtainable.
Adjusted most nth_tick function handlers.
Fixed an issue where wagons that spawned in the wild could be destroyed by biters/artilleries.
Reduced the "breach zone" objective to be more aligned with the rest of the other objectives.
Fixed an issue whenever a player enabled a new spell to the "mini-spell-gui" it didn't update the main slotted spell.
2024-02-28 00:19:42 +01:00

181 lines
4.7 KiB
Lua

local Event = require 'utils.event'
local Functions = require 'maps.mountain_fortress_v3.icw.functions'
local ICW = require 'maps.mountain_fortress_v3.icw.table'
local Public = {}
Public.reset = ICW.reset
Public.get_table = ICW.get
local function on_entity_died(event)
local entity = event.entity
if not entity and not entity.valid then
return
end
local wagon_types = ICW.get('wagon_types')
if entity and entity.valid and not wagon_types[entity.type] then
return
end
local icw = ICW.get()
Functions.kill_wagon(icw, entity)
end
local function on_player_driving_changed_state(event)
local icw = ICW.get()
local player = game.players[event.player_index]
Functions.use_cargo_wagon_door_with_entity(icw, player, event.entity)
end
local function on_player_changed_surface(event)
local player = game.players[event.player_index]
Functions.kill_minimap(player)
end
local function on_gui_closed(event)
local entity = event.entity
if not entity then
return
end
if not entity.valid then
return
end
if not entity.unit_number then
return
end
local icw = ICW.get()
if not icw.wagons[entity.unit_number] then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
Functions.kill_minimap(player)
end
local function on_gui_opened(event)
local entity = event.entity
if not entity then
return
end
if not entity.valid then
return
end
if not entity.unit_number then
return
end
local icw = ICW.get()
local wagon = icw.wagons[entity.unit_number]
if not wagon then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
Functions.draw_minimap(
icw,
player,
wagon.surface,
{
wagon.area.left_top.x + (wagon.area.right_bottom.x - wagon.area.left_top.x) * 0.5,
wagon.area.left_top.y + (wagon.area.right_bottom.y - wagon.area.left_top.y) * 0.5
}
)
end
local function on_player_died(event)
local player = game.get_player(event.player_index)
Functions.kill_minimap(player)
end
local function on_train_created()
local icw = ICW.get()
Functions.request_reconstruction(icw)
end
local function on_gui_click(event)
local icw = ICW.get()
Functions.toggle_minimap(icw, event)
end
local function nth_5_tick()
Functions.item_transfer()
end
local function nth_20_tick()
Functions.hazardous_debris()
end
local function nth_240_tick()
Functions.update_minimap()
end
local function on_init()
Public.reset()
end
local function on_gui_switch_state_changed(event)
local element = event.element
local player = game.players[event.player_index]
if not (player and player.valid) then
return
end
if not element.valid then
return
end
if element.name == 'icw_auto_switch' then
local icw = ICW.get()
Functions.toggle_auto(icw, player)
end
end
local function on_entity_cloned(event)
local source = event.source
local destination = event.destination
Functions.on_entity_cloned(source, destination)
end
function Public.register_wagon(wagon_entity)
local icw = ICW.get()
return Functions.create_wagon(icw, wagon_entity)
end
function Public.migrate_wagon(source, target)
local icw = ICW.get()
return Functions.migrate_wagon(icw, source, target)
end
local on_player_or_robot_built_tile = Functions.on_player_or_robot_built_tile
Event.on_init(on_init)
Event.on_nth_tick(5, nth_5_tick)
Event.on_nth_tick(20, nth_20_tick)
Event.on_nth_tick(240, nth_240_tick)
Event.add(defines.events.on_player_driving_changed_state, on_player_driving_changed_state)
Event.add(defines.events.on_player_changed_surface, on_player_changed_surface)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_train_created, on_train_created)
Event.add(defines.events.on_player_died, on_player_died)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_gui_closed, on_gui_closed)
Event.add(defines.events.on_gui_opened, on_gui_opened)
Event.add(defines.events.on_player_built_tile, on_player_or_robot_built_tile)
Event.add(defines.events.on_robot_built_tile, on_player_or_robot_built_tile)
Event.add(defines.events.on_gui_switch_state_changed, on_gui_switch_state_changed)
Event.add(defines.events.on_entity_cloned, on_entity_cloned)
Event.add(
defines.events.on_built_entity,
function(event)
local icw = ICW.get()
return Functions.create_wagon(icw, event.created_entity)
end
)
return Public