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73 lines
3.1 KiB
Lua
73 lines
3.1 KiB
Lua
-- prints death messages to all forces with custom texts -- by mewmew
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local event = require 'utils.event'
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local math_random = math.random
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local message_color = {r=0.9, g=0.9, b=0.9}
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local messages = {
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["small-biter"] = {" was nibbled to death.", " should not have played with the biters.", " is biter food."},
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["medium-biter"] = {" lost their leg to a hungry biter.", " is biter food.", " was a tasty biter treat."},
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["big-biter"] = {" had their head chomped off.", " is biter food.", " was a tasty biter treat."},
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["behemoth-biter"] = {" was devoured by a behemoth biter.", " was crushed by a behemoth biter.", " is biter food."},
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["small-spitter"] = {" melted away by acid spit!", " couldn't dodge the spit in time."},
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["medium-spitter"] = {" melted away by acid spit!", " couldn't dodge the spit in time."},
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["big-spitter"] = {" melted away by acid spit!", " couldn't dodge the spit in time.", " got blasted away by a spitter."},
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["behemoth-spitter"] = {" melted away by acid spit!", " couldn't dodge the spit in time.", " got blasted away by a spitter."},
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["small-worm-turret"] = {" melted away by acid spit!", " couldn't dodge the spit in time."},
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["medium-worm-turret"] = {" melted away by acid spit!", " couldn't dodge the spit in time.", " got blasted away by a medium worm turret."},
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["big-worm-turret"] = {" melted away by acid spit!", " couldn't dodge the spit in time.", " got blasted away by a big worm turret."},
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["gun-turret"] = {" was mowed down by a barrage from a gun turret."},
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["laser-turret"] = {" was fatally enlightened by a laser beam."},
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["cargo-wagon"] = {" was flattened.", " was crushed."},
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["locomotive"] = {" was flattened.", " was crushed."}
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}
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local function on_player_died(event)
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local player = game.players[event.player_index]
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local tag = ""
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if player.tag then
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if player.tag ~= "" then tag = " " .. player.tag end
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end
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if event.cause then
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local cause = event.cause
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if not cause.name then
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game.print(player.name .. tag .. " was killed.", message_color)
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return
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end
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if messages[cause.name] then
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game.print(player.name .. messages[cause.name][math.random(1, #messages[cause.name])], message_color)
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return
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end
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if cause.name == "character" then
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if not player.name then return end
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if not cause.player.name then return end
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if cause.player.tag ~= "" then
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game.print(player.name .. tag .. " was killed by " .. cause.player.name .. " " .. cause.player.tag .. ".", message_color)
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else
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game.print(player.name .. tag .. " was killed by " .. cause.player.name .. ".", message_color)
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end
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return
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end
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if cause.type == "car" then
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local driver = cause.get_driver()
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if driver.player then
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game.print(player.name .. tag .. " was killed by " .. driver.player.name .. " " .. player.tag .. ".", message_color)
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return
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end
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end
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game.print(player.name .. tag .. " was killed by " .. cause.name .. ".", message_color)
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return
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end
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for _, p in pairs(game.connected_players) do
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if player.force.name ~= p.force.name then
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p.print(player.name .. tag .. " was killed.", message_color)
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end
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end
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end
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event.add(defines.events.on_player_died, on_player_died) |