1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/maps/scrapyard/locomotive.lua
2019-11-07 15:38:11 +01:00

93 lines
3.6 KiB
Lua

local Public = {}
function Public.locomotive_spawn(surface, position)
for y = -6, 6, 2 do
surface.create_entity({name = "straight-rail", position = {position.x, position.y + y}, force = "player", direction = 0})
end
global.locomotive = surface.create_entity({name = "locomotive", position = {position.x, position.y + -3}, force = "player"})
global.locomotive.get_inventory(defines.inventory.fuel).insert({name = "wood", count = 100})
global.locomotive_cargo = surface.create_entity({name = "cargo-wagon", position = {position.x, position.y + 3}, force = "player"})
global.locomotive_cargo.get_inventory(defines.inventory.cargo_wagon).insert({name = "raw-fish", count = 8})
rendering.draw_light({
sprite = "utility/light_medium", scale = 5.5, intensity = 1, minimum_darkness = 0,
oriented = true, color = {255,255,255}, target = global.locomotive,
surface = surface, visible = true, only_in_alt_mode = false,
})
global.locomotive.color = {0, 255, 0}
global.locomotive.minable = false
global.locomotive_cargo.minable = false
global.locomotive_cargo.operable = false
end
local function fish_tag()
if not global.locomotive_cargo then return end
if not global.locomotive_cargo.valid then return end
if not global.locomotive_cargo.surface then return end
if not global.locomotive_cargo.surface.valid then return end
if global.locomotive_tag then
if global.locomotive_tag.valid then
if global.locomotive_tag.position.x == global.locomotive_cargo.position.x and global.locomotive_tag.position.y == global.locomotive_cargo.position.y then return end
global.locomotive_tag.destroy()
end
end
global.locomotive_tag = global.locomotive_cargo.force.add_chart_tag(
global.locomotive_cargo.surface,
{icon = {type = 'item', name = 'raw-fish'},
position = global.locomotive_cargo.position,
text = " "
})
end
--[[
local function accelerate()
if not global.locomotive then return end
if not global.locomotive.valid then return end
if global.locomotive.get_driver() then return end
global.locomotive_driver = global.locomotive.surface.create_entity({name = "character", position = global.locomotive.position, force = "player"})
global.locomotive_driver.driving = true
global.locomotive_driver.riding_state = {acceleration = defines.riding.acceleration.accelerating, direction = defines.riding.direction.straight}
end
local function remove_acceleration()
if not global.locomotive then return end
if not global.locomotive.valid then return end
if global.locomotive_driver then global.locomotive_driver.destroy() end
global.locomotive_driver = nil
end
]]
local function set_player_spawn_and_refill_fish()
if not global.locomotive_cargo then return end
if not global.locomotive_cargo.valid then return end
global.locomotive_cargo.health = global.locomotive_cargo.health + 6
global.locomotive_cargo.get_inventory(defines.inventory.cargo_wagon).insert({name = "raw-fish", count = math.random(2, 5)})
local position = global.locomotive_cargo.surface.find_non_colliding_position("stone-furnace", global.locomotive_cargo.position, 16, 2)
if not position then return end
game.forces.player.set_spawn_position({x = position.x, y = position.y}, global.locomotive_cargo.surface)
end
local function tick()
if game.tick % 30 == 0 then
if game.tick % 1800 == 0 then
set_player_spawn_and_refill_fish()
end
if global.game_reset_tick then
if global.game_reset_tick < game.tick then
global.game_reset_tick = nil
require "maps.scrapyard.main".reset_map()
end
return
end
fish_tag()
--accelerate()
else
--remove_acceleration()
end
end
local event = require 'utils.event'
event.on_nth_tick(5, tick)
return Public