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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
93 lines
3.6 KiB
Lua
93 lines
3.6 KiB
Lua
local Public = {}
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function Public.locomotive_spawn(surface, position)
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for y = -6, 6, 2 do
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surface.create_entity({name = "straight-rail", position = {position.x, position.y + y}, force = "player", direction = 0})
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end
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global.locomotive = surface.create_entity({name = "locomotive", position = {position.x, position.y + -3}, force = "player"})
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global.locomotive.get_inventory(defines.inventory.fuel).insert({name = "wood", count = 100})
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global.locomotive_cargo = surface.create_entity({name = "cargo-wagon", position = {position.x, position.y + 3}, force = "player"})
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global.locomotive_cargo.get_inventory(defines.inventory.cargo_wagon).insert({name = "raw-fish", count = 8})
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rendering.draw_light({
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sprite = "utility/light_medium", scale = 5.5, intensity = 1, minimum_darkness = 0,
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oriented = true, color = {255,255,255}, target = global.locomotive,
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surface = surface, visible = true, only_in_alt_mode = false,
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})
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global.locomotive.color = {0, 255, 0}
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global.locomotive.minable = false
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global.locomotive_cargo.minable = false
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global.locomotive_cargo.operable = false
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end
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local function fish_tag()
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if not global.locomotive_cargo then return end
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if not global.locomotive_cargo.valid then return end
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if not global.locomotive_cargo.surface then return end
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if not global.locomotive_cargo.surface.valid then return end
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if global.locomotive_tag then
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if global.locomotive_tag.valid then
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if global.locomotive_tag.position.x == global.locomotive_cargo.position.x and global.locomotive_tag.position.y == global.locomotive_cargo.position.y then return end
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global.locomotive_tag.destroy()
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end
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end
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global.locomotive_tag = global.locomotive_cargo.force.add_chart_tag(
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global.locomotive_cargo.surface,
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{icon = {type = 'item', name = 'raw-fish'},
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position = global.locomotive_cargo.position,
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text = " "
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})
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end
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--[[
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local function accelerate()
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if not global.locomotive then return end
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if not global.locomotive.valid then return end
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if global.locomotive.get_driver() then return end
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global.locomotive_driver = global.locomotive.surface.create_entity({name = "character", position = global.locomotive.position, force = "player"})
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global.locomotive_driver.driving = true
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global.locomotive_driver.riding_state = {acceleration = defines.riding.acceleration.accelerating, direction = defines.riding.direction.straight}
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end
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local function remove_acceleration()
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if not global.locomotive then return end
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if not global.locomotive.valid then return end
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if global.locomotive_driver then global.locomotive_driver.destroy() end
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global.locomotive_driver = nil
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end
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]]
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local function set_player_spawn_and_refill_fish()
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if not global.locomotive_cargo then return end
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if not global.locomotive_cargo.valid then return end
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global.locomotive_cargo.health = global.locomotive_cargo.health + 6
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global.locomotive_cargo.get_inventory(defines.inventory.cargo_wagon).insert({name = "raw-fish", count = math.random(2, 5)})
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local position = global.locomotive_cargo.surface.find_non_colliding_position("stone-furnace", global.locomotive_cargo.position, 16, 2)
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if not position then return end
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game.forces.player.set_spawn_position({x = position.x, y = position.y}, global.locomotive_cargo.surface)
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end
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local function tick()
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if game.tick % 30 == 0 then
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if game.tick % 1800 == 0 then
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set_player_spawn_and_refill_fish()
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end
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if global.game_reset_tick then
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if global.game_reset_tick < game.tick then
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global.game_reset_tick = nil
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require "maps.scrapyard.main".reset_map()
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end
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return
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end
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fish_tag()
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--accelerate()
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else
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--remove_acceleration()
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end
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end
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local event = require 'utils.event'
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event.on_nth_tick(5, tick)
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return Public |