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ComfyFactorio/maps/mountain_race/terrain.lua
2021-03-24 20:14:55 +01:00

197 lines
6.7 KiB
Lua

--luacheck: ignore
local Public = {}
local math_random = math.random
local Immersive_cargo_wagons = require 'modules.immersive_cargo_wagons.main'
local GetNoise = require 'utils.get_noise'
local LootRaffle = require 'functions.loot_raffle'
local wagon_raffle = {'cargo-wagon', 'cargo-wagon', 'cargo-wagon', 'locomotive', 'fluid-wagon'}
local rock_raffle = {'sand-rock-big', 'sand-rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-huge'}
local function draw_border(surface, left_x, height)
local tiles = {}
local i = 1
for x = left_x, left_x + 31, 1 do
for y = height * -1, height - 1, 1 do
tiles[i] = {name = 'out-of-map', position = {x = x, y = y}}
i = i + 1
end
end
surface.set_tiles(tiles, true)
end
function Public.clone_south_to_north(mountain_race)
if game.tick < 60 then
return
end
local surface = game.surfaces.nauvis
if not surface.is_chunk_generated({mountain_race.clone_x + 2, 0}) then
return
end
local area = {{mountain_race.clone_x * 32, 0}, {mountain_race.clone_x * 32 + 32, mountain_race.playfield_height}}
local offset = mountain_race.playfield_height + mountain_race.border_half_width
draw_border(surface, mountain_race.clone_x * 32, mountain_race.border_half_width)
surface.clone_area(
{
source_area = area,
destination_area = {{area[1][1], area[1][2] - offset}, {area[2][1], area[2][2] - offset}},
destination_surface = surface,
--destination_force = …,
clone_tiles = true,
clone_entities = true,
clone_decoratives = true,
clear_destination_entities = true,
clear_destination_decoratives = true,
expand_map = true
}
)
mountain_race.clone_x = mountain_race.clone_x + 1
end
local function common_loot_crate(surface, position)
local item_stacks = LootRaffle.roll(math.abs(position.x), 16)
local container = surface.create_entity({name = 'wooden-chest', position = position, force = 'neutral'})
for _, item_stack in pairs(item_stacks) do
container.insert(item_stack)
end
container.minable = false
end
function Public.draw_terrain(surface, left_top)
if left_top.x < 64 then
return
end
local seed = surface.map_gen_settings.seed
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local position = {x = left_top.x + x, y = left_top.y + y}
local tile = surface.get_tile(position)
if not tile.collides_with('resource-layer') then
if math_random(1, 3) > 1 and surface.can_place_entity({name = 'coal', position = position, amount = 1}) and GetNoise('decoratives', position, seed) > 0.2 then
surface.create_entity({name = rock_raffle[math_random(1, #rock_raffle)], position = position})
end
if math_random(1, 756) == 1 then
common_loot_crate(surface, position)
end
end
end
end
end
function Public.draw_out_of_map_chunk(surface, left_top)
local tiles = {}
local i = 1
for x = 0, 31, 1 do
for y = 0, 31, 1 do
tiles[i] = {name = 'out-of-map', position = {x = left_top.x + x, y = left_top.y + y}}
i = i + 1
end
end
surface.set_tiles(tiles, true)
end
function Public.generate_spawn(mountain_race, force_name)
local force = game.forces[force_name]
local surface = game.surfaces.nauvis
local p = force.get_spawn_position(surface)
local v = {{0, 0}, {1, 0}, {0, 1}, {1, 1}}
local teams = {
['north'] = {75, 75, 255},
['south'] = {255, 65, 65}
}
for x = 0, 48, 2 do
surface.create_entity({name = 'straight-rail', position = {p.x + x, p.y}, direction = 2, force = force_name})
for k, tile in pairs(surface.find_tiles_filtered({area = {{p.x + x, p.y}, {p.x + x + 2, p.y + 2}}})) do
if tile.collides_with('resource-layer') then
surface.set_tiles({{name = 'landfill', position = tile.position}}, true)
end
end
end
local entity = surface.create_entity({name = 'locomotive', position = {p.x + 6, p.y}, force = force_name, direction = 2})
entity.minable = false
entity.color = teams[force_name]
rendering.draw_text(
{
text = string.upper(force_name),
surface = surface,
target = entity,
target_offset = {0, -3},
color = teams[force_name],
scale = 2,
font = 'default-game',
alignment = 'center',
scale_with_zoom = false
}
)
mountain_race.locomotives[force_name] = entity
local wagon = Immersive_cargo_wagons.register_wagon(entity)
wagon.entity_count = 999
end
function Public.generate_chunks(mountain_race)
if game.ticks_played % 60 ~= 0 then
return
end
local surface = game.surfaces.nauvis
surface.request_to_generate_chunks({0, 0}, 10)
if not surface.is_chunk_generated({9, 0}) then
return
end
game.print('preparing terrain..')
mountain_race.gamestate = 'prepare_terrain'
end
function Public.reroll_terrain(mountain_race)
if game.ticks_played % 60 ~= 0 then
return
end
for _, player in pairs(game.connected_players) do
if player.character then
if player.character.valid then
player.character.destroy()
end
end
player.character = nil
player.set_controller({type = defines.controllers.god})
end
local surface = game.surfaces.nauvis
local mgs = surface.map_gen_settings
mgs.seed = math_random(1, 99999999)
mgs.water = 0.5
mgs.starting_area = 1
mgs.terrain_segmentation = 12
mgs.cliff_settings = {cliff_elevation_interval = 0, cliff_elevation_0 = 0}
mgs.autoplace_controls = {
['coal'] = {frequency = 16, size = 1, richness = 0.5},
['stone'] = {frequency = 16, size = 1, richness = 0.5},
['copper-ore'] = {frequency = 16, size = 1, richness = 0.75},
['iron-ore'] = {frequency = 16, size = 1, richness = 1},
['uranium-ore'] = {frequency = 8, size = 0.5, richness = 0.5},
['crude-oil'] = {frequency = 32, size = 1, richness = 1},
['trees'] = {frequency = math.random(4, 32) * 0.1, size = math.random(4, 16) * 0.1, richness = math.random(1, 10) * 0.1},
['enemy-base'] = {frequency = 16, size = 1, richness = 1}
}
surface.map_gen_settings = mgs
surface.clear(false)
for chunk in surface.get_chunks() do
surface.delete_chunk({chunk.x, chunk.y})
end
game.print('generating chunks..')
mountain_race.gamestate = 'generate_chunks'
end
return Public