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ComfyFactorio/modules/wave_defense/commands.lua
2024-06-14 20:26:40 +02:00

82 lines
2.7 KiB
Lua

local Public = require 'modules.wave_defense.table'
local Commands = require 'utils.commands'
local module_name = '[WD]'
Commands.new('wd_debug_module', 'Usable only for admins - controls wave defense module!')
:require_admin()
:require_validation()
:add_parameter('skip/toggle_es/toggle_es_boss/spawn/next/next_50/next_1500/log_all/debug_health', false, 'string')
:add_parameter('state', true, 'boolean')
:callback(
function (player, action, state)
if action == 'skip' then
Public.get('enable_grace_time').enabled = false
player.print(module_name .. ' grace skipped!')
return true
end
if action == 'toggle_es' then
Public.set_module_status(state or false)
player.print(module_name .. ' ES has been toggled!')
return true
end
if action == 'toggle_es_boss' then
Public.set_track_bosses_only(state or false)
player.print(module_name .. ' ES bosses has been toggled!')
return true
end
if action == 'spawn' then
Public.spawn_unit_group({ true }, false)
player.print(module_name .. ' wave spawned!')
return true
end
if action == 'next' then
Public.set_next_wave()
Public.spawn_unit_group({ true }, false)
player.print(module_name .. ' wave spawned!')
return true
end
if action == 'next_50' then
for _ = 1, 50 do
Public.set_next_wave()
end
Public.spawn_unit_group({ true }, true)
player.print(module_name .. ' wave spawned!')
return true
end
if action == 'next_1500' then
for _ = 1, 1500 do
Public.set_next_wave()
end
Public.spawn_unit_group({ true }, true)
player.print(module_name .. ' wave spawned!')
return true
end
if action == 'log_all' then
Public.toggle_debug()
player.print(module_name .. ' debug toggled!')
return true
end
if action == 'debug_health' then
Public.toggle_debug_health()
local this = Public.get()
this.next_wave = 1000
this.wave_interval = 200
this.wave_enforced = true
this.debug_only_on_wave_500 = true
player.print(module_name .. ' debug health toggled!')
return true
end
end
)
return Public