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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-24 03:47:58 +02:00
56 lines
1.7 KiB
Lua
56 lines
1.7 KiB
Lua
local function set_chunk_coords()
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global.chunk_gen_coords = {}
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for r = 14, 1, -1 do
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for x = r * -1, r - 1, 1 do
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table.insert(global.chunk_gen_coords, {x = x, y = r * -1})
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end
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for y = r * -1, r - 1, 1 do
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table.insert(global.chunk_gen_coords, {x = r, y = y})
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end
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for x = r, r * -1 + 1, -1 do
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table.insert(global.chunk_gen_coords, {x = x, y = r})
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end
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for y = r, r * -1 + 1, -1 do
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table.insert(global.chunk_gen_coords, {x = r * -1, y = y})
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end
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end
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end
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local function draw_gui()
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for _, player in pairs(game.connected_players) do
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if player.gui.left["map_pregen"] then player.gui.left["map_pregen"].destroy() end
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if not global.map_generation_complete then
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local frame = player.gui.left.add({
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type = "frame",
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caption = "Map is generating... " .. #global.chunk_gen_coords .. " chunks left.",
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name = "map_pregen"
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})
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frame.style.font_color = {r = 100, g = 100, b = 250}
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frame.style.font = "heading-2"
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end
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end
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end
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local function process_chunk()
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if global.map_generation_complete then draw_gui() return end
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if not global.chunk_gen_coords then set_chunk_coords() end
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if #global.chunk_gen_coords == 0 then
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global.map_generation_complete = true
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draw_gui()
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return
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end
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local surface = game.surfaces["biter_battles"]
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for i = #global.chunk_gen_coords, 1, -1 do
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if surface.is_chunk_generated(global.chunk_gen_coords[i]) then
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global.chunk_gen_coords[i] = nil
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else
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surface.request_to_generate_chunks({x = (global.chunk_gen_coords[i].x * 32) - 16, y = (global.chunk_gen_coords[i].y * 32) - 16}, 1)
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surface.force_generate_chunk_requests()
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global.chunk_gen_coords[i] = nil
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break
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end
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end
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draw_gui()
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end
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return process_chunk |