mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
122 lines
4.2 KiB
Lua
122 lines
4.2 KiB
Lua
local table_size = table.size
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local Table = require 'modules.scrap_towny_ffa.table'
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-- called whenever a player places an item
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local function on_built_entity(event)
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local ffatable = Table.get_table()
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local entity = event.created_entity
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if not entity.valid then
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return
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end
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if entity.name ~= 'laser-turret' then
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return
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end
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local player = game.players[event.player_index]
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local force = player.force
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local town_center = ffatable.town_centers[force.name]
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local surface = entity.surface
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if force == game.forces['player'] or force == game.forces['rogue'] or town_center == nil then
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surface.create_entity(
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{
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name = 'flying-text',
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position = entity.position,
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text = 'You are not acclimated to this technology!',
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color = {r = 0.77, g = 0.0, b = 0.0}
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}
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)
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player.insert({name = 'laser-turret', count = 1})
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entity.destroy()
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return
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end
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local slots = town_center.upgrades.laser_turret.slots
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local locations = town_center.upgrades.laser_turret.locations
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if table_size(locations) >= slots then
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surface.create_entity(
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{
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name = 'flying-text',
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position = entity.position,
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text = 'You do not have enough slots!',
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color = {r = 0.77, g = 0.0, b = 0.0}
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}
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)
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player.insert({name = 'laser-turret', count = 1})
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entity.destroy()
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return
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end
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local position = entity.position
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local key = tostring('{' .. position.x .. ',' .. position.y .. '}')
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locations[key] = true
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end
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-- called whenever a player places an item
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local function on_robot_built_entity(event)
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local ffatable = Table.get_table()
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local entity = event.created_entity
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if not entity.valid then
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return
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end
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if entity.name ~= 'laser-turret' then
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return
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end
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local robot = event.robot
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local force = robot.force
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local town_center = ffatable.town_centers[force.name]
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local surface = entity.surface
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if force == game.forces['player'] or force == game.forces['rogue'] or town_center == nil then
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surface.create_entity(
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{
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name = 'flying-text',
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position = entity.position,
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text = 'Robot not acclimated to this technology!',
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color = {r = 0.77, g = 0.0, b = 0.0}
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}
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)
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robot.insert({name = 'laser-turret', count = 1})
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entity.destroy()
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return
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end
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local slots = town_center.upgrades.laser_turret.slots
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local locations = town_center.upgrades.laser_turret.locations
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if table_size(locations) >= slots then
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surface.create_entity(
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{
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name = 'flying-text',
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position = entity.position,
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text = 'Town does not have enough slots!',
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color = {r = 0.77, g = 0.0, b = 0.0}
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}
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)
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robot.insert({name = 'laser-turret', count = 1})
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entity.destroy()
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return
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end
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local position = entity.position
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local key = tostring('{' .. position.x .. ',' .. position.y .. '}')
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locations[key] = true
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end
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-- called whenever a player mines an entity but before it is removed from the map
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-- will have the contents of the drops
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local function on_player_mined_entity(event)
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local ffatable = Table.get_table()
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local player = game.players[event.player_index]
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local force = player.force
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local entity = event.entity
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if entity.name == 'laser-turret' then
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local town_center = ffatable.town_centers[force.name]
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if force == game.forces['player'] or force == game.forces['rogue'] or town_center == nil then
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return
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end
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local locations = town_center.upgrades.laser_turret.locations
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local position = entity.position
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local key = tostring('{' .. position.x .. ',' .. position.y .. '}')
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locations[key] = nil
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end
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end
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local Event = require 'utils.event'
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Event.add(defines.events.on_built_entity, on_built_entity)
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Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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