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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-16 02:47:48 +02:00
ComfyFactorio/modules/rocks_yield_ore_veins.lua
2024-09-25 23:25:57 +02:00

187 lines
6.1 KiB
Lua

local math_random = math.random
local valid_entities = {
['big-rock'] = true,
['huge-rock'] = true,
['big-sand-rock'] = true,
['mineable-wreckage'] = true
}
local size_raffle = {
{ 'giant', 65, 96 },
{ 'huge', 33, 64 },
{ 'big', 17, 32 },
{ 'small', 9, 16 },
{ 'tiny', 4, 8 }
}
local function get_chances()
local chances = {}
if prototypes.entity['angels-ore1'] then
for i = 1, 6, 1 do
table.insert(chances, { 'angels-ore' .. i, 1 })
end
table.insert(chances, { 'coal', 2 })
table.insert(chances, { 'mixed', 2 })
return chances
end
table.insert(chances, { 'iron-ore', 25 })
table.insert(chances, { 'copper-ore', 18 })
table.insert(chances, { 'mixed', 15 })
table.insert(chances, { 'coal', 14 })
table.insert(chances, { 'stone', 8 })
table.insert(chances, { 'uranium-ore', 3 })
return chances
end
local function set_raffle()
storage.rocks_yield_ore_veins.raffle = {}
for _, t in pairs(get_chances()) do
for _ = 1, t[2], 1 do
table.insert(storage.rocks_yield_ore_veins.raffle, t[1])
end
end
if prototypes.entity['angels-ore1'] then
storage.rocks_yield_ore_veins.mixed_ores = { 'angels-ore1', 'angels-ore2', 'angels-ore3', 'angels-ore4', 'angels-ore5', 'angels-ore6', 'coal' }
return
end
storage.rocks_yield_ore_veins.mixed_ores = { 'iron-ore', 'copper-ore', 'stone', 'coal' }
end
local function get_amount(position)
local distance_to_center = math.sqrt(position.x ^ 2 + position.y ^ 2) * 2 + 1500
distance_to_center = distance_to_center * storage.rocks_yield_ore_veins.amount_modifier
local m = (75 + math_random(0, 50)) * 0.01
return distance_to_center * m
end
local function draw_chain(surface, count, ore, ore_entities, ore_positions)
local vectors = { { 0, -1 }, { -1, 0 }, { 1, 0 }, { 0, 1 } }
local r = math_random(1, #ore_entities)
local position = { x = ore_entities[r].position.x, y = ore_entities[r].position.y }
for _ = 1, count, 1 do
table.shuffle_table(vectors)
for i = 1, 4, 1 do
local p = { x = position.x + vectors[i][1], y = position.y + vectors[i][2] }
if surface.can_place_entity({ name = 'coal', position = p, amount = 1 }) then
if not ore_positions[p.x .. '_' .. p.y] then
position.x = p.x
position.y = p.y
ore_positions[p.x .. '_' .. p.y] = true
local name = ore
if ore == 'mixed' then
name = storage.rocks_yield_ore_veins.mixed_ores[math_random(1, #storage.rocks_yield_ore_veins.mixed_ores)]
end
ore_entities[#ore_entities + 1] = { name = name, position = p, amount = get_amount(position) }
break
end
end
end
end
end
local function ore_vein(event)
local surface = event.entity.surface
local size = size_raffle[math_random(1, #size_raffle)]
local ore = storage.rocks_yield_ore_veins.raffle[math_random(1, #storage.rocks_yield_ore_veins.raffle)]
local icon
if prototypes.entity[ore] then
icon = '[img=entity/' .. ore .. ']'
else
icon = ' '
end
local player = game.players[event.player_index]
for _, p in pairs(game.connected_players) do
if p.index == player.index then
p.print(
{
'rocks_yield_ore_veins.player_print',
{ 'rocks_yield_ore_veins_colors.' .. ore },
{ 'rocks_yield_ore_veins.' .. size[1] },
{ 'rocks_yield_ore_veins.' .. ore },
icon
},
{ r = 0.80, g = 0.80, b = 0.80 }
)
else
game.print(
{
'rocks_yield_ore_veins.game_print',
'[color=' .. player.chat_color.r .. ',' .. player.chat_color.g .. ',' .. player.chat_color.b .. ']' .. player.name .. '[/color]',
{ 'rocks_yield_ore_veins.' .. size[1] },
{ 'rocks_yield_ore_veins.' .. ore },
icon
},
{ r = 0.80, g = 0.80, b = 0.80 }
)
end
end
local ore_entities = { { name = ore, position = { x = event.entity.position.x, y = event.entity.position.y }, amount = get_amount(event.entity.position) } }
if ore == 'mixed' then
ore_entities = {
{
name = storage.rocks_yield_ore_veins.mixed_ores[math_random(1, #storage.rocks_yield_ore_veins.mixed_ores)],
position = { x = event.entity.position.x, y = event.entity.position.y },
amount = get_amount(event.entity.position)
}
}
end
local ore_positions = { [event.entity.position.x .. '_' .. event.entity.position.y] = true }
local count = math_random(size[2], size[3])
for _ = 1, 128, 1 do
local c = math_random(math.floor(size[2] * 0.25) + 1, size[2])
if count < c then
c = count
end
local placed_ore_count = #ore_entities
draw_chain(surface, c, ore, ore_entities, ore_positions)
count = count - (#ore_entities - placed_ore_count)
if count <= 0 then
break
end
end
for _, e in pairs(ore_entities) do
surface.create_entity(e)
end
end
local function on_player_mined_entity(event)
if not event.entity.valid then
return
end
if not valid_entities[event.entity.name] then
return
end
if math_random(1, storage.rocks_yield_ore_veins.chance) ~= 1 then
return
end
ore_vein(event)
end
local function on_init()
storage.rocks_yield_ore_veins = {}
storage.rocks_yield_ore_veins.raffle = {}
storage.rocks_yield_ore_veins.mixed_ores = {}
storage.rocks_yield_ore_veins.chance = 768
storage.rocks_yield_ore_veins.amount_modifier = 1
set_raffle()
end
local Event = require 'utils.event'
Event.on_init(on_init)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)