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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-16 02:47:48 +02:00
ComfyFactorio/modules/show_health.lua
Gerkiz 690c1b6e48 2.0 changes
Change global -> storage
Rework how rendering works
Game prototypes are now stored inside 'prototypes.#'
Renamed entity names
2024-09-24 19:37:11 +02:00

55 lines
2.1 KiB
Lua

local Event = require 'utils.event'
Event.add(
defines.events.on_entity_damaged,
function (event)
local entity = event.entity
if not entity.valid then
return
end
if event.entity.name ~= 'character' then
return
end
local player = game.get_player(event.entity.player)
if not player.character then
return
end
if player.character then
if player.character.health == nil then
return
end
local index = player.index
local health = math.ceil(player.character.health)
if storage.player_health == nil then
storage.player_health = {}
end
if storage.player_health[index] == nil then
storage.player_health[index] = health
end
if storage.player_health[index] ~= health then
if health < storage.player_health[index] then
local text = health .. ' (-' .. math.floor(event.final_damage_amount) .. ')'
if health > 200 then
player.surface.create_entity {
name = 'flying-text',
color = { b = 0.2, r = 0.1, g = 1, a = 0.8 },
text = text,
position = { player.position.x, player.position.y - 2 }
}
elseif health > 100 then
player.surface.create_entity { name = 'flying-text', color = { r = 1, g = 1, b = 0 }, text = text, position = { player.position.x, player.position.y - 2 } }
else
player.surface.create_entity {
name = 'flying-text',
color = { b = 0.1, r = 1, g = 0, a = 0.8 },
text = text,
position = { player.position.x, player.position.y - 2 }
}
end
end
storage.player_health[index] = health
end
end
end
)