mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
148 lines
4.7 KiB
Lua
148 lines
4.7 KiB
Lua
local Public = {}
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local info =
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[[You wake up on this god-forsaken planet with a bunch of other desolate fools. Who will survive?
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You can either
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- Found a new town or join an existing one
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- Stay as an Outlander and fight towns side-by-side with the biters
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Click on the "Info" button for full intro/help.
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Have fun and be comfy ^.^
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Changelog (10th October 2022):
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- Towns have an initial PvP protection shield, size and duration is scaled with the biggest town size
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- Temporary PvP shield available in market for breaks / AFK
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- Improved base defenses and offline survivability
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- Loads of bugfixes including freezes and desyncs
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]]
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local info_adv =
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[[
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# Goal of the game
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Survive as long as you can. Raid other towns. Defend your town.
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# Advanced tips and tricks
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- It's best to found new towns far from existing towns, as enemies will become aggressive with town's research.
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Biters and spitters become more aggressive towards towns that are advanced in research.
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Their evolution will scale around technology progress in any nearby towns and pollution levels.
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- How to get more ores? Make sure you researched steel processing,
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then hand mine a few big rocks to find ore patches under them!
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- How to get more oil? Kill worms - some of them will leave you a oil patch
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- The town market is the heart of your town. If it is destroyed, you lose everything.
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So protect it well, repair it whenever possible, and if you can afford, increase its health by purchasing upgrades.
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- It's possible to automate trading with the town center! How cool is that?!! Try it out.
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Tip: use filter inserters with to get coins/iron/.. out of the market
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- Fishes procreate near towns. The more fishes, the quicker they multiply. Automated fish farm, anyone?
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- Use /rename-town (chat command) to rename your town
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# Alliances
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Once a town is formed, members may invite other players and teams using a coin. To invite another player, drop a coin
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on that player (with the Z key). To accept an invite, offer a coin in return to the member. To leave a town, simply drop coal
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on the market. As a member of a town, your respawn point will change to that of the town.
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To form any alliance with another town, drop a coin on a member or their market. If they agree they can reciprocate with a
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coin offering.
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]]
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function Public.toggle_button(player)
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if player.gui.top['towny_map_intro_button'] then
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return
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end
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local b = player.gui.top.add({type = 'sprite-button', caption = 'Info', name = 'towny_map_intro_button', tooltip = 'Show Info'})
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b.style.font_color = {r = 0.5, g = 0.3, b = 0.99}
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b.style.font = 'heading-1'
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b.style.minimal_height = 38
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b.style.minimal_width = 80
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b.style.top_padding = 1
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b.style.left_padding = 1
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b.style.right_padding = 1
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b.style.bottom_padding = 1
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end
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function Public.show(player, info_type)
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if player.gui.center['towny_map_intro_frame'] then
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player.gui.center['towny_map_intro_frame'].destroy()
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end
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local frame = player.gui.center.add {type = 'frame', name = 'towny_map_intro_frame'}
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frame = frame.add {type = 'frame', direction = 'vertical'}
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local t = frame.add {type = 'table', column_count = 2}
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local label = t.add {type = 'label', caption = 'COMFY Towny: Wasteland survival'}
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label.style.font = 'heading-1'
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label.style.font_color = {r = 0.85, g = 0.85, b = 0.85}
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label.style.right_padding = 8
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frame.add {type = 'line'}
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local cap = info
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if info_type == 'adv' then
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cap = info_adv
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end
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local l2 = frame.add {type = 'label', caption = cap}
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l2.style.single_line = false
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l2.style.font = 'heading-2'
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l2.style.font_color = {r = 0.8, g = 0.7, b = 0.99}
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end
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function Public.close(event)
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if not event.element then
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return
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end
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if not event.element.valid then
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return
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end
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local parent = event.element.parent
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for _ = 1, 4, 1 do
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if not parent then
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return
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end
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if parent.name == 'towny_map_intro_frame' then
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parent.destroy()
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return
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end
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parent = parent.parent
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end
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end
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function Public.toggle(event)
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if not event.element then
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return
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end
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if not event.element.valid then
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return
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end
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if event.element.name == 'towny_map_intro_button' then
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local player = game.players[event.player_index]
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if player.gui.center['towny_map_intro_frame'] then
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player.gui.center['towny_map_intro_frame'].destroy()
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else
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Public.show(player, 'adv')
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end
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end
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end
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local function on_gui_click(event)
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Public.close(event)
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Public.toggle(event)
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end
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local Event = require 'utils.event'
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Event.add(defines.events.on_gui_click, on_gui_click)
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return Public
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