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ComfyFactorio/maps/biter_battles_v2/feeding.lua

85 lines
3.6 KiB
Lua

local food_values = {
["automation-science-pack"] = {value = 0.001, name = "automation science"},
["logistic-science-pack"] = {value = 0.00292, name = "logistic science"},
["military-science-pack"] = {value = 0.01225, name = "military science"},
["chemical-science-pack"] = {value = 0.02392, name = "chemical science"},
["production-science-pack"] = {value = 0.080, name = "production science"},
["utility-science-pack"] = {value = 0.13875, name = "utility science"},
["space-science-pack"] = {value = 0.420, name = "space science"},
}
local force_translation = {
["south_biters"] = "south",
["north_biters"] = "north"
}
local enemy_team_of = {
["north"] = "south",
["south"] = "north"
}
local function set_biter_endgame_damage(force_name, biter_force)
if biter_force.evolution_factor ~= 1 then return end
local m = (math.ceil(global.bb_evolution[force_name] * 100) / 100) - 1
biter_force.set_ammo_damage_modifier("melee", m)
biter_force.set_ammo_damage_modifier("biological", m)
biter_force.set_ammo_damage_modifier("artillery-shell", m)
biter_force.set_ammo_damage_modifier("flamethrower", m)
biter_force.set_ammo_damage_modifier("laser-turret", m)
end
local function feed_biters(player, food)
--local enemy_force_name = enemy_team_of[player.force.name] ---------------
enemy_force_name = player.force.name
local biter_force_name = enemy_force_name .. "_biters"
local i = player.get_main_inventory()
local flask_amount = i.get_item_count(food)
if flask_amount == 0 then
player.print("You have no " .. food_values[food].name .. " flask in your inventory.", {r = 0.98, g = 0.66, b = 0.22})
return
end
i.remove({name = food, count = flask_amount})
if flask_amount >= 20 then
game.print(player.name .. " fed " .. flask_amount .. " flasks of " .. food_values[food].name .. " juice to team " .. enemy_force_name .. "'s biters!", {r = 0.98, g = 0.66, b = 0.22})
else
if flask_amount > 1 then
player.print("You fed one flask of " .. food_values[food].name .. " juice to the enemy team's biters.", {r = 0.98, g = 0.66, b = 0.22})
else
player.print("You fed " .. flask_amount .. " flasks of " .. food_values[food].name .. " juice to the enemy team's biters.", {r = 0.98, g = 0.66, b = 0.22})
end
end
--ADD TOTAL FOOD FEED
--global.bb_total_food[biter_force_name] = global.bb_total_food[biter_force_name] + (food_values[food].value * flask_amount)
for a = 1, flask_amount, 1 do
--SET THREAT INCOME
local e = (global.bb_evolution[biter_force_name] * 100) + 1
local diminishing_modifier = 1 / (10 ^ (e * 0.03))
global.bb_threat_income[biter_force_name] = global.bb_threat_income[biter_force_name] + (food_values[food].value * diminishing_modifier * 10)
---SET EVOLUTION
local e = (game.forces[biter_force_name].evolution_factor * 100) + 1
local diminishing_modifier = 1 / (10 ^ (e * 0.03))
global.bb_evolution[biter_force_name] = global.bb_evolution[biter_force_name] + (food_values[food].value * diminishing_modifier)
if global.bb_evolution[biter_force_name] < 1 then
game.forces[biter_force_name].evolution_factor = global.bb_evolution[biter_force_name]
else
game.forces[biter_force_name].evolution_factor = 1
end
end
--ADD INSTANT THREAT
global.bb_threat[biter_force_name] = global.bb_threat[biter_force_name] + (food_values[food].value * 100 * flask_amount)
set_biter_endgame_damage(biter_force_name, game.forces[biter_force_name])
global.bb_evasion[biter_force_name] = (global.bb_evolution[biter_force_name] - 1) * 333
if global.bb_evasion[biter_force_name] > 900 then global.bb_evasion[biter_force_name] = 900 end
end
return feed_biters