mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
167 lines
7.3 KiB
Lua
167 lines
7.3 KiB
Lua
-- level up ranks with launching satellites -- by mewmew
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local Event = require 'utils.event'
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local Server = require 'utils.server'
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local function get_rank()
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for i = #global.satellite_score, 1, -1 do
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if global.satellites_in_space >= global.satellite_score[i].goal then
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return i
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end
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end
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end
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local function satellite_score_toggle_button(player)
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if player.gui.top['satellite_score_toggle_button'] then
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return
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end
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local button = player.gui.top.add {name = 'satellite_score_toggle_button', type = 'sprite-button', sprite = 'item/satellite', tooltip = 'Satellites in Space'}
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button.style.font = 'default-bold'
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button.style.minimal_height = 38
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button.style.minimal_width = 38
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button.style.padding = 1
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end
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--[[
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local function level_up_popup(player)
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local reward = global.satellite_score[get_rank()]
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if player.gui.center['level_up_popup'] then
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player.gui.center['level_up_popup'].destroy()
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end
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local frame = player.gui.center.add({type = 'frame', name = 'level_up_popup', direction = 'vertical'})
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local label = frame.add({type = 'label', caption = reward.msg})
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label.style.font = 'default-listbox'
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label.style.font_color = reward.color
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local button = frame.add({type = 'button', caption = reward.msg2, name = 'level_up_popup_close'})
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button.style.minimal_width = string.len(reward.msg) * 7
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button.style.font = 'default-listbox'
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button.style.font_color = {r = 0.77, g = 0.77, b = 0.77}
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end ]]
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local function satellites_in_space_gui(player)
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--if global.satellites_in_space == 0 then return end
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local i = get_rank()
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if player.gui.left['satellites_in_space'] then
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player.gui.left['satellites_in_space'].destroy()
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end
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local frame = player.gui.left.add({type = 'frame', name = 'satellites_in_space'})
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local label = frame.add({type = 'label', caption = 'Satellites launched: '})
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label.style.font_color = {r = 0.11, g = 0.8, b = 0.44}
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local progress = (global.satellites_in_space - global.satellite_score[i].goal) / (global.satellite_score[i + 1].goal - global.satellite_score[i].goal)
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if progress > 1 then
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progress = 1
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end
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local progressbar = frame.add({type = 'progressbar', value = progress})
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progressbar.style.minimal_width = 100
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progressbar.style.maximal_width = 100
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progressbar.style.top_padding = 10
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label = frame.add({type = 'label', caption = global.satellites_in_space .. '/' .. tostring(global.satellite_score[i + 1].goal)})
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label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
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if global.satellite_score[i].rank then
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label = frame.add({type = 'label', caption = ' ~Rank~'})
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label.style.font_color = {r = 0.75, g = 0.75, b = 0.75}
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label = frame.add({type = 'label', caption = global.satellite_score[i].rank})
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label.style.font = 'default-bold'
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label.style.font_color = global.satellite_score[i].color
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end
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end
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local function on_rocket_launched(event)
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local rocket_inventory = event.rocket.get_inventory(defines.inventory.rocket)
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local c = rocket_inventory.get_item_count('satellite')
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if c == 0 then
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return
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end
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global.satellites_in_space = global.satellites_in_space + c
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local i = get_rank()
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for _, player in pairs(game.connected_players) do
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satellites_in_space_gui(player)
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end
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if not global.satellite_score[i].achieved then
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for _, player in pairs(game.connected_players) do
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player.play_sound {path = 'utility/game_won', volume_modifier = 0.9}
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--level_up_popup(player)
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end
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global.satellite_score[i].achieved = true
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end
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if (global.satellites_in_space < 10) or ((global.satellites_in_space < 50) and ((global.satellites_in_space % 5) == 0)) or ((global.satellites_in_space % 25) == 0) then
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local message = 'A satellite has been launched! Total count: ' .. global.satellites_in_space
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game.print(message)
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Server.to_discord_embed(message)
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end
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end
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local function init()
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global.satellites_in_space = 0
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global.satellite_score = {
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{goal = 0, rank = false, achieved = true},
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{goal = 1, rank = 'Copper', color = {r = 201, g = 133, b = 6}, msg = '', msg2 = '', achieved = false},
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{goal = 10, rank = 'Iron', color = {r = 219, g = 216, b = 206}, msg = '', msg2 = '', achieved = false},
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{goal = 100, rank = 'Bronze', color = {r = 186, g = 115, b = 39}, msg = '', msg2 = '', achieved = false},
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{goal = 500, rank = 'Silver', color = {r = 186, g = 178, b = 171}, msg = '', msg2 = '', achieved = false},
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{goal = 1000, rank = 'Gold', color = {r = 255, g = 214, b = 33}, msg = '', msg2 = '', achieved = false},
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{goal = 2500, rank = 'Platinum', color = {r = 224, g = 223, b = 215}, msg = '', msg2 = '', achieved = false},
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{goal = 5000, rank = 'Diamond', color = {r = 237, g = 236, b = 232}, msg = '', msg2 = '', achieved = false},
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{goal = 10000, rank = 'Iridium', color = {r = 255, g = 220, b = 220}, msg = '', msg2 = '', achieved = false},
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{goal = 20000, rank = 'Anti-Matter', color = {r = 190, g = 255, b = 190}, msg = '', msg2 = '', achieved = false},
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{goal = 30000, rank = 'Orange Dwarf', color = {r = 255, g = 150, b = 50}, msg = '', msg2 = '', achieved = false},
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{goal = 40000, rank = 'Blue Supergiant', color = {r = 130, g = 130, b = 255}, msg = '', msg2 = '', achieved = false},
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{goal = 50000, rank = 'Red Hypergiant', color = {r = 255, g = 90, b = 90}, msg = '', msg2 = '', achieved = false},
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{goal = 75000, rank = 'Neutron Star', color = {r = 200, g = 200, b = 255}, msg = '', msg2 = '', achieved = false},
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{goal = 100000, rank = 'Supernova', color = {r = 200, g = 255, b = 200}, msg = '', msg2 = '', achieved = false},
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{goal = 150000, rank = 'Black Hole', color = {r = 0, g = 0, b = 0}, msg = '', msg2 = '', achieved = false},
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{goal = 1000000, rank = 'Blue Screen', color = {r = 100, g = 100, b = 245}, msg = '', msg2 = '', achieved = false},
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{goal = 10000000, rank = '?????', color = {r = 0, g = 0, b = 0}, msg = '', msg2 = '', achieved = false},
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{goal = 1000000000, rank = '?!??!?', color = {r = 0, g = 0, b = 0}, msg = '', msg2 = '', achieved = false}
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}
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end
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local function on_player_joined_game(event)
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if not global.satellites_in_space then
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init()
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end
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local player = game.players[event.player_index]
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satellite_score_toggle_button(player)
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if player.gui.left['satellites_in_space'] or global.satellites_in_space > 0 then
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satellites_in_space_gui(player)
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end
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end
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local function on_gui_click(event)
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if not event then
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return
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end
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if not event.element then
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return
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end
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if not event.element.valid then
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return
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end
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local player = game.players[event.element.player_index]
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local name = event.element.name
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if name == 'satellite_score_toggle_button' then
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local frame = player.gui.left['satellites_in_space']
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if frame then
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frame.destroy()
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else
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satellites_in_space_gui(player)
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end
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end
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if name == 'level_up_popup_close' then
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player.gui.center['level_up_popup'].destroy()
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end
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end
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_rocket_launched, on_rocket_launched)
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