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ComfyFactorio/modules/wave_defense/buried_enemies.lua
2021-11-14 21:01:01 +01:00

249 lines
6.1 KiB
Lua

local Public = require 'modules.wave_defense.table'
local Event = require 'utils.event'
local Global = require 'utils.global'
local BiterHealthBooster = require 'modules.biter_health_booster_v2'
local Diff = require 'modules.difficulty_vote_by_amount'
local traps = {}
Global.register(
traps,
function(t)
traps = t
end
)
local floor = math.floor
local random = math.random
local abs = math.abs
local sqrt = math.sqrt
local spawn_amount_rolls = {}
for a = 48, 1, -1 do
spawn_amount_rolls[#spawn_amount_rolls + 1] = floor(a ^ 5)
end
local random_particles = {
'dirt-2-stone-particle-medium',
'dirt-4-dust-particle',
'coal-particle'
}
local s_random_particles = #random_particles
local function create_particles(data)
local surface = data.surface
local position = data.position
local amount = data.amount
if not surface or not surface.valid then
return
end
for i = 1, amount, 1 do
local m = random(6, 12)
local m2 = m * 0.005
surface.create_particle(
{
name = random_particles[random(1, s_random_particles)],
position = position,
frame_speed = 0.1,
vertical_speed = 0.1,
height = 0.1,
movement = {m2 - (random(0, m) * 0.01), m2 - (random(0, m) * 0.01)}
}
)
end
end
local function spawn_biters(data)
local surface = data.surface
local position = data.position
local h = floor(abs(position.y))
local wave_number = Public.get('wave_number')
local d = Diff.get()
if not position then
position = surface.find_non_colliding_position('small-biter', position, 10, 1)
if not position then
return
end
end
local m = 0.0015
if d.difficulty_vote_index then
if not d.strength_modifier then
m = m * 1.05
else
m = m * d.strength_modifier
end
end
local boosted_health = 1 + (wave_number * (m * 2))
if wave_number >= 100 then
boosted_health = boosted_health * 2
end
Public.wave_defense_set_unit_raffle(h * 0.20)
local unit
if random(1, 3) == 1 then
unit = surface.create_entity({name = Public.wave_defense_roll_spitter_name(), position = position})
else
unit = surface.create_entity({name = Public.wave_defense_roll_biter_name(), position = position})
end
if random(1, 45) == 1 then
BiterHealthBooster.add_unit(unit, boosted_health)
elseif random(1, 64) == 1 then
BiterHealthBooster.add_boss_unit(unit, boosted_health, 0.38)
end
end
local function spawn_worms(data)
local wave_number = Public.get('wave_number')
local d = Diff.get()
local m = 0.0015
if d.difficulty_vote_index then
if not d.strength_modifier then
m = m * 1.05
else
m = m * d.strength_modifier
end
end
local boosted_health = 1 + (wave_number * (m * 2))
if wave_number >= 100 then
boosted_health = boosted_health * 2
end
local surface = data.surface
local position = data.position
Public.wave_defense_set_worm_raffle(sqrt(position.x ^ 2 + position.y ^ 2) * 0.20)
local unit = surface.create_entity({name = Public.wave_defense_roll_worm_name(), position = position})
if random(1, 45) == 1 then
BiterHealthBooster.add_unit(unit, boosted_health)
elseif random(1, 64) == 1 then
BiterHealthBooster.add_boss_unit(unit, boosted_health, 0.38)
end
end
function Public.buried_biter(surface, position, max)
if not surface then
return
end
if not surface.valid then
return
end
if not position then
return
end
if not position.x then
return
end
if not position.y then
return
end
local amount = 8
local a = 0
max = max or random(4, 6)
local ticks = amount * 30
ticks = ticks + 90
for t = 1, ticks, 1 do
if not traps[game.tick + t] then
traps[game.tick + t] = {}
end
traps[game.tick + t][#traps[game.tick + t] + 1] = {
callback = 'create_particles',
data = {surface = surface, position = {x = position.x, y = position.y}, amount = 4}
}
if t > 90 then
if t % 30 == 29 then
a = a + 1
traps[game.tick + t][#traps[game.tick + t] + 1] = {
callback = 'spawn_biters',
data = {surface = surface, position = {x = position.x, y = position.y}}
}
if a >= max then
break
end
end
end
end
end
function Public.buried_worm(surface, position)
if not surface then
return
end
if not surface.valid then
return
end
if not position then
return
end
if not position.x then
return
end
if not position.y then
return
end
local amount = 8
local ticks = amount * 30
ticks = ticks + 90
local a = false
for t = 1, ticks, 1 do
if not traps[game.tick + t] then
traps[game.tick + t] = {}
end
traps[game.tick + t][#traps[game.tick + t] + 1] = {
callback = 'create_particles',
data = {surface = surface, position = {x = position.x, y = position.y}, amount = 4}
}
if not a then
traps[game.tick + t][#traps[game.tick + t] + 1] = {
callback = 'spawn_worms',
data = {surface = surface, position = {x = position.x, y = position.y}}
}
a = true
end
end
end
local callbacks = {
['create_particles'] = create_particles,
['spawn_biters'] = spawn_biters,
['spawn_worms'] = spawn_worms
}
local function on_tick()
local t = game.tick
if not traps[t] then
return
end
for _, token in pairs(traps[t]) do
local callback = token.callback
local data = token.data
local cbl = callbacks[callback]
if callbacks[callback] then
cbl(data)
end
end
traps[t] = nil
end
Event.add(defines.events.on_tick, on_tick)
return Public