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ComfyFactorio/maps/chronosphere/on_event.lua
2024-10-22 21:47:11 +02:00

360 lines
14 KiB
Lua

local Alert = require 'utils.alert'
local Balance = require 'maps.chronosphere.balance'
local Event_functions = require 'maps.chronosphere.event_functions'
local Chrono_table = require 'maps.chronosphere.table'
local Minimap = require 'maps.chronosphere.minimap'
local Ores = require 'maps.chronosphere.ores'
local World_functions = require 'maps.chronosphere.world_functions'
local Public = {}
function Public.on_player_changed_position(event)
local objective = Chrono_table.get_table()
if objective.world.id == 1 and objective.world.variant.id == 11 then --lava planet
Event_functions.lava_planet(event)
end
end
function Public.on_research_finished(event)
Event_functions.research_loot(event)
Event_functions.flamer_nerfs()
Event_functions.mining_buffs(event)
Event_functions.jump_timers(event)
end
function Public.on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then
return
end
local objective = Chrono_table.get_table()
if entity.type == 'tree' then
Event_functions.tree_loot()
if objective.world.id == 4 then --choppy planet
Event_functions.trap(entity, false)
Event_functions.choppy_loot(event)
end
elseif entity.name == 'huge-rock' or entity.name == 'big-rock' or entity.name == 'big-sand-rock' then
if objective.world.id == 3 then --rocky worlds
event.buffer.clear()
-- elseif objective.world.id == 5 then --maze worlds
-- --nothing
else
Ores.prospect_ores(entity, entity.surface, entity.position)
end
elseif World_functions.is_scrap(entity.name) then
Event_functions.scrap_loot(event)
event.buffer.clear()
end
end
function Public.pre_player_mined_item(event)
local objective = Chrono_table.get_table()
if objective.world.id == 3 then --rocky worlds
if event.entity.name == 'huge-rock' or event.entity.name == 'big-rock' or event.entity.name == 'big-sand-rock' then
Event_functions.trap(event.entity, false)
event.entity.destroy()
Event_functions.rocky_loot(event)
end
end
end
function Public.on_pre_player_left_game(event)
local playertable = Chrono_table.get_player_table()
local player = game.get_player(event.player_index)
if not player or not player.valid then return end
if player.controller_type == defines.controllers.editor then
player.toggle_map_editor()
end
if player.character then
playertable.offline_players[#playertable.offline_players + 1] = { index = event.player_index, tick = game.tick }
end
end
function Public.on_player_joined_game(event)
local objective = Chrono_table.get_table()
local playertable = Chrono_table.get_player_table()
local player = game.get_player(event.player_index)
if not player or not player.valid then return end
if not playertable.flame_boots[event.player_index] then
playertable.flame_boots[event.player_index] = {}
end
playertable.flame_boots[event.player_index] = { fuel = 1 }
if not playertable.flame_boots[event.player_index].steps then
playertable.flame_boots[event.player_index].steps = {}
end
local surface = game.surfaces[objective.active_surface_index]
if player.online_time == 0 then
player.teleport(surface.find_non_colliding_position('character', player.force.get_spawn_position(surface), 32, 0.5) or { 0, 0 }, surface)
for item, amount in pairs(Balance.starting_items) do
player.insert({ name = item, count = amount })
end
end
if player.surface.index ~= objective.active_surface_index and player.surface.name ~= 'cargo_wagon' then
player.character = nil
player.set_controller({ type = defines.controllers.god })
player.create_character()
player.teleport(surface.find_non_colliding_position('character', player.force.get_spawn_position(surface), 32, 0.5) or { 0, 0 }, surface)
for item, amount in pairs(Balance.starting_items) do
player.insert({ name = item, count = amount })
end
end
local tile = surface.get_tile(player.position.x, player.position.y)
if tile.valid then
if tile.name == 'out-of-map' then
player.teleport(surface.find_non_colliding_position('character', player.force.get_spawn_position(surface), 32, 0.5) or { 0, 0 }, surface)
end
end
Minimap.update_surface(player)
Minimap.toggle_button(player)
end
function Public.on_player_changed_surface(event)
local player = game.get_player(event.player_index)
if not player or not player.valid then return end
Minimap.toggle_button(player)
if not player.is_cursor_empty() then
if player.cursor_stack and player.cursor_stack.valid_for_read then
local blacklisted = {
['small-electric-pole'] = true,
['medium-electric-pole'] = true,
['big-electric-pole'] = true,
['substation'] = true
}
if blacklisted[player.cursor_stack.name] then
player.get_main_inventory().insert(player.cursor_stack)
player.cursor_stack.clear()
end
end
if player.cursor_ghost then
player.cursor_ghost = nil
end
end
end
local function try_destroy_platform(entity, cause)
local pos = entity.position
local surface = entity.surface
if surface.platform then return end
local asteroids = {
['small-metallic-asteroid'] = { size = 1, amount = 1 },
['medium-metallic-asteroid'] = { size = 2, amount = 2 },
['big-metallic-asteroid'] = { size = 3, amount = 4 },
['huge-metallic-asteroid'] = { size = 6, amount = 6 },
['small-carbonic-asteroid'] = { size = 1, amount = 1 },
['medium-carbonic-asteroid'] = { size = 2, amount = 2 },
['big-carbonic-asteroid'] = { size = 3, amount = 4 },
['huge-carbonic-asteroid'] = { size = 6, amount = 6 },
['small-oxide-asteroid'] = { size = 1, amount = 1 },
['medium-oxide-asteroid'] = { size = 2, amount = 2 },
['big-oxide-asteroid'] = { size = 3, amount = 4 },
['huge-oxide-asteroid'] = { size = 6, amount = 6 },
['small-interstellar-asteroid'] = { size = 1, amount = 1 },
['medium-interstellar-asteroid'] = { size = 2, amount = 2 },
['big-interstellar-asteroid'] = { size = 3, amount = 4 },
['huge-interstellar-asteroid'] = { size = 6, amount = 6 },
}
local stone = asteroids[entity.name]
if cause then
for i = stone.amount, 0, -1 do
--register some loot or something. Can't spawn chunks outside the actual space platform!
end
return
end
local tiles = {}
local size = stone.size
for x = -size, size, 1 do
for y = -size, size, 1 do
local tile = entity.surface.get_tile(pos.x + x, pos.y + y)
if tile and tile.valid and tile.name == 'space-platform-foundation' then
tiles[#tiles + 1] = { position = { x = pos.x + x, y = pos.y + y }, name = 'empty-space' }
end
end
end
entity.surface.set_tiles(tiles)
end
function Public.on_entity_died(event)
local objective = Chrono_table.get_table()
local entity = event.entity
if entity.type == 'asteroid' then
try_destroy_platform(entity, event.cause)
end
if entity.type == 'tree' and objective.world.id == 4 then --choppy planet
if event.cause then
if event.cause.valid then
if event.cause.force.name ~= 'enemy' then
Event_functions.trap(event.entity, false)
end
end
elseif event.damage_type == 'poison' then
Event_functions.trap(event.entity, false)
end
end
if not entity.valid then
return
end
local fname = entity.force.name
if fname == 'scrapyard' and entity.name == 'gun-turret' then
if (objective.world.id == 2 and objective.world.variant.id == 2) or objective.world.id == 5 then --danger + hedge maze
Event_functions.trap(entity, true)
end
elseif fname == 'enemy' then
if entity.type == 'unit-spawner' then
Event_functions.spawner_loot(entity.surface, entity.position)
if objective.world.id == 8 then
Ores.prospect_ores(entity, entity.surface, entity.position)
end
if event.cause and (event.cause.name == 'artillery-turret' or event.cause.name == 'artillery-wagon') then
Event_functions.nuclear_artillery(entity, event.cause)
end
elseif entity.type == 'unit' then
Event_functions.biter_loot(event)
local bitertable = Chrono_table.get_biter_table()
bitertable.active_biters[entity.unit_number] = nil
if objective.world.id == 8 then
Event_functions.swamp_loot(event)
end
elseif entity.type == 'rocket-silo' then
Event_functions.danger_silo(entity)
elseif entity.type == 'turret' then
Event_functions.biter_loot(event)
if objective.world.id == 8 then
Event_functions.swamp_loot(event)
end
end
elseif fname == 'neutral' then
event.loot.clear()
if objective.world.id == 2 and objective.world.variant.id == 3 and entity.type == 'container' then --RUR robot spawns
Event_functions.trap(entity, true)
end
if event.cause then
if event.cause.valid then
if event.cause.force.index == 2 then
Event_functions.shred_simple_entities(entity)
end
end
end
end
end
local function protect_entity(event)
local objective = Chrono_table.get_table()
if Event_functions.isprotected(event.entity) then
if event.cause then
if event.cause == objective.comfylatron or event.entity == objective.comfylatron then
return
end
if event.cause.force.index == 2 or event.cause.force.name == 'scrapyard' then
Event_functions.set_objective_health(event.final_damage_amount)
end
elseif objective.world.id == 2 and objective.world.variant.id == 2 then
Event_functions.set_objective_health(event.final_damage_amount)
end
if not event.entity.valid then
return
end
event.entity.health = event.entity.health + event.final_damage_amount
return
end
if event.entity.name == 'character' then
if objective.upgrades[25] > 0 and event.damage_type.name == 'poison' then
event.entity.health = event.entity.health + event.final_damage_amount * (0.25 * objective.upgrades[25])
end
end
end
function Public.on_entity_damaged(event)
if not event.entity.valid then
return
end
if not event.entity.health then
return
end
local force = event.entity.force.name
if force == 'neutral' then
Event_functions.biters_chew_rocks_faster(event)
elseif force == 'enemy' then
Event_functions.biter_immunities(event)
elseif force == 'player' then
if event.entity.name == 'compilatron' then
script.raise_event(Chrono_table.events['comfylatron_damaged'], event)
return
end
protect_entity(event)
end
end
function Public.on_built_entity(event)
local entity = event.entity
if not entity or not entity.valid then
return
end
local objective = Chrono_table.get_table()
--[[ if entity.type == 'entity-ghost' then
entity.time_to_live = game.forces.player.ghost_time_to_live
end ]]
if entity.name == 'spidertron' then
if objective.world.id ~= 7 or entity.surface.name == 'cargo_wagon' then
entity.destroy()
local player = game.players[event.player_index]
Alert.alert_player_warning(player, 8, { 'chronosphere.spidertron_not_allowed' })
player.insert({ name = 'spidertron', count = 1 })
end
end
end
function Public.on_pre_player_died(event)
local player = game.get_player(event.player_index)
if not player or not player.valid then return end
local surface = player.surface
local poisons = surface.count_entities_filtered { position = player.position, radius = 10, name = 'poison-cloud' }
if poisons > 0 then
local objective = Chrono_table.get_table()
objective.poison_mastery_unlocked = objective.poison_mastery_unlocked + 1
if objective.poison_mastery_unlocked == 10 then
game.print({ 'chronosphere.message_poison_mastery_unlock' }, { r = 0.98, g = 0.66, b = 0.22 })
end
end
end
function Public.script_raised_revive(event)
local entity = event.entity
if not entity or not entity.valid then return end
if entity.force.name == "player" then
entity.minable = false
entity.destructible = false
if entity.name == 'solar-panel' or entity.name == 'substation' then
entity.operable = false
end
end
if entity.force.name == "scrapyard" then
if entity.name == "gun-turret" then
local objective = Chrono_table.get_table()
if objective.chronojumps > 2 then
entity.insert({ name = "uranium-rounds-magazine", count = 128 })
else
entity.insert({ name = "firearm-magazine", count = 12 })
end
elseif entity.name == "artillery-turret" then
entity.insert({ name = "artillery-shell", count = 30 })
elseif entity.name == "accumulator" then
entity.energy = 5000000
elseif entity.name == "storage-tank" then
entity.insert_fluid({ name = "light-oil", amount = 15000 })
end
end
if entity.force.name == "neutral" then
if entity.is_entity_with_health then
entity.health = math.random(-10, entity.max_health)
if entity.health <= 0 then entity.die(entity.force) end
end
end
end
return Public