1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/maps/biter_battles_v2/game_over.lua
2021-04-01 22:10:19 +02:00

400 lines
15 KiB
Lua

--luacheck: ignore
local Functions = require 'maps.biter_battles_v2.functions'
local Gui = require 'maps.biter_battles_v2.gui'
local Init = require 'maps.biter_battles_v2.init'
local Score = require 'comfy_panel.score'
local Server = require 'utils.server'
local Discord = require 'utils.discord'
-- Use these settings for live
local send_ping_to_channel = Discord.channel_names.bb_channel
local role_to_mention = Discord.role_mentions.biter_battles
-- Use these settings for testing
-- bot-lounge
-- local send_ping_to_channel = Discord.channel_names.bot_quarters
-- local role_to_mention = Discord.role_mentions.test_role
local Public = {}
local gui_values = {
['north'] = {c1 = 'Team North', color1 = {r = 0.55, g = 0.55, b = 0.99}},
['south'] = {c1 = 'Team South', color1 = {r = 0.99, g = 0.33, b = 0.33}}
}
function Public.reveal_map()
for _, f in pairs({'north', 'south', 'player', 'spectator'}) do
local r = 768
game.forces[f].chart(game.surfaces['biter_battles'], {{r * -1, r * -1}, {r, r}})
end
end
local function create_victory_gui(player)
local values = gui_values[global.bb_game_won_by_team]
local c = values.c1
if global.tm_custom_name[global.bb_game_won_by_team] then
c = global.tm_custom_name[global.bb_game_won_by_team]
end
local frame = player.gui.left.add {type = 'frame', name = 'bb_victory_gui', direction = 'vertical', caption = c .. ' won!'}
frame.style.font = 'heading-1'
frame.style.font_color = values.color1
local l = frame.add {type = 'label', caption = global.victory_time}
l.style.font = 'heading-2'
l.style.font_color = {r = 0.77, g = 0.77, b = 0.77}
end
local function silo_kaboom(entity)
local surface = entity.surface
local center_position = entity.position
local force = entity.force
surface.create_entity(
{
name = 'atomic-rocket',
position = center_position,
force = force,
source = center_position,
target = center_position,
max_range = 1,
speed = 0.1
}
)
local drops = {}
for x = -32, 32, 1 do
for y = -32, 32, 1 do
local p = {x = center_position.x + x, y = center_position.y + y}
local distance_to_silo = math.sqrt((center_position.x - p.x) ^ 2 + (center_position.y - p.y) ^ 2)
local count = math.floor((32 - distance_to_silo * 1.2) * 0.28)
if distance_to_silo < 32 and count > 0 then
table.insert(drops, {p, count})
end
end
end
for _, drop in pairs(drops) do
for _ = 1, drop[2], 1 do
entity.surface.spill_item_stack({drop[1].x + math.random(0, 9) * 0.1, drop[1].y + math.random(0, 9) * 0.1}, {name = 'raw-fish', count = 1}, false, nil, true)
end
end
end
local function get_sorted_list(column_name, score_list)
for _ = 1, #score_list, 1 do
for y = 1, #score_list, 1 do
if not score_list[y + 1] then
break
end
if score_list[y][column_name] < score_list[y + 1][column_name] then
local key = score_list[y]
score_list[y] = score_list[y + 1]
score_list[y + 1] = key
end
end
end
return score_list
end
local function get_mvps(force)
local get_score = Score.get_table().score_table
if not get_score[force] then
return false
end
local score = get_score[force]
local score_list = {}
for _, p in pairs(game.players) do
if score.players[p.name] then
local killscore = 0
if score.players[p.name].killscore then
killscore = score.players[p.name].killscore
end
local deaths = 0
if score.players[p.name].deaths then
deaths = score.players[p.name].deaths
end
local built_entities = 0
if score.players[p.name].built_entities then
built_entities = score.players[p.name].built_entities
end
local mined_entities = 0
if score.players[p.name].mined_entities then
mined_entities = score.players[p.name].mined_entities
end
table.insert(score_list, {name = p.name, killscore = killscore, deaths = deaths, built_entities = built_entities, mined_entities = mined_entities})
end
end
local mvp = {}
score_list = get_sorted_list('killscore', score_list)
mvp.killscore = {name = score_list[1].name, score = score_list[1].killscore}
score_list = get_sorted_list('deaths', score_list)
mvp.deaths = {name = score_list[1].name, score = score_list[1].deaths}
score_list = get_sorted_list('built_entities', score_list)
mvp.built_entities = {name = score_list[1].name, score = score_list[1].built_entities}
return mvp
end
local function show_mvps(player)
local get_score = Score.get_table().score_table
if not get_score then
return
end
if player.gui.left['mvps'] then
return
end
local frame = player.gui.left.add({type = 'frame', name = 'mvps', direction = 'vertical'})
local l = frame.add({type = 'label', caption = 'MVPs - North:'})
l.style.font = 'default-listbox'
l.style.font_color = {r = 0.55, g = 0.55, b = 0.99}
local t = frame.add({type = 'table', column_count = 2})
local mvp = get_mvps('north')
if mvp then
local l = t.add({type = 'label', caption = 'Defender >> '})
l.style.font = 'default-listbox'
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
local l = t.add({type = 'label', caption = mvp.killscore.name .. ' with a score of ' .. mvp.killscore.score})
l.style.font = 'default-bold'
l.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
local l = t.add({type = 'label', caption = 'Builder >> '})
l.style.font = 'default-listbox'
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
local l = t.add({type = 'label', caption = mvp.built_entities.name .. ' built ' .. mvp.built_entities.score .. ' things'})
l.style.font = 'default-bold'
l.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
local l = t.add({type = 'label', caption = 'Deaths >> '})
l.style.font = 'default-listbox'
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
local l = t.add({type = 'label', caption = mvp.deaths.name .. ' died ' .. mvp.deaths.score .. ' times'})
l.style.font = 'default-bold'
l.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
if not global.results_sent_north then
local result = {}
table.insert(result, 'NORTH: \\n')
table.insert(result, 'MVP Defender: \\n')
table.insert(result, mvp.killscore.name .. ' with a score of ' .. mvp.killscore.score .. '\\n')
table.insert(result, '\\n')
table.insert(result, 'MVP Builder: \\n')
table.insert(result, mvp.built_entities.name .. ' built ' .. mvp.built_entities.score .. ' things\\n')
table.insert(result, '\\n')
table.insert(result, 'MVP Deaths: \\n')
table.insert(result, mvp.deaths.name .. ' died ' .. mvp.deaths.score .. ' times')
local message = table.concat(result)
Server.to_discord_embed(message)
global.results_sent_north = true
end
end
local l = frame.add({type = 'label', caption = 'MVPs - South:'})
l.style.font = 'default-listbox'
l.style.font_color = {r = 0.99, g = 0.33, b = 0.33}
local t = frame.add({type = 'table', column_count = 2})
local mvp = get_mvps('south')
if mvp then
local l = t.add({type = 'label', caption = 'Defender >> '})
l.style.font = 'default-listbox'
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
local l = t.add({type = 'label', caption = mvp.killscore.name .. ' with a score of ' .. mvp.killscore.score})
l.style.font = 'default-bold'
l.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
local l = t.add({type = 'label', caption = 'Builder >> '})
l.style.font = 'default-listbox'
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
local l = t.add({type = 'label', caption = mvp.built_entities.name .. ' built ' .. mvp.built_entities.score .. ' things'})
l.style.font = 'default-bold'
l.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
local l = t.add({type = 'label', caption = 'Deaths >> '})
l.style.font = 'default-listbox'
l.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
local l = t.add({type = 'label', caption = mvp.deaths.name .. ' died ' .. mvp.deaths.score .. ' times'})
l.style.font = 'default-bold'
l.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
if not global.results_sent_south then
local result = {}
table.insert(result, 'SOUTH: \\n')
table.insert(result, 'MVP Defender: \\n')
table.insert(result, mvp.killscore.name .. ' with a score of ' .. mvp.killscore.score .. '\\n')
table.insert(result, '\\n')
table.insert(result, 'MVP Builder: \\n')
table.insert(result, mvp.built_entities.name .. ' built ' .. mvp.built_entities.score .. ' things\\n')
table.insert(result, '\\n')
table.insert(result, 'MVP Deaths: \\n')
table.insert(result, mvp.deaths.name .. ' died ' .. mvp.deaths.score .. ' times')
local message = table.concat(result)
Server.to_discord_embed(message)
global.results_sent_south = true
end
end
end
local enemy_team_of = {
['north'] = 'south',
['south'] = 'north'
}
function Public.server_restart()
if not global.server_restart_timer then
return
end
global.server_restart_timer = global.server_restart_timer - 5
if global.server_restart_timer == 150 then
return
end
if global.server_restart_timer == 10 then
game.delete_surface(game.surfaces.bb_source)
return
end
if global.server_restart_timer == 5 then
Init.source_surface()
return
end
if global.server_restart_timer == 0 then
if global.restart then
if not global.announced_message then
local message = 'Soft-reset is disabled! Server will restart from scenario to load new changes.'
game.print(message, {r = 0.22, g = 0.88, b = 0.22})
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})
Server.start_scenario('Biter_Battles')
global.announced_message = true
return
end
end
if global.shutdown then
if not global.announced_message then
local message = 'Soft-reset is disabled! Server will shutdown. Most likely because of updates.'
game.print(message, {r = 0.22, g = 0.88, b = 0.22})
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})
Server.stop_scenario()
global.announced_message = true
return
end
end
game.print('Map is restarting!', {r = 0.22, g = 0.88, b = 0.22})
local message = 'Map is restarting! '
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})
Server.to_discord_named_raw(send_ping_to_channel, role_to_mention .. ' ** Biter Battles was just reset! **')
Init.tables()
Init.forces()
Init.load_spawn()
for _, player in pairs(game.players) do
Functions.init_player(player)
for _, e in pairs(player.gui.left.children) do
e.destroy()
end
Gui.create_main_gui(player)
end
game.surfaces.biter_battles.clear(true)
game.reset_time_played()
global.server_restart_timer = nil
game.speed = 1
return
end
if global.server_restart_timer % 30 == 0 then
game.print('Map will restart in ' .. global.server_restart_timer .. ' seconds!', {r = 0.22, g = 0.88, b = 0.22})
end
end
local function set_victory_time()
local tick = game.ticks_played
local minutes = tick % 216000
local hours = tick - minutes
minutes = math.floor(minutes / 3600)
hours = math.floor(hours / 216000)
if hours > 0 then
hours = hours .. ' hours and '
else
hours = ''
end
global.victory_time = 'Time - ' .. hours
global.victory_time = global.victory_time .. minutes
global.victory_time = global.victory_time .. ' minutes'
end
local function freeze_all_biters(surface)
for _, e in pairs(surface.find_entities_filtered({force = 'north_biters'})) do
e.active = false
end
for _, e in pairs(surface.find_entities_filtered({force = 'south_biters'})) do
e.active = false
end
end
local function biter_killed_the_silo(event)
local cause = event.cause
if cause and cause.valid and cause.type == 'unit' then
return true
end
return
end
function Public.silo_death(event)
local entity = event.entity
if not entity.valid then
return
end
if entity.name ~= 'rocket-silo' then
return
end
if global.bb_game_won_by_team then
return
end
if entity == global.rocket_silo.south or entity == global.rocket_silo.north then
--Respawn Silo in case of friendly fire
if not biter_killed_the_silo(event) then
global.rocket_silo[entity.force.name] = entity.clone({position = entity.position, surface = entity.surface, force = entity.force})
global.rocket_silo[entity.force.name].health = 5
return
end
global.bb_game_won_by_team = enemy_team_of[entity.force.name]
set_victory_time()
for _, player in pairs(game.connected_players) do
player.play_sound {path = 'utility/game_won', volume_modifier = 1}
if player.gui.left['bb_main_gui'] then
player.gui.left['bb_main_gui'].visible = false
end
create_victory_gui(player)
show_mvps(player)
--[[
player.set_controller({
type = defines.controllers.cutscene,
waypoints = {{position = {event.entity.position.x, event.entity.position.y},
transition_time = 0,
time_to_wait = 900,
zoom = 0.5}},
start_position = {player.position.x, player.position.y},
start_zoom = 1,
final_transition_time = 180
})
]]
end
global.spy_fish_timeout['north'] = game.tick + 999999
global.spy_fish_timeout['south'] = game.tick + 999999
global.server_restart_timer = 150
local c = gui_values[global.bb_game_won_by_team].c1
if global.tm_custom_name[global.bb_game_won_by_team] then
c = global.tm_custom_name[global.bb_game_won_by_team]
end
Server.to_discord_embed(c .. ' has won!')
Server.to_discord_embed(global.victory_time)
silo_kaboom(entity)
freeze_all_biters(entity.surface)
end
end
return Public