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https://github.com/ComfyFactory/ComfyFactorio.git
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65 lines
1.7 KiB
Lua
65 lines
1.7 KiB
Lua
local Functions = require 'maps.dungeons.functions'
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local table_shuffle_table = table.shuffle_table
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local table_insert = table.insert
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local math_random = math.random
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local rainbow_tiles = {
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'cyan-refined-concrete',
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'purple-refined-concrete'
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}
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local ores = {
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'copper-ore',
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'iron-ore',
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'iron-ore',
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'iron-ore',
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'coal',
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'stone'
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}
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local function treasure(surface, room)
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local tiles = {}
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for _, tile in pairs(room.path_tiles) do
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table_insert(tiles, tile)
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end
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for _, tile in pairs(room.room_border_tiles) do
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table_insert(tiles, tile)
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end
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for _, tile in pairs(room.room_tiles) do
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table_insert(tiles, tile)
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end
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for _, tile in pairs(tiles) do
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surface.set_tiles({{name = rainbow_tiles[math_random(1, 2)], position = tile.position}}, true)
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if math_random(1, 3) == 1 then
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surface.create_entity({name = ores[math_random(1, 6)], position = tile.position, amount = Functions.get_common_resource_amount(surface.index) * 5})
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end
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end
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if not room.room_border_tiles[1] then
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return
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end
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table_shuffle_table(room.room_tiles)
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for key, tile in pairs(room.room_tiles) do
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if math_random(1, 256) == 1 or key == 1 then
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Functions.epic_loot_crate(surface, tile.position, true)
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else
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if math_random(1, 128) == 1 then
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Functions.rare_loot_crate(surface, tile.position, true)
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end
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end
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end
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table_shuffle_table(room.room_border_tiles)
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for key, tile in pairs(room.room_border_tiles) do
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if key % 8 == 1 then
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Functions.place_border_rock(surface, tile.position)
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end
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end
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end
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return treasure
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