mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
1250 lines
49 KiB
Lua
1250 lines
49 KiB
Lua
--luacheck: ignore
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local Biters = require 'modules.wave_defense.biter_rolls'
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local Immersive_cargo_wagons = require 'modules.immersive_cargo_wagons.main'
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local Treasure = require 'maps.mountain_fortress_v2.treasure'
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local Market = require 'utils.functions.basic_markets'
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local math_random = math.random
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local math_floor = math.floor
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local math_abs = math.abs
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local simplex_noise = require 'utils.simplex_noise'.d2
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local rock_raffle = { 'big-sand-rock', 'big-sand-rock', 'big-rock', 'big-rock', 'big-rock', 'big-rock', 'big-rock', 'big-rock', 'big-rock', 'huge-rock' }
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local wagon_raffle = { 'cargo-wagon', 'cargo-wagon', 'cargo-wagon', 'locomotive', 'fluid-wagon' }
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local size_of_rock_raffle = #rock_raffle
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local spawner_raffle = { 'biter-spawner', 'biter-spawner', 'biter-spawner', 'spitter-spawner' }
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local noises = {
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['no_rocks'] = { { modifier = 0.0033, weight = 1 }, { modifier = 0.01, weight = 0.22 }, { modifier = 0.05, weight = 0.05 }, { modifier = 0.1, weight = 0.04 } },
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['no_rocks_2'] = { { modifier = 0.013, weight = 1 }, { modifier = 0.1, weight = 0.1 } },
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['large_caves'] = { { modifier = 0.0033, weight = 1 }, { modifier = 0.01, weight = 0.22 }, { modifier = 0.05, weight = 0.05 }, { modifier = 0.1, weight = 0.04 } },
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['small_caves'] = { { modifier = 0.008, weight = 1 }, { modifier = 0.03, weight = 0.15 }, { modifier = 0.25, weight = 0.05 } },
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['small_caves_2'] = { { modifier = 0.009, weight = 1 }, { modifier = 0.05, weight = 0.25 }, { modifier = 0.25, weight = 0.05 } },
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['cave_ponds'] = { { modifier = 0.01, weight = 1 }, { modifier = 0.1, weight = 0.06 } },
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['cave_rivers'] = { { modifier = 0.005, weight = 1 }, { modifier = 0.01, weight = 0.25 }, { modifier = 0.05, weight = 0.01 } },
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['cave_rivers_2'] = { { modifier = 0.003, weight = 1 }, { modifier = 0.01, weight = 0.21 }, { modifier = 0.05, weight = 0.01 } },
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['cave_rivers_3'] = { { modifier = 0.002, weight = 1 }, { modifier = 0.01, weight = 0.15 }, { modifier = 0.05, weight = 0.01 } },
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['cave_rivers_4'] = { { modifier = 0.001, weight = 1 }, { modifier = 0.01, weight = 0.11 }, { modifier = 0.05, weight = 0.01 } },
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['scrapyard'] = { { modifier = 0.005, weight = 1 }, { modifier = 0.01, weight = 0.35 }, { modifier = 0.05, weight = 0.23 }, { modifier = 0.1, weight = 0.11 } }
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}
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local level_depth = 704
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local worm_level_modifier = 0.18
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local average_number_of_wagons_per_level = 2
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local chunks_per_level = ((level_depth - 32) / 32) ^ 2
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local chance_for_wagon_spawn = math_floor(chunks_per_level / average_number_of_wagons_per_level)
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local function get_noise(name, pos, seed)
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local noise = 0
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local d = 0
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for _, n in pairs(noises[name]) do
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noise = noise + simplex_noise(pos.x * n.modifier, pos.y * n.modifier, seed) * n.weight
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d = d + n.weight
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seed = seed + 10000
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end
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noise = noise / d
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return noise
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end
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local function get_replacement_tile(surface, position)
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for i = 1, 128, 1 do
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local vectors = { { 0, i }, { 0, i * -1 }, { i, 0 }, { i * -1, 0 } }
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table.shuffle_table(vectors)
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for k, v in pairs(vectors) do
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local tile = surface.get_tile(position.x + v[1], position.y + v[2])
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if tile.valid and not tile.collides_with('resource') then
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return tile.name
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end
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end
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end
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return 'grass-1'
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end
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local function place_wagon(surface, left_top)
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local position = { x = left_top.x + math_random(4, 12) * 2, y = left_top.y + math_random(4, 12) * 2 }
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local direction
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local tiles
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local r1 = math_random(2, 4) * 2
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local r2 = math_random(2, 4) * 2
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if math_random(1, 2) == 1 then
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tiles = surface.find_tiles_filtered({ area = { { position.x, position.y - r1 }, { position.x + 2, position.y + r2 } } })
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direction = 0
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else
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tiles = surface.find_tiles_filtered({ area = { { position.x - r1, position.y }, { position.x + r2, position.y + 2 } } })
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direction = 2
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end
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for k, tile in pairs(tiles) do
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if tile.collides_with('resource') then
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surface.set_tiles({ { name = 'landfill', position = tile.position } }, true)
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end
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for _, e in pairs(surface.find_entities_filtered({ position = tile.position, force = { 'neutral', 'enemy' } })) do
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e.destroy()
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end
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if tile.position.y % 2 == 0 and tile.position.x % 2 == 0 then
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surface.create_entity({ name = 'straight-rail', position = tile.position, force = 'player', direction = direction })
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end
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end
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local entity = surface.create_entity({ name = wagon_raffle[math_random(1, #wagon_raffle)], position = position, force = 'player' })
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entity.minable = false
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local wagon = Immersive_cargo_wagons.register_wagon(entity, true)
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wagon.entity_count = 999
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end
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local function get_oil_amount(p)
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return (math_abs(p.y) * 200 + 10000) * math_random(75, 125) * 0.01
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end
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local function process_level_11_position(p, seed, tiles, entities, markets, treasure)
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local noise_1 = get_noise('small_caves', p, seed)
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local noise_2 = get_noise('no_rocks_2', p, seed + 10000)
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if noise_1 > 0.7 then
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tiles[#tiles + 1] = { name = 'water', position = p }
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if math_random(1, 48) == 1 then
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entities[#entities + 1] = { name = 'fish', position = p }
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end
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return
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end
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if noise_1 < -0.72 then
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tiles[#tiles + 1] = { name = 'lab-dark-1', position = p }
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entities[#entities + 1] = { name = 'uranium-ore', position = p, amount = math_abs(p.y) + 1 * 3 }
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return
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end
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if noise_1 > -0.30 and noise_1 < 0.30 then
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if noise_1 > -0.14 and noise_1 < 0.14 then
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tiles[#tiles + 1] = { name = 'dirt-7', position = p }
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if math_random(1, 2) == 1 then
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entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
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end
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if math_random(1, 256) == 1 then
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treasure[#treasure + 1] = p
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end
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else
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tiles[#tiles + 1] = { name = 'out-of-map', position = p }
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end
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return
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end
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if math_random(1, 64) == 1 and noise_2 > 0.65 then
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entities[#entities + 1] = { name = 'crude-oil', position = p, amount = get_oil_amount(p) }
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end
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if math_random(1, 8192) == 1 then
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markets[#markets + 1] = p
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end
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if math_random(1, 1024) == 1 then
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entities[#entities + 1] = { name = 'crash-site-chest-' .. math_random(1, 2), position = p, force = 'neutral' }
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end
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tiles[#tiles + 1] = { name = 'tutorial-grid', position = p }
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end
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local function process_level_10_position(p, seed, tiles, entities, markets, treasure)
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local scrapyard = get_noise('scrapyard', p, seed)
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if scrapyard < -0.70 or scrapyard > 0.70 then
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tiles[#tiles + 1] = { name = 'grass-3', position = p }
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if math_random(1, 40) == 1 then
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treasure[#treasure + 1] = p
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end
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return
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end
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if scrapyard < -0.65 or scrapyard > 0.65 then
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tiles[#tiles + 1] = { name = 'water-green', position = p }
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return
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end
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if math_abs(scrapyard) > 0.40 and math_abs(scrapyard) < 0.65 then
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if math_random(1, 64) == 1 then
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Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
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entities[#entities + 1] = { name = Biters.wave_defense_roll_worm_name(), position = p, force = 'enemy' }
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end
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tiles[#tiles + 1] = { name = 'water-mud', position = p }
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return
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end
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if math_abs(scrapyard) > 0.25 and math_abs(scrapyard) < 0.40 then
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if math_random(1, 128) == 1 then
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Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
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entities[#entities + 1] = { name = Biters.wave_defense_roll_worm_name(), position = p, force = 'enemy' }
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end
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tiles[#tiles + 1] = { name = 'water-shallow', position = p }
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return
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end
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if scrapyard > -0.15 and scrapyard < 0.15 then
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if math_random(1, 100) > 88 then
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entities[#entities + 1] = { name = 'tree-0' .. math_random(1, 9), position = p }
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else
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if math_random(1, 2) == 1 then
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entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
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end
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end
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tiles[#tiles + 1] = { name = 'dirt-6', position = p }
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return
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end
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tiles[#tiles + 1] = { name = 'grass-2', position = p }
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end
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local function process_level_9_position(p, seed, tiles, entities, markets, treasure)
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local maze_p = { x = math_floor(p.x - p.x % 10), y = math_floor(p.y - p.y % 10) }
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local maze_noise = get_noise('no_rocks_2', maze_p, seed)
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if maze_noise > -0.35 and maze_noise < 0.35 then
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tiles[#tiles + 1] = { name = 'dirt-7', position = p }
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local no_rocks_2 = get_noise('no_rocks_2', p, seed)
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if math_random(1, 2) == 1 and no_rocks_2 > -0.5 then
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entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
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end
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if math_random(1, 1024) == 1 then
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treasure[#treasure + 1] = p
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end
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if math_random(1, 256) == 1 then
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Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
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entities[#entities + 1] = { name = Biters.wave_defense_roll_worm_name(), position = p, force = 'enemy' }
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end
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return
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end
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if maze_noise > 0 and maze_noise < 0.45 then
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if math_random(1, 512) == 1 then
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markets[#markets + 1] = p
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end
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if math_random(1, 256) == 1 then
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entities[#entities + 1] = { name = 'crude-oil', position = p, amount = get_oil_amount(p) }
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end
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if math_random(1, 32) == 1 then
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entities[#entities + 1] = { name = 'tree-0' .. math_random(1, 9), position = p }
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end
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return
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end
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if maze_noise < -0.5 or maze_noise > 0.5 then
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tiles[#tiles + 1] = { name = 'deepwater', position = p }
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if math_random(1, 96) == 1 then
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entities[#entities + 1] = { name = 'fish', position = p }
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end
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return
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end
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tiles[#tiles + 1] = { name = 'water', position = p }
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if math_random(1, 96) == 1 then
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entities[#entities + 1] = { name = 'fish', position = p }
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end
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end
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local scrap_entities = {
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'crash-site-assembling-machine-1-broken',
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'crash-site-assembling-machine-2-broken',
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'crash-site-assembling-machine-1-broken',
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'crash-site-assembling-machine-2-broken',
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'crash-site-spaceship-wreck-medium-1',
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'crash-site-spaceship-wreck-medium-1',
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'crash-site-spaceship-wreck-medium-1',
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'crash-site-spaceship-wreck-medium-1',
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'crash-site-chest-1',
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'crash-site-chest-2',
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'crash-site-chest-1',
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'crash-site-chest-2',
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'crash-site-chest-1',
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'crash-site-chest-2'
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}
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local scrap_entities_index = #scrap_entities
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--SCRAPYARD
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local function process_level_8_position(p, seed, tiles, entities, markets, treasure)
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local scrapyard = get_noise('scrapyard', p, seed)
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--Chasms
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local noise_cave_ponds = get_noise('cave_ponds', p, seed)
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local small_caves = get_noise('small_caves', p, seed)
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if noise_cave_ponds < 0.15 and noise_cave_ponds > -0.15 then
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if small_caves > 0.35 then
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tiles[#tiles + 1] = { name = 'out-of-map', position = p }
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return
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end
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if small_caves < -0.35 then
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tiles[#tiles + 1] = { name = 'out-of-map', position = p }
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return
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end
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end
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if scrapyard < -0.25 or scrapyard > 0.25 then
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if math_random(1, 256) == 1 then
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entities[#entities + 1] = { name = 'gun-turret', position = p, force = 'enemy' }
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end
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tiles[#tiles + 1] = { name = 'dirt-7', position = p }
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if scrapyard < -0.55 or scrapyard > 0.55 then
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if math_random(1, 2) == 1 then
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entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
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end
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return
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end
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if scrapyard < -0.28 or scrapyard > 0.28 then
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if math_random(1, 128) == 1 then
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Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
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entities[#entities + 1] = { name = Biters.wave_defense_roll_worm_name(), position = p, force = 'enemy' }
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end
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if math_random(1, 96) == 1 then
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entities[#entities + 1] = { name = scrap_entities[math_random(1, scrap_entities_index)], position = p, force = 'enemy' }
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end
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if math_random(1, 5) > 1 then
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entities[#entities + 1] = { name = 'mineable-wreckage', position = p }
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end
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if math_random(1, 256) == 1 then
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entities[#entities + 1] = { name = 'land-mine', position = p, force = 'enemy' }
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end
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return
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end
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return
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end
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local cave_ponds = get_noise('cave_ponds', p, seed)
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if cave_ponds < -0.6 and scrapyard > -0.2 and scrapyard < 0.2 then
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tiles[#tiles + 1] = { name = 'deepwater-green', position = p }
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if math_random(1, 128) == 1 then
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entities[#entities + 1] = { name = 'fish', position = p }
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end
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return
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end
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local large_caves = get_noise('large_caves', p, seed)
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if scrapyard > -0.15 and scrapyard < 0.15 then
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if math_floor(large_caves * 10) % 4 < 3 then
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tiles[#tiles + 1] = { name = 'dirt-7', position = p }
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if math_random(1, 2) == 1 then
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entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
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end
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return
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end
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end
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if math_random(1, 64) == 1 and cave_ponds > 0.6 then
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entities[#entities + 1] = { name = 'crude-oil', position = p, amount = get_oil_amount(p) }
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end
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tiles[#tiles + 1] = { name = 'stone-path', position = p }
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if math_random(1, 256) == 1 then
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entities[#entities + 1] = { name = 'land-mine', position = p, force = 'enemy' }
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end
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end
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local function process_level_7_position(p, seed, tiles, entities, markets, treasure)
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local cave_rivers_3 = get_noise('cave_rivers_3', p, seed)
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local cave_rivers_4 = get_noise('cave_rivers_4', p, seed + 50000)
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local no_rocks_2 = get_noise('no_rocks_2', p, seed)
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if cave_rivers_3 > -0.025 and cave_rivers_3 < 0.025 and no_rocks_2 > -0.6 then
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tiles[#tiles + 1] = { name = 'water', position = p }
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if math_random(1, 128) == 1 then
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entities[#entities + 1] = { name = 'fish', position = p }
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end
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return
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end
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if cave_rivers_4 > -0.025 and cave_rivers_4 < 0.025 and no_rocks_2 > -0.6 then
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tiles[#tiles + 1] = { name = 'water', position = p }
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if math_random(1, 128) == 1 then
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entities[#entities + 1] = { name = 'fish', position = p }
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end
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return
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end
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local noise_ores = get_noise('no_rocks_2', p, seed + 25000)
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if cave_rivers_3 > -0.20 and cave_rivers_3 < 0.20 then
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tiles[#tiles + 1] = { name = 'grass-' .. math_floor(cave_rivers_3 * 32) % 3 + 1, position = p }
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if cave_rivers_3 > -0.10 and cave_rivers_3 < 0.10 then
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if math_random(1, 8) == 1 and no_rocks_2 > -0.25 then
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entities[#entities + 1] = { name = 'tree-01', position = p }
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end
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if math_random(1, 2048) == 1 then
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markets[#markets + 1] = p
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end
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if noise_ores < -0.5 and no_rocks_2 > -0.6 then
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if cave_rivers_3 > 0 and cave_rivers_3 < 0.07 then
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entities[#entities + 1] = { name = 'iron-ore', position = p, amount = math_abs(p.y) + 1 }
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end
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end
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end
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if math_random(1, 64) == 1 and no_rocks_2 > 0.7 then
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entities[#entities + 1] = { name = 'crude-oil', position = p, amount = get_oil_amount(p) }
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end
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if math_random(1, 2048) == 1 then
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treasure[#treasure + 1] = p
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end
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return
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end
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if cave_rivers_4 > -0.20 and cave_rivers_4 < 0.20 then
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tiles[#tiles + 1] = { name = 'grass-' .. math_floor(cave_rivers_4 * 32) % 3 + 1, position = p }
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if cave_rivers_4 > -0.10 and cave_rivers_4 < 0.10 then
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if math_random(1, 8) == 1 and no_rocks_2 > -0.25 then
|
|
entities[#entities + 1] = { name = 'tree-02', position = p }
|
|
end
|
|
if math_random(1, 2048) == 1 then
|
|
markets[#markets + 1] = p
|
|
end
|
|
if noise_ores < -0.5 and no_rocks_2 > -0.6 then
|
|
if cave_rivers_4 > 0 and cave_rivers_4 < 0.07 then
|
|
entities[#entities + 1] = { name = 'copper-ore', position = p, amount = math_abs(p.y) + 1 }
|
|
end
|
|
end
|
|
end
|
|
if math_random(1, 64) == 1 and no_rocks_2 > 0.7 then
|
|
entities[#entities + 1] = { name = 'crude-oil', position = p, amount = get_oil_amount(p) }
|
|
end
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
--Chasms
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
local small_caves = get_noise('small_caves', p, seed)
|
|
if noise_cave_ponds < 0.25 and noise_cave_ponds > -0.25 then
|
|
if small_caves > 0.55 then
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
return
|
|
end
|
|
if small_caves < -0.55 then
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
return
|
|
end
|
|
end
|
|
|
|
tiles[#tiles + 1] = { name = 'dirt-7', position = p }
|
|
if math_random(1, 100) > 15 then
|
|
entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
|
|
end
|
|
if math_random(1, 256) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
end
|
|
|
|
local function process_level_6_position(p, seed, tiles, entities, markets, treasure)
|
|
local large_caves = get_noise('large_caves', p, seed)
|
|
local cave_rivers = get_noise('cave_rivers', p, seed)
|
|
|
|
--Chasms
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
local small_caves = get_noise('small_caves', p, seed)
|
|
if noise_cave_ponds < 0.45 and noise_cave_ponds > -0.45 then
|
|
if small_caves > 0.45 then
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
return
|
|
end
|
|
if small_caves < -0.45 then
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
return
|
|
end
|
|
end
|
|
|
|
if large_caves > -0.03 and large_caves < 0.03 and cave_rivers < 0.25 then
|
|
tiles[#tiles + 1] = { name = 'water-green', position = p }
|
|
if math_random(1, 128) == 1 then
|
|
entities[#entities + 1] = { name = 'fish', position = p }
|
|
end
|
|
return
|
|
end
|
|
|
|
if cave_rivers > -0.1 and cave_rivers < 0.1 then
|
|
if math_random(1, 36) == 1 then
|
|
entities[#entities + 1] = { name = 'tree-0' .. math_random(1, 9), position = p }
|
|
end
|
|
if math_random(1, 128) == 1 then
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
entities[#entities + 1] = { name = Biters.wave_defense_roll_worm_name(), position = p, force = 'enemy' }
|
|
end
|
|
else
|
|
tiles[#tiles + 1] = { name = 'dirt-7', position = p }
|
|
if math_random(1, 100) > 15 then
|
|
entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
|
|
end
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 4096) == 1 then
|
|
entities[#entities + 1] = { name = 'crude-oil', position = p, amount = get_oil_amount(p) }
|
|
end
|
|
if math_random(1, 8096) == 1 then
|
|
markets[#markets + 1] = p
|
|
end
|
|
end
|
|
end
|
|
|
|
local function process_level_5_position(p, seed, tiles, entities, markets, treasure)
|
|
local small_caves = get_noise('small_caves', p, seed)
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
|
|
if small_caves > -0.24 and small_caves < 0.24 then
|
|
tiles[#tiles + 1] = { name = 'dirt-7', position = p }
|
|
if math_random(1, 768) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 2) == 1 then
|
|
entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
|
|
end
|
|
return
|
|
end
|
|
|
|
if small_caves < -0.50 or small_caves > 0.50 then
|
|
tiles[#tiles + 1] = { name = 'deepwater-green', position = p }
|
|
if math_random(1, 128) == 1 then
|
|
entities[#entities + 1] = { name = 'fish', position = p }
|
|
end
|
|
if math_random(1, 128) == 1 then
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
entities[#entities + 1] = { name = Biters.wave_defense_roll_worm_name(), position = p, force = 'enemy' }
|
|
end
|
|
return
|
|
end
|
|
|
|
if small_caves > -0.40 and small_caves < 0.40 then
|
|
if noise_cave_ponds > 0.35 then
|
|
tiles[#tiles + 1] = { name = 'dirt-' .. math_random(1, 4), position = p }
|
|
if math_random(1, 256) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 256) == 1 then
|
|
entities[#entities + 1] = { name = 'crude-oil', position = p, amount = get_oil_amount(p) }
|
|
end
|
|
return
|
|
end
|
|
if noise_cave_ponds > 0.25 then
|
|
tiles[#tiles + 1] = { name = 'dirt-7', position = p }
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 2) == 1 then
|
|
entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
end
|
|
|
|
local function process_level_4_position(p, seed, tiles, entities, markets, treasure)
|
|
local noise_large_caves = get_noise('large_caves', p, seed)
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
local small_caves = get_noise('small_caves', p, seed)
|
|
|
|
if math_abs(noise_large_caves) > 0.7 then
|
|
tiles[#tiles + 1] = { name = 'water', position = p }
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = { name = 'fish', position = p }
|
|
end
|
|
return
|
|
end
|
|
if math_abs(noise_large_caves) > 0.6 then
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = { name = 'tree-02', position = p }
|
|
end
|
|
if math_random(1, 32) == 1 then
|
|
markets[#markets + 1] = p
|
|
end
|
|
end
|
|
if math_abs(noise_large_caves) > 0.5 then
|
|
tiles[#tiles + 1] = { name = 'grass-2', position = p }
|
|
if math_random(1, 620) == 1 then
|
|
entities[#entities + 1] = { name = 'crude-oil', position = p, amount = get_oil_amount(p) }
|
|
end
|
|
if math_random(1, 384) == 1 then
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
entities[#entities + 1] = { name = Biters.wave_defense_roll_worm_name(), position = p, force = 'enemy' }
|
|
end
|
|
if math_random(1, 1024) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
if math_abs(noise_large_caves) > 0.475 then
|
|
tiles[#tiles + 1] = { name = 'dirt-7', position = p }
|
|
if math_random(1, 2) == 1 then
|
|
entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
|
|
end
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
--Chasms
|
|
if noise_cave_ponds < 0.15 and noise_cave_ponds > -0.15 then
|
|
if small_caves > 0.75 then
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
return
|
|
end
|
|
if small_caves < -0.75 then
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
return
|
|
end
|
|
end
|
|
|
|
if small_caves > -0.15 and small_caves < 0.15 then
|
|
tiles[#tiles + 1] = { name = 'dirt-7', position = p }
|
|
if math_random(1, 2) == 1 then
|
|
entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
|
|
end
|
|
if math_random(1, 1024) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
if noise_large_caves > -0.2 and noise_large_caves < 0.2 then
|
|
--Main Rock Terrain
|
|
local no_rocks_2 = get_noise('no_rocks_2', p, seed + 75000)
|
|
if no_rocks_2 > 0.80 or no_rocks_2 < -0.80 then
|
|
tiles[#tiles + 1] = { name = 'dirt-' .. math_floor(no_rocks_2 * 8) % 2 + 5, position = p }
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
tiles[#tiles + 1] = { name = 'dirt-7', position = p }
|
|
if math_random(1, 100) > 30 then
|
|
entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
|
|
end
|
|
return
|
|
end
|
|
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
end
|
|
|
|
local function process_level_3_position(p, seed, tiles, entities, markets, treasure)
|
|
local small_caves = get_noise('small_caves', p, seed + 50000)
|
|
local small_caves_2 = get_noise('small_caves_2', p, seed + 70000)
|
|
local noise_large_caves = get_noise('large_caves', p, seed + 60000)
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
|
|
--Market Spots
|
|
if noise_cave_ponds < -0.77 then
|
|
if noise_cave_ponds > -0.79 then
|
|
tiles[#tiles + 1] = { name = 'dirt-7', position = p }
|
|
entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
|
|
else
|
|
tiles[#tiles + 1] = { name = 'grass-' .. math_floor(noise_cave_ponds * 32) % 3 + 1, position = p }
|
|
if math_random(1, 32) == 1 then
|
|
markets[#markets + 1] = p
|
|
end
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = { name = 'tree-0' .. math_random(1, 9), position = p }
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
if noise_large_caves > -0.15 and noise_large_caves < 0.15 or small_caves_2 > 0 then
|
|
--Green Water Ponds
|
|
if noise_cave_ponds > 0.80 then
|
|
tiles[#tiles + 1] = { name = 'deepwater-green', position = p }
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = { name = 'fish', position = p }
|
|
end
|
|
return
|
|
end
|
|
|
|
--Chasms
|
|
if noise_cave_ponds < 0.12 and noise_cave_ponds > -0.12 then
|
|
if small_caves > 0.85 then
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
return
|
|
end
|
|
if small_caves < -0.85 then
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
return
|
|
end
|
|
end
|
|
|
|
--Rivers
|
|
local cave_rivers = get_noise('cave_rivers', p, seed + 100000)
|
|
if cave_rivers < 0.024 and cave_rivers > -0.024 then
|
|
if noise_cave_ponds > 0.2 then
|
|
tiles[#tiles + 1] = { name = 'water-shallow', position = p }
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = { name = 'fish', position = p }
|
|
end
|
|
return
|
|
end
|
|
end
|
|
local cave_rivers_2 = get_noise('cave_rivers_2', p, seed)
|
|
if cave_rivers_2 < 0.024 and cave_rivers_2 > -0.024 then
|
|
if noise_cave_ponds < 0.4 then
|
|
tiles[#tiles + 1] = { name = 'water-shallow', position = p }
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = { name = 'fish', position = p }
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
if noise_cave_ponds > 0.725 then
|
|
tiles[#tiles + 1] = { name = 'dirt-' .. math_random(4, 6), position = p }
|
|
return
|
|
end
|
|
|
|
local no_rocks = get_noise('no_rocks', p, seed + 25000)
|
|
--Worm oil Zones
|
|
if no_rocks < 0.20 and no_rocks > -0.20 then
|
|
if small_caves > 0.35 then
|
|
tiles[#tiles + 1] = { name = 'dirt-' .. math_floor(noise_cave_ponds * 32) % 7 + 1, position = p }
|
|
if math_random(1, 320) == 1 then
|
|
entities[#entities + 1] = { name = 'crude-oil', position = p, amount = get_oil_amount(p) }
|
|
end
|
|
if math_random(1, 50) == 1 then
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
entities[#entities + 1] = { name = Biters.wave_defense_roll_worm_name(), position = p, force = 'enemy' }
|
|
end
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = { name = 'dead-tree-desert', position = p }
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
--Main Rock Terrain
|
|
local no_rocks_2 = get_noise('no_rocks_2', p, seed + 75000)
|
|
if no_rocks_2 > 0.80 or no_rocks_2 < -0.80 then
|
|
tiles[#tiles + 1] = { name = 'dirt-' .. math_floor(no_rocks_2 * 8) % 2 + 5, position = p }
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
tiles[#tiles + 1] = { name = 'dirt-7', position = p }
|
|
if math_random(1, 100) > 30 then
|
|
entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
|
|
end
|
|
return
|
|
end
|
|
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
end
|
|
|
|
local function process_level_2_position(p, seed, tiles, entities, markets, treasure)
|
|
local small_caves = get_noise('small_caves', p, seed)
|
|
local noise_large_caves = get_noise('large_caves', p, seed)
|
|
|
|
if noise_large_caves > -0.75 and noise_large_caves < 0.75 then
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
|
|
--Chasms
|
|
if noise_cave_ponds < 0.15 and noise_cave_ponds > -0.15 then
|
|
if small_caves > 0.32 then
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
return
|
|
end
|
|
if small_caves < -0.32 then
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
return
|
|
end
|
|
end
|
|
|
|
--Green Water Ponds
|
|
if noise_cave_ponds > 0.80 then
|
|
tiles[#tiles + 1] = { name = 'deepwater-green', position = p }
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = { name = 'fish', position = p }
|
|
end
|
|
return
|
|
end
|
|
|
|
--Rivers
|
|
local cave_rivers = get_noise('cave_rivers', p, seed + 100000)
|
|
if cave_rivers < 0.037 and cave_rivers > -0.037 then
|
|
if noise_cave_ponds < 0.1 then
|
|
tiles[#tiles + 1] = { name = 'water-shallow', position = p }
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = { name = 'fish', position = p }
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
if noise_cave_ponds > 0.66 then
|
|
tiles[#tiles + 1] = { name = 'dirt-' .. math_random(4, 6), position = p }
|
|
return
|
|
end
|
|
|
|
--Market Spots
|
|
if noise_cave_ponds < -0.80 then
|
|
tiles[#tiles + 1] = { name = 'grass-' .. math_floor(noise_cave_ponds * 32) % 3 + 1, position = p }
|
|
if math_random(1, 32) == 1 then
|
|
markets[#markets + 1] = p
|
|
end
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = { name = 'tree-0' .. math_random(1, 9), position = p }
|
|
end
|
|
return
|
|
end
|
|
|
|
local no_rocks = get_noise('no_rocks', p, seed + 25000)
|
|
--Worm oil Zones
|
|
if no_rocks < 0.20 and no_rocks > -0.20 then
|
|
if small_caves > 0.30 then
|
|
tiles[#tiles + 1] = { name = 'dirt-' .. math_floor(noise_cave_ponds * 32) % 7 + 1, position = p }
|
|
if math_random(1, 450) == 1 then
|
|
entities[#entities + 1] = { name = 'crude-oil', position = p, amount = get_oil_amount(p) }
|
|
end
|
|
if math_random(1, 64) == 1 then
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
entities[#entities + 1] = { name = Biters.wave_defense_roll_worm_name(), position = p, force = 'enemy' }
|
|
end
|
|
if math_random(1, 1024) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = { name = 'dead-tree-desert', position = p }
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
--Main Rock Terrain
|
|
local no_rocks_2 = get_noise('no_rocks_2', p, seed + 75000)
|
|
if no_rocks_2 > 0.80 or no_rocks_2 < -0.80 then
|
|
tiles[#tiles + 1] = { name = 'dirt-' .. math_floor(no_rocks_2 * 8) % 2 + 5, position = p }
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
tiles[#tiles + 1] = { name = 'dirt-7', position = p }
|
|
if math_random(1, 100) > 25 then
|
|
entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
|
|
end
|
|
return
|
|
end
|
|
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
end
|
|
|
|
local function process_level_1_position(p, seed, tiles, entities, markets, treasure)
|
|
local small_caves = get_noise('small_caves', p, seed)
|
|
local noise_large_caves = get_noise('large_caves', p, seed)
|
|
|
|
local noise_cave_ponds = get_noise('cave_ponds', p, seed)
|
|
|
|
--Chasms
|
|
if noise_cave_ponds < 0.12 and noise_cave_ponds > -0.12 then
|
|
if small_caves > 0.55 then
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
return
|
|
end
|
|
if small_caves < -0.55 then
|
|
tiles[#tiles + 1] = { name = 'out-of-map', position = p }
|
|
return
|
|
end
|
|
end
|
|
|
|
--Green Water Ponds
|
|
if noise_cave_ponds > 0.80 then
|
|
tiles[#tiles + 1] = { name = 'deepwater-green', position = p }
|
|
if math_random(1, 16) == 1 then
|
|
entities[#entities + 1] = { name = 'fish', position = p }
|
|
end
|
|
return
|
|
end
|
|
|
|
--Rivers
|
|
local cave_rivers = get_noise('cave_rivers', p, seed + 100000)
|
|
if cave_rivers < 0.044 and cave_rivers > -0.044 then
|
|
if noise_cave_ponds > 0 then
|
|
tiles[#tiles + 1] = { name = 'water-shallow', position = p }
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = { name = 'fish', position = p }
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
if noise_cave_ponds > 0.76 then
|
|
tiles[#tiles + 1] = { name = 'dirt-' .. math_random(4, 6), position = p }
|
|
return
|
|
end
|
|
|
|
--Market Spots
|
|
if noise_cave_ponds < -0.75 then
|
|
tiles[#tiles + 1] = { name = 'grass-' .. math_floor(noise_cave_ponds * 32) % 3 + 1, position = p }
|
|
if math_random(1, 32) == 1 then
|
|
markets[#markets + 1] = p
|
|
end
|
|
if math_random(1, 32) == 1 then
|
|
entities[#entities + 1] = { name = 'tree-0' .. math_random(1, 9), position = p }
|
|
end
|
|
return
|
|
end
|
|
|
|
local no_rocks = get_noise('no_rocks', p, seed + 25000)
|
|
--Worm oil Zones
|
|
if p.y < -64 + noise_cave_ponds * 10 then
|
|
if no_rocks < 0.12 and no_rocks > -0.12 then
|
|
if small_caves > 0.30 then
|
|
tiles[#tiles + 1] = { name = 'dirt-' .. math_floor(noise_cave_ponds * 32) % 7 + 1, position = p }
|
|
if math_random(1, 450) == 1 then
|
|
entities[#entities + 1] = { name = 'crude-oil', position = p, amount = get_oil_amount(p) }
|
|
end
|
|
if math_random(1, 96) == 1 then
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
entities[#entities + 1] = { name = Biters.wave_defense_roll_worm_name(), position = p, force = 'enemy' }
|
|
end
|
|
if math_random(1, 1024) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
if math_random(1, 64) == 1 then
|
|
entities[#entities + 1] = { name = 'dead-tree-desert', position = p }
|
|
end
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
--Main Rock Terrain
|
|
local no_rocks_2 = get_noise('no_rocks_2', p, seed + 75000)
|
|
if no_rocks_2 > 0.65 or no_rocks_2 < -0.65 then
|
|
tiles[#tiles + 1] = { name = 'dirt-' .. math_floor(no_rocks_2 * 8) % 2 + 5, position = p }
|
|
if math_random(1, 32) == 1 then
|
|
entities[#entities + 1] = { name = 'dead-tree-desert', position = p }
|
|
end
|
|
if math_random(1, 512) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
return
|
|
end
|
|
|
|
if math_random(1, 2048) == 1 then
|
|
treasure[#treasure + 1] = p
|
|
end
|
|
tiles[#tiles + 1] = { name = 'dirt-7', position = p }
|
|
if math_random(1, 100) > 25 then
|
|
entities[#entities + 1] = { name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p }
|
|
end
|
|
end
|
|
|
|
local levels = {
|
|
process_level_1_position,
|
|
process_level_2_position,
|
|
process_level_3_position,
|
|
process_level_4_position,
|
|
process_level_5_position,
|
|
process_level_6_position,
|
|
process_level_7_position,
|
|
process_level_8_position,
|
|
process_level_9_position,
|
|
process_level_10_position,
|
|
process_level_11_position
|
|
}
|
|
|
|
local entity_functions = {
|
|
['turret'] = function (surface, entity)
|
|
surface.create_entity(entity)
|
|
end,
|
|
['simple-entity'] = function (surface, entity)
|
|
surface.create_entity(entity)
|
|
end,
|
|
['ammo-turret'] = function (surface, entity)
|
|
local e = surface.create_entity(entity)
|
|
e.insert({ name = 'uranium-rounds-magazine', count = math_random(16, 64) })
|
|
end,
|
|
['container'] = function (surface, entity)
|
|
Treasure(surface, entity.position, entity.name)
|
|
end
|
|
}
|
|
|
|
local function rock_chunk(surface, left_top)
|
|
local tiles = {}
|
|
local entities = {}
|
|
local markets = {}
|
|
local treasure = {}
|
|
local seed = surface.map_gen_settings.seed
|
|
|
|
local level_index = math_floor((math_abs(left_top.y / level_depth)) % 11) + 1
|
|
local process_level = levels[level_index]
|
|
|
|
for y = 0, 31, 1 do
|
|
for x = 0, 31, 1 do
|
|
local p = { x = left_top.x + x, y = left_top.y + y }
|
|
process_level(p, seed, tiles, entities, markets, treasure)
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
|
|
if #markets > 0 then
|
|
local position = markets[math_random(1, #markets)]
|
|
if surface.count_entities_filtered { area = { { position.x - 96, position.y - 96 }, { position.x + 96, position.y + 96 } }, name = 'market', limit = 1 } == 0 then
|
|
local market = Market.mountain_market(surface, position, math_abs(position.y) * 0.004)
|
|
market.destructible = false
|
|
end
|
|
end
|
|
|
|
for _, p in pairs(treasure) do
|
|
local name = 'wooden-chest'
|
|
if math_random(1, 6) == 1 then
|
|
name = 'iron-chest'
|
|
end
|
|
Treasure(surface, p, name)
|
|
end
|
|
|
|
for _, entity in pairs(entities) do
|
|
if entity_functions[prototypes.entity[entity.name].type] then
|
|
entity_functions[prototypes.entity[entity.name].type](surface, entity)
|
|
else
|
|
if surface.can_place_entity(entity) then
|
|
surface.create_entity(entity)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function border_chunk(surface, left_top)
|
|
local trees = { 'dead-grey-trunk', 'dead-grey-trunk', 'dry-tree' }
|
|
for x = 0, 31, 1 do
|
|
for y = 5, 31, 1 do
|
|
local pos = { x = left_top.x + x, y = left_top.y + y }
|
|
if math_random(1, math.ceil(pos.y + pos.y) + 64) == 1 then
|
|
surface.create_entity({ name = trees[math_random(1, #trees)], position = pos })
|
|
end
|
|
end
|
|
end
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local pos = { x = left_top.x + x, y = left_top.y + y }
|
|
if math_random(1, pos.y + 2) == 1 then
|
|
surface.create_decoratives {
|
|
check_collision = false,
|
|
decoratives = {
|
|
{ name = 'medium-rock', position = pos, amount = math_random(1, 1 + math.ceil(20 - y / 2)) }
|
|
}
|
|
}
|
|
end
|
|
if math_random(1, pos.y + 2) == 1 then
|
|
surface.create_decoratives {
|
|
check_collision = false,
|
|
decoratives = {
|
|
{ name = 'small-rock', position = pos, amount = math_random(1, 1 + math.ceil(20 - y / 2)) }
|
|
}
|
|
}
|
|
end
|
|
if math_random(1, pos.y + 2) == 1 then
|
|
surface.create_decoratives {
|
|
check_collision = false,
|
|
decoratives = {
|
|
{ name = 'tiny-rock', position = pos, amount = math_random(1, 1 + math.ceil(20 - y / 2)) }
|
|
}
|
|
}
|
|
end
|
|
if math_random(1, math.ceil(pos.y + pos.y) + 2) == 1 then
|
|
surface.create_entity({ name = rock_raffle[math_random(1, size_of_rock_raffle)], position = pos })
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, e in pairs(surface.find_entities_filtered({ area = { { left_top.x, left_top.y }, { left_top.x + 32, left_top.y + 32 } }, type = 'cliff' })) do
|
|
e.destroy()
|
|
end
|
|
end
|
|
|
|
local function biter_chunk(surface, left_top)
|
|
local tile_positions = {}
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local p = { x = left_top.x + x, y = left_top.y + y }
|
|
tile_positions[#tile_positions + 1] = p
|
|
end
|
|
end
|
|
|
|
for i = 1, 1, 1 do
|
|
local position = surface.find_non_colliding_position('biter-spawner', tile_positions[math_random(1, #tile_positions)], 16, 2)
|
|
if position then
|
|
local e = surface.create_entity({ name = spawner_raffle[math_random(1, #spawner_raffle)], position = position, force = 'enemy' })
|
|
e.destructible = false
|
|
e.active = false
|
|
end
|
|
end
|
|
|
|
for i = 1, 3, 1 do
|
|
local position = surface.find_non_colliding_position('big-worm-turret', tile_positions[math_random(1, #tile_positions)], 16, 2)
|
|
if position then
|
|
local e = surface.create_entity({ name = 'big-worm-turret', position = position, force = 'enemy' })
|
|
e.destructible = false
|
|
end
|
|
end
|
|
--for _, e in pairs(surface.find_entities_filtered({area = {{left_top.x, left_top.y},{left_top.x + 32, left_top.y + 32}}, type = "cliff"})) do e.destroy() end
|
|
end
|
|
|
|
local function replace_water(surface, left_top)
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local p = { x = left_top.x + x, y = left_top.y + y }
|
|
if surface.get_tile(p).collides_with('resource') then
|
|
surface.set_tiles({ { name = get_replacement_tile(surface, p), position = p } }, true)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function out_of_map(surface, left_top)
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
surface.set_tiles({ { name = 'out-of-map', position = { x = left_top.x + x, y = left_top.y + y } } })
|
|
end
|
|
end
|
|
end
|
|
|
|
local function wall(surface, left_top, seed)
|
|
local entities = {}
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local p = { x = left_top.x + x, y = left_top.y + y }
|
|
local small_caves = get_noise('small_caves', p, seed)
|
|
local cave_ponds = get_noise('cave_rivers', p, seed + 100000)
|
|
if y > 9 + cave_ponds * 6 and y < 23 + small_caves * 6 then
|
|
if small_caves > 0.15 or cave_ponds > 0.15 then
|
|
--surface.set_tiles({{name = "water-shallow", position = p}})
|
|
surface.set_tiles({ { name = 'deepwater', position = p } })
|
|
if math_random(1, 48) == 1 then
|
|
surface.create_entity({ name = 'fish', position = p })
|
|
end
|
|
else
|
|
surface.set_tiles({ { name = 'dirt-7', position = p } })
|
|
if math_random(1, 2) == 1 then
|
|
surface.create_entity({ name = rock_raffle[math_random(1, size_of_rock_raffle)], position = p })
|
|
end
|
|
end
|
|
else
|
|
surface.set_tiles({ { name = 'dirt-7', position = p } })
|
|
|
|
if surface.can_place_entity({ name = 'stone-wall', position = p, force = 'enemy' }) then
|
|
if math_random(1, 512) == 1 and y > 3 and y < 28 then
|
|
if math_random(1, 2) == 1 then
|
|
Treasure(surface, p, 'wooden-chest')
|
|
else
|
|
Treasure(surface, p, 'iron-chest')
|
|
end
|
|
else
|
|
if y < 5 or y > 26 then
|
|
if y <= 15 then
|
|
if math_random(1, y + 1) == 1 then
|
|
local e = surface.create_entity({ name = 'stone-wall', position = p, force = 'player' })
|
|
e.minable = false
|
|
end
|
|
else
|
|
if math_random(1, 32 - y) == 1 then
|
|
local e = surface.create_entity({ name = 'stone-wall', position = p, force = 'player' })
|
|
e.minable = false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if math_random(1, 16) == 1 then
|
|
if surface.can_place_entity({ name = 'small-worm-turret', position = p, force = 'enemy' }) then
|
|
Biters.wave_defense_set_worm_raffle(math_abs(p.y) * worm_level_modifier)
|
|
surface.create_entity({ name = Biters.wave_defense_roll_worm_name(), position = p, force = 'enemy' })
|
|
end
|
|
end
|
|
|
|
if math_random(1, 32) == 1 then
|
|
if surface.can_place_entity({ name = 'gun-turret', position = p, force = 'enemy' }) then
|
|
local e = surface.create_entity({ name = 'gun-turret', position = p, force = 'enemy' })
|
|
if math_abs(p.y) < level_depth * 2.5 then
|
|
e.insert({ name = 'firearm-magazine', count = math_random(64, 128) })
|
|
elseif math_abs(p.y) < level_depth * 4.5 then
|
|
e.insert({ name = 'piercing-rounds-magazine', count = math_random(64, 128) })
|
|
else
|
|
e.insert({ name = 'uranium-rounds-magazine', count = math_random(64, 128) })
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function process_chunk(surface, left_top)
|
|
if not surface then
|
|
return
|
|
end
|
|
if not surface.valid then
|
|
return
|
|
end
|
|
if left_top.x >= level_depth * 0.5 then
|
|
return
|
|
end
|
|
if left_top.x < level_depth * -0.5 then
|
|
return
|
|
end
|
|
|
|
if left_top.y % level_depth == 0 and left_top.y < 0 then
|
|
wall(surface, left_top, surface.map_gen_settings.seed)
|
|
return
|
|
end
|
|
|
|
if left_top.y >= 0 then
|
|
replace_water(surface, left_top)
|
|
end
|
|
if left_top.y > 32 then
|
|
game.forces.player.chart(surface, { { left_top.x, left_top.y }, { left_top.x + 31, left_top.y + 31 } })
|
|
end
|
|
if left_top.y == -128 and left_top.x == -128 then
|
|
local p = storage.locomotive.position
|
|
for _, entity in pairs(surface.find_entities_filtered({ area = { { p.x - 3, p.y - 4 }, { p.x + 3, p.y + 10 } }, type = 'simple-entity' })) do
|
|
entity.destroy()
|
|
end
|
|
end
|
|
if left_top.y < 0 then
|
|
rock_chunk(surface, left_top)
|
|
if math_random(1, chance_for_wagon_spawn) == 1 then
|
|
place_wagon(surface, left_top)
|
|
end
|
|
return
|
|
end
|
|
if left_top.y > 96 then
|
|
out_of_map(surface, left_top)
|
|
return
|
|
end
|
|
if left_top.y > 64 then
|
|
biter_chunk(surface, left_top)
|
|
return
|
|
end
|
|
if left_top.y >= 0 then
|
|
border_chunk(surface, left_top)
|
|
return
|
|
end
|
|
end
|
|
|
|
local function on_chunk_generated(event)
|
|
if string.sub(event.surface.name, 0, 8) ~= 'mountain' then
|
|
return
|
|
end
|
|
process_chunk(event.surface, event.area.left_top)
|
|
end
|
|
|
|
local event = require 'utils.event'
|
|
event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
|
|
|
return level_depth
|