mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
eddab8b0b0
Remove logging
54 lines
1.5 KiB
Lua
54 lines
1.5 KiB
Lua
local Public = require 'modules.rpg.table'
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local Event = require 'utils.event'
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local function on_entity_damaged(event)
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local enable_range_buffs = Public.get_range_buffs()
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if not enable_range_buffs then
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return
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end
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local cause = event.cause
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if not cause then
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return
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end
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if not cause.valid then
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return
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end
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if cause.name ~= 'character' then
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return
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end
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local damage_type = event.damage_type
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if damage_type.name ~= 'physical' then
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return
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end
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local player = cause
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if player.shooting_state.state == defines.shooting.not_shooting then
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return
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end
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local weapon = player.get_inventory(defines.inventory.character_guns)[player.selected_gun_index]
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local ammo = player.get_inventory(defines.inventory.character_ammo)[player.selected_gun_index]
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if not weapon.valid_for_read or not ammo.valid_for_read then
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return
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end
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local p = cause.player
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if not (p and p.valid) then
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return
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end
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local modifier = Public.get_range_modifier(p)
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if ammo.name ~= 'firearm-magazine' and ammo.name ~= 'piercing-rounds-magazine' and ammo.name ~= 'uranium-rounds-magazine' then
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return
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end
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local entity = event.entity
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if not entity.valid then
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return
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end
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local final_damage_amount = event.final_damage_amount
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entity.damage(final_damage_amount * modifier, player.force, 'impact', player)
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end
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Event.add(defines.events.on_entity_damaged, on_entity_damaged)
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return Public
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