mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
258 lines
9.5 KiB
Lua
258 lines
9.5 KiB
Lua
require 'modules.custom_death_messages'
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require 'modules.flashlight_toggle_button'
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require 'modules.global_chat_toggle'
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require 'modules.biters_yield_coins'
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require 'maps.scrap_towny_ffa.reset'
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require 'maps.scrap_towny_ffa.mining'
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require 'maps.scrap_towny_ffa.building'
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require 'maps.scrap_towny_ffa.spaceship'
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require 'maps.scrap_towny_ffa.town_center'
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require 'maps.scrap_towny_ffa.market'
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require 'maps.scrap_towny_ffa.slots'
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require 'maps.scrap_towny_ffa.wreckage_yields_scrap'
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require 'maps.scrap_towny_ffa.rocks_yield_ore_veins'
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require 'maps.scrap_towny_ffa.worms_create_oil_patches'
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require 'maps.scrap_towny_ffa.spawners_contain_biters'
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require 'maps.scrap_towny_ffa.explosives_are_explosive'
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require 'maps.scrap_towny_ffa.fluids_are_explosive'
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require 'maps.scrap_towny_ffa.trap'
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require 'maps.scrap_towny_ffa.turrets_drop_ammo'
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require 'maps.scrap_towny_ffa.combat_balance'
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require 'maps.scrap_towny_ffa.vehicles'
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local Event = require 'utils.event'
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local Autostash = require 'modules.autostash'
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local MapDefaults = require 'maps.scrap_towny_ffa.map_defaults'
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local BottomFrame = require 'utils.gui.bottom_frame'
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local ScenarioTable = require 'maps.scrap_towny_ffa.table'
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local Nauvis = require 'maps.scrap_towny_ffa.nauvis'
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local Biters = require 'maps.scrap_towny_ffa.biters'
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local Pollution = require 'maps.scrap_towny_ffa.pollution'
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local Fish = require 'maps.scrap_towny_ffa.fish_reproduction'
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local Team = require 'maps.scrap_towny_ffa.team'
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local Radar = require 'maps.scrap_towny_ffa.limited_radar'
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local Limbo = require 'maps.scrap_towny_ffa.limbo'
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local Evolution = require 'maps.scrap_towny_ffa.evolution'
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local mod_gui = require('mod-gui')
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local Gui = require 'utils.gui'
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local Color = require 'utils.color_presets'
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local Where = require 'utils.commands.where'
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local Inventory = require 'modules.show_inventory'
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local function spairs(t, order)
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local keys = {}
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for k in pairs(t) do
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keys[#keys + 1] = k
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end
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if order then
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table.sort(
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keys,
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function(a, b)
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return order(t, a, b)
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end
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)
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else
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table.sort(keys)
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end
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local i = 0
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return function()
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i = i + 1
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if keys[i] then
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return keys[i], t[keys[i]]
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end
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end
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end
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local function init_score_board(player)
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local this = ScenarioTable.get_table()
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local saved_frame = this.score_gui_frame[player.index]
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if saved_frame and saved_frame.valid then
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return
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end
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local flow = mod_gui.get_frame_flow(player)
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local frame = flow.add {type = 'frame', style = mod_gui.frame_style, caption = 'Town survival', direction = 'vertical'}
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frame.style.vertically_stretchable = false
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this.score_gui_frame[player.index] = frame
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end
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local function update_score()
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local this = ScenarioTable.get_table()
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for _, player in pairs(game.connected_players) do
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local frame = this.score_gui_frame[player.index]
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if not (frame and frame.valid) then
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init_score_board(player)
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end
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if frame and frame.valid then
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frame.clear()
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local inner_frame = frame.add {type = 'frame', style = 'inside_shallow_frame', direction = 'vertical'}
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local subheader = inner_frame.add {type = 'frame', style = 'subheader_frame'}
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subheader.style.horizontally_stretchable = true
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subheader.style.vertical_align = 'center'
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subheader.add {type = 'label', style = 'subheader_label', caption = {'', 'Survive 2 days (48h) to win!'}}
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if not next(subheader.children) then
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subheader.destroy()
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end
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local information_table = inner_frame.add {type = 'table', column_count = 3, style = 'bordered_table'}
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information_table.style.margin = 4
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information_table.style.column_alignments[3] = 'right'
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for _, caption in pairs({'Rank', 'Town (players online/total)', 'Survival time'}) do
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local label = information_table.add {type = 'label', caption = caption}
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label.style.font = 'default-bold'
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end
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local town_ages = {}
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for _, town_center in pairs(this.town_centers) do
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if town_center ~= nil then
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local age = game.tick - town_center.creation_tick
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town_ages[town_center] = age
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end
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end
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local rank = 1
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for town_center, age in spairs(
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town_ages,
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function(t, a, b)
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return t[b] < t[a]
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end
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) do
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local position = information_table.add {type = 'label', caption = '#' .. rank}
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if town_center == this.town_centers[player.force.name] then
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position.style.font = 'default-semibold'
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position.style.font_color = {r = 1, g = 1}
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end
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local label =
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information_table.add {
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type = 'label',
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caption = town_center.town_name .. ' (' .. #town_center.market.force.connected_players .. '/' .. #town_center.market.force.players .. ')'
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}
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label.style.font = 'default-semibold'
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label.style.font_color = town_center.color
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local age_hours = age / 60 / 3600
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information_table.add {type = 'label', caption = string.format('%.1f', age_hours) .. 'h'}
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rank = rank + 1
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end
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-- Outlander section
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information_table.add {type = 'label', caption = '-'}
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local outlander_on = #game.forces['player'].connected_players + #game.forces['rogue'].connected_players
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local outlander_total = #game.forces['player'].players + #game.forces['rogue'].players
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local label =
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information_table.add {
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type = 'label',
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caption = 'Outlanders' .. ' (' .. outlander_on .. '/' .. outlander_total .. ')'
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}
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label.style.font_color = {170, 170, 170}
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information_table.add {type = 'label', caption = '-'}
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end
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end
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end
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local function on_init()
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Autostash.insert_into_furnace(true)
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Autostash.insert_into_wagon(true)
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Autostash.bottom_button(true)
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BottomFrame.reset()
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BottomFrame.activate_custom_buttons(true)
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Where.module_disabled(true)
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Inventory.module_disabled(true)
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--log("on_init")
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game.enemy_has_vision_on_land_mines = false
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game.draw_resource_selection = true
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game.disable_tutorial_triggers()
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MapDefaults.initialize()
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Limbo.initialize()
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Nauvis.initialize()
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Team.initialize()
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end
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local tick_actions = {
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[60 * 0] = Radar.reset, -- each minute, at 00 seconds
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[60 * 5] = Team.update_town_chart_tags, -- each minute, at 05 seconds
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[60 * 10] = Team.set_all_player_colors, -- each minute, at 10 seconds
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[60 * 15] = Fish.reproduce, -- each minute, at 15 seconds
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[60 * 25] = Biters.unit_groups_start_moving, -- each minute, at 25 seconds
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[60 * 30] = Radar.reset, -- each minute, at 30 seconds
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[60 * 45] = Biters.validate_swarms, -- each minute, at 45 seconds
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[60 * 50] = Biters.swarm, -- each minute, at 50 seconds
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[60 * 55] = Pollution.market_scent -- each minute, at 55 seconds
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}
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local function on_nth_tick(event)
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-- run each second
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local tick = event.tick
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local seconds = tick % 3600 -- tick will recycle minute
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if not tick_actions[seconds] then
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return
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end
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--game.surfaces['nauvis'].play_sound({path = 'utility/alert_destroyed', volume_modifier = 1})
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--log('seconds = ' .. seconds)
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tick_actions[seconds]()
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end
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local function ui_smell_evolution()
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for _, player in pairs(game.connected_players) do
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-- Only for non-townies
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if player.force.index == game.forces.player.index or player.force.index == game.forces['rogue'].index then
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local e = Evolution.get_evolution(player.position)
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local extra
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if e < 0.1 then
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extra = 'A good place to found a town. Build a furnace to get started.'
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else
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extra = 'Not good to start a new town. Maybe somewhere else?'
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end
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player.create_local_flying_text(
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{
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position = {x = player.position.x, y = player.position.y},
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text = 'You smell the evolution around here: ' .. string.format('%.0f', e * 100) .. '%. ' .. extra,
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color = {r = 1, g = 1, b = 1}
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}
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)
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end
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end
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end
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Event.on_init(on_init)
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Event.on_nth_tick(60, on_nth_tick) -- once every second
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Event.on_nth_tick(60 * 30, ui_smell_evolution)
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Event.on_nth_tick(60, update_score)
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--Disable the comfy main gui since we good too many goodies there.
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Event.add(
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defines.events.on_gui_click,
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function(event)
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local element = event.element
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if not element or not element.valid then
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return
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end
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local fish_button = Gui.top_main_gui_button
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local main_frame_name = Gui.main_frame_name
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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if element.name == fish_button then
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if not player.admin then
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if player.gui.left[main_frame_name] and player.gui.left[main_frame_name].valid then
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player.gui.left[main_frame_name].destroy()
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end
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return player.print('Comfy panel is disabled in this scenario.', Color.fail)
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end
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end
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end
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)
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require 'maps.scrap_towny_ffa.scrap_towny_ffa_layout'
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