1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
ComfyFactorio/modules/rpg/table.lua
2020-07-27 11:07:32 +02:00

317 lines
7.9 KiB
Lua

-- one table to rule them all!
local Global = require 'utils.global'
local Spells = require 'modules.rpg.spells'
local Event = require 'utils.event'
local Gui = require 'utils.gui'
local this = {
rpg_extra = {},
rpg_t = {},
rpg_spells = {}
}
--! Gui Frames
local settings_frame_name = Gui.uid_name()
local save_button_name = Gui.uid_name()
local discard_button_name = Gui.uid_name()
local draw_main_frame_name = Gui.uid_name()
local main_frame_name = Gui.uid_name()
local settings_button_name = Gui.uid_name()
Global.register(
this,
function(tbl)
this = tbl
end
)
local Public = {}
Public.rpg_frame_icons = {
'entity/small-worm-turret',
'entity/medium-worm-turret',
'entity/big-worm-turret',
'entity/behemoth-worm-turret',
'entity/small-biter',
'entity/small-biter',
'entity/small-spitter',
'entity/medium-biter',
'entity/medium-biter',
'entity/medium-spitter',
'entity/big-biter',
'entity/big-biter',
'entity/big-spitter',
'entity/behemoth-biter',
'entity/behemoth-biter',
'entity/behemoth-spitter'
}
Public.points_per_level = 5
Public.experience_levels = {0}
for a = 1, 9999, 1 do
Public.experience_levels[#Public.experience_levels + 1] =
Public.experience_levels[#Public.experience_levels] + a * 8
end
Public.die_cause = {
['ammo-turret'] = true,
['electric-turret'] = true,
['fluid-turret'] = true
}
Public.nth_tick = 18001
Public.visuals_delay = 1800
Public.xp_floating_text_color = {157, 157, 157}
Public.teller_global_pool = '[color=blue]Global Pool Reward:[/color] \n'
Public.teller_level_limit = '[color=blue]Level Limit:[/color] \n'
Public.enemy_types = {
['unit'] = true,
['unit-spawner'] = true,
['turret'] = true
}
Public.classes = {
['engineer'] = 'ENGINEER',
['strength'] = 'MINER',
['magicka'] = 'SCIENTIST',
['dexterity'] = 'BEASTMASTER',
['vitality'] = 'SOLDIER'
}
function Public.reset_table()
this.rpg_extra.debug = false
this.rpg_extra.breached_walls = 1
this.rpg_extra.reward_new_players = 0
this.rpg_extra.level_limit_enabled = false
this.rpg_extra.global_pool = 0
this.rpg_extra.personal_tax_rate = 0.3
this.rpg_extra.leftover_pool = 0
this.rpg_extra.turret_kills_to_global_pool = true
this.rpg_extra.difficulty = false
this.rpg_extra.surface_name = 'nauvis'
this.rpg_extra.enable_health_and_mana_bars = false
this.rpg_extra.enable_mana = false
this.rpg_extra.mana_limit = 1500
this.rpg_extra.enable_wave_defense = false
this.rpg_extra.enable_flame_boots = false
this.rpg_extra.mana_per_tick = 0.1
this.rpg_extra.force_mana_per_tick = false
this.rpg_extra.enable_stone_path = false
this.rpg_extra.enable_one_punch = true
this.rpg_extra.enable_one_punch_globally = false
this.rpg_t = {}
this.rpg_extra.rpg_xp_yield = {
['behemoth-biter'] = 16,
['behemoth-spitter'] = 16,
['behemoth-worm-turret'] = 64,
['big-biter'] = 8,
['big-spitter'] = 8,
['big-worm-turret'] = 48,
['biter-spawner'] = 64,
['character'] = 16,
['gun-turret'] = 8,
['laser-turret'] = 16,
['medium-biter'] = 4,
['medium-spitter'] = 4,
['medium-worm-turret'] = 32,
['small-biter'] = 1,
['small-spitter'] = 1,
['small-worm-turret'] = 16,
['spitter-spawner'] = 64
}
this.rpg_spells = Spells.conjure_items
end
--- Gets value from table
---@param key <string>
function Public.get(key)
if key then
return this[key]
else
return this
end
end
--- Sets value to table
---@param key <string>
function Public.set(key)
if key then
return this[key]
else
return this
end
end
--- Toggle debug - when you need to troubleshoot.
function Public.toggle_debug()
if this.rpg_extra.debug then
this.rpg_extra.debug = false
else
this.rpg_extra.debug = true
end
return this.rpg_extra.debug
end
--- Debug only - when you need to troubleshoot.
---@param str <string>
function Public.debug_log(str)
if not this.rpg_extra.debug then
return
end
print(str)
end
--- Sets surface name for rpg_v2 to use
---@param name <string>
function Public.set_surface_name(name)
if name then
this.rpg_extra.surface_name = name
else
return error('No surface name given.', 2)
end
return this.rpg_extra.surface_name
end
--- Enables the bars that shows above the player character.
--- If you disable mana but enable <enable_health_and_mana_bars> then only health will be shown
---@param value <boolean>
function Public.enable_health_and_mana_bars(value)
if value then
this.rpg_extra.enable_health_and_mana_bars = value
else
this.rpg_extra.enable_health_and_mana_bars = false
end
return this.rpg_extra.enable_health_and_mana_bars
end
--- Enables the mana feature that allows players to spawn entities.
---@param value <boolean>
function Public.enable_mana(value)
if value then
this.rpg_extra.enable_mana = value
else
this.rpg_extra.enable_mana = false
end
return this.rpg_extra.enable_mana
end
--- This should only be enabled if wave_defense is enabled.
--- It boosts the amount of xp the players get after x amount of waves.
---@param value <boolean>
function Public.enable_wave_defense(value)
if value then
this.rpg_extra.enable_wave_defense = value
else
this.rpg_extra.enable_wave_defense = false
end
return this.rpg_extra.enable_wave_defense
end
--- Enables/disabled flame boots.
---@param value <boolean>
function Public.enable_flame_boots(value)
if value then
this.rpg_extra.enable_flame_boots = value
else
this.rpg_extra.enable_flame_boots = false
end
return this.rpg_extra.enable_flame_boots
end
--- Enables/disabled personal tax.
---@param value <boolean>
function Public.personal_tax_rate(value)
if value then
this.rpg_extra.personal_tax_rate = value
else
this.rpg_extra.personal_tax_rate = false
end
return this.rpg_extra.personal_tax_rate
end
--- Enables/disabled stone-path-tile creation on mined.
---@param value <boolean>
function Public.enable_stone_path(value)
if value then
this.rpg_extra.enable_stone_path = value
else
this.rpg_extra.enable_stone_path = false
end
return this.rpg_extra.enable_stone_path
end
--- Enables/disabled stone-path-tile creation on mined.
---@param value <boolean>
function Public.enable_one_punch(value)
if value then
this.rpg_extra.enable_one_punch = value
else
this.rpg_extra.enable_one_punch = false
end
return this.rpg_extra.enable_one_punch
end
--- Enables/disabled stone-path-tile creation on mined.
---@param value <boolean>
function Public.enable_one_punch_globally(value)
if value then
this.rpg_extra.enable_one_punch_globally = value
else
this.rpg_extra.enable_one_punch_globally = false
end
return this.rpg_extra.enable_one_punch_globally
end
--- Retrieves the spell table.
---@param key <string>
function Public.get_spells(key)
if key then
return this.rpg_spells[key]
else
return this.rpg_spells
end
end
--- Adds a spell to the rpg_spells
---@param key <string>
---@param value <string>
function Public.set_spells(key, value)
if key and value then
this.rpg_spells[key] = value
return this.rpg_spells[key]
elseif key then
return this.rpg_spells[key]
else
return this.rpg_spells
end
end
Public.get_projectiles = Spells.projectile_types
Public.settings_frame_name = settings_frame_name
Public.save_button_name = save_button_name
Public.discard_button_name = discard_button_name
Public.draw_main_frame_name = draw_main_frame_name
Public.main_frame_name = main_frame_name
Public.settings_button_name = settings_button_name
local on_init = function()
Public.reset_table()
end
Event.on_init(on_init)
return Public