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ComfyFactorio/maps/mountain_fortress_v3/biter_pets.lua
2020-05-20 09:13:37 +02:00

202 lines
5.7 KiB
Lua

local WPT = require 'maps.mountain_fortress_v3.table'
local math_random = math.random
local nom_msg = {'munch', 'munch', 'yum'}
local Public = {}
local function feed_floaty_text(unit)
unit.surface.create_entity(
{
name = 'flying-text',
position = unit.position,
text = nom_msg[math_random(1, #nom_msg)],
color = {math_random(50, 100), 0, 255}
}
)
end
local function floaty_hearts(entity, c)
local position = {x = entity.position.x - 0.75, y = entity.position.y - 1}
local b = 1.35
for a = 1, c, 1 do
local p = {
(position.x + 0.4) + (b * -1 + math_random(0, b * 20) * 0.1),
position.y + (b * -1 + math_random(0, b * 20) * 0.1)
}
entity.surface.create_entity(
{name = 'flying-text', position = p, text = '', color = {math_random(150, 255), 0, 255}}
)
end
end
local function tame_unit_effects(player, entity)
floaty_hearts(entity, 7)
rendering.draw_text {
text = '~' .. player.name .. "'s pet~",
surface = player.surface,
target = entity,
target_offset = {0, -2.6},
color = {
r = player.color.r * 0.6 + 0.25,
g = player.color.g * 0.6 + 0.25,
b = player.color.b * 0.6 + 0.25,
a = 1
},
scale = 1.05,
font = 'default-large-semibold',
alignment = 'center',
scale_with_zoom = false
}
end
local function find_unit(player, entity)
local units =
player.surface.find_entities_filtered(
{
type = 'unit',
area = {{entity.position.x - 1, entity.position.y - 1}, {entity.position.x + 1, entity.position.y + 1}},
limit = 1
}
)
return units[1]
end
local function feed_pet(unit)
if unit.prototype.max_health == unit.health then
return
end
unit.health = unit.health + 8 + math.floor(unit.prototype.max_health * 0.05)
feed_floaty_text(unit)
floaty_hearts(unit, math_random(1, 2))
return true
end
local function is_valid_player(player, unit)
if not player.character then
return
end
if not player.character.valid then
return
end
if player.surface.index ~= unit.surface.index then
return
end
return true
end
function Public.biter_pets_tame_unit(player, unit, forced)
local this = WPT.get()
if this.biter_pets[player.index] then
return false
end
if not forced then
if math_random(1, math.floor(unit.prototype.max_health * 0.01) + 1) ~= 1 then
feed_floaty_text(unit)
return true
end
end
if unit.force.index == player.force.index then
return false
end
unit.ai_settings.allow_destroy_when_commands_fail = false
unit.ai_settings.allow_try_return_to_spawner = false
unit.force = player.force
unit.set_command({type = defines.command.wander, distraction = defines.distraction.by_enemy})
this.biter_pets[player.index] = {last_command = 0, entity = unit}
tame_unit_effects(player, unit)
return true
end
function Public.tame_unit_for_closest_player(unit)
local valid_players = {}
for _, player in pairs(game.connected_players) do
if is_valid_player(player, unit) then
table.insert(valid_players, player)
end
end
local nearest_player = valid_players[1]
if not nearest_player then
return
end
Public.biter_pets_tame_unit(nearest_player, unit, true)
end
local function command_unit(entity, player)
if entity.surface ~= player.surface then
return
end
local square_distance = (player.position.x - entity.position.x) ^ 2 + (player.position.y - entity.position.y) ^ 2
--Pet will follow, if the player is between a distance of 8 to 160 tiles away from it.
if square_distance < 64 or square_distance > 25600 then
entity.set_command({type = defines.command.wander, distraction = defines.distraction.by_enemy})
else
entity.set_command(
{
type = defines.command.go_to_location,
destination_entity = player.character,
radius = 4,
distraction = defines.distraction.by_damage
}
)
end
end
local function on_player_changed_position(event)
local this = WPT.get()
if math_random(1, 100) ~= 1 then
return
end
local player = game.players[event.player_index]
if not this.biter_pets[player.index] then
return
end
if not this.biter_pets[player.index].entity then
this.biter_pets[player.index] = nil
return
end
if not this.biter_pets[player.index].entity.valid then
this.biter_pets[player.index] = nil
return
end
if not player.character then
return
end
if this.biter_pets[player.index].last_command + 600 > game.tick then
return
end
this.biter_pets[player.index].last_command = game.tick
command_unit(this.biter_pets[player.index].entity, player)
end
local function on_player_dropped_item(event)
local player = game.players[event.player_index]
if event.entity.stack.name ~= 'raw-fish' then
return
end
local unit = find_unit(player, event.entity)
if not unit then
return
end
if Public.biter_pets_tame_unit(player, unit, false) then
event.entity.destroy()
return
end
if unit.force.index == player.force.index then
feed_pet(unit)
end
end
local event = require 'utils.event'
event.add(defines.events.on_player_dropped_item, on_player_dropped_item)
event.add(defines.events.on_player_changed_position, on_player_changed_position)
return Public