mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-04 00:15:45 +02:00
262 lines
8.7 KiB
Lua
262 lines
8.7 KiB
Lua
local Event = require 'utils.event'
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local RPG = require 'maps.mountain_fortress_v3.rpg'
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local WPT = require 'maps.mountain_fortress_v3.table'
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local Gui = require 'utils.gui'
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local floor = math.floor
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local format_number = require 'util'.format_number
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local Public = {}
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local main_button_name = Gui.uid_name()
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local main_frame_name = Gui.uid_name()
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local function validate_player(player)
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if not player then
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return false
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end
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if not player.valid then
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return false
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end
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if not player.character then
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return false
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end
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if not player.connected then
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return false
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end
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if not game.players[player.name] then
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return false
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end
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return true
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end
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local function create_button(player)
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player.gui.top.add(
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{
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type = 'sprite-button',
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name = main_button_name,
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sprite = 'item/dummy-steel-axe',
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tooltip = 'Shows statistics!'
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}
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)
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end
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local function create_main_frame(player)
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local label
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local line
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if player.gui.top['wave_defense'] then
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player.gui.top['wave_defense'].visible = true
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end
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local frame = player.gui.top.add({type = 'frame', name = main_frame_name})
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frame.location = {x = 1, y = 40}
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frame.style.minimal_height = 38
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frame.style.maximal_height = 38
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label = frame.add({type = 'label', caption = ' ', name = 'label'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label = frame.add({type = 'label', caption = ' ', name = 'global_pool'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'scrap_mined'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'biters_killed'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'landmine'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'flame_turret'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'train_upgrades'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if not player then
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return
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end
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if not player.gui.top[main_button_name] then
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create_button(player)
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end
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end
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local function on_gui_click(event)
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local element = event.element
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local player = game.players[event.player_index]
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if not validate_player(player) then
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return
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end
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if not element.valid then
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return
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end
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local locomotive = WPT.get('locomotive')
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local name = element.name
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if name == main_button_name then
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if player.surface ~= locomotive.surface then
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local s = player.gui.left.icw_map
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if s and s.visible then
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player.gui.left.icw_map.visible = false
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return
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elseif s and not s.visible then
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player.gui.left.icw_map.visible = true
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return
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end
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return
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end
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if player.gui.top[main_frame_name] then
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local s = player.gui.top[main_frame_name]
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if s and s.visible then
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if player.gui.top['wave_defense'] then
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player.gui.top['wave_defense'].visible = false
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end
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if player.gui.top['difficulty_gui'] then
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player.gui.top['difficulty_gui'].visible = false
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end
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player.gui.top[main_frame_name].visible = false
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return
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elseif s and not s.visible then
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for _, child in pairs(player.gui.left.children) do
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child.destroy()
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end
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if player.gui.top['wave_defense'] then
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player.gui.top['wave_defense'].visible = true
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end
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if player.gui.top['difficulty_gui'] then
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player.gui.top['difficulty_gui'].visible = true
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end
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player.gui.top[main_frame_name].visible = true
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return
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end
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else
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for _, child in pairs(player.gui.left.children) do
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child.destroy()
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end
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create_main_frame(player)
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end
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elseif name ~= main_button_name then
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if player.gui.top[main_frame_name] then
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local s = player.gui.top[main_frame_name]
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if s and s.visible then
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player.gui.top[main_frame_name].visible = false
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return
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end
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end
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end
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end
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local function on_player_changed_surface(event)
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local player = game.players[event.player_index]
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if not validate_player(player) then
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return
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end
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local locomotive = WPT.get('locomotive')
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local loco_surface = WPT.get('loco_surface')
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if player.surface == locomotive.surface then
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player.gui.top[main_button_name].tooltip = 'Shows statistics!'
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player.gui.top[main_button_name].sprite = 'item/dummy-steel-axe'
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elseif player.surface == loco_surface then
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if player.gui.top['wave_defense'] then
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player.gui.top['wave_defense'].visible = false
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end
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if player.gui.top['difficulty_gui'] then
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player.gui.top['difficulty_gui'].visible = false
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end
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if player.gui.top[main_button_name] then
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player.gui.top[main_button_name].tooltip = 'Hide locomotive minimap!'
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player.gui.top[main_button_name].sprite = 'utility/map'
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end
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if player.gui.top[main_frame_name] then
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local vis = player.gui.top[main_frame_name].visible
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if vis then
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player.gui.top[main_frame_name].visible = false
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return
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end
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end
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end
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end
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function Public.update_gui(player)
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local rpg = RPG.get_table()
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local this = WPT.get()
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if not player.gui.top[main_frame_name] then
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return
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end
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if not player.gui.top[main_frame_name].visible then
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return
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end
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local gui = player.gui.top[main_frame_name]
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if rpg.global_pool == 0 then
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gui.global_pool.caption = 'XP: 0'
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gui.global_pool.tooltip = 'Dig, handcraft or run to increase the pool!'
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elseif rpg.global_pool > 0 then
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gui.global_pool.caption = 'XP: ' .. format_number(floor(rpg.global_pool), true)
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gui.global_pool.tooltip = 'Amount of XP that is stored inside the global xp pool.'
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end
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gui.scrap_mined.caption = ' [img=entity.tree-01][img=entity.rock-huge]: ' .. format_number(this.mined_scrap, true)
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gui.scrap_mined.tooltip = 'Amount of trees/rocks harvested.'
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gui.biters_killed.caption = ' [img=entity.small-biter]: ' .. format_number(this.biters_killed, true)
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gui.biters_killed.tooltip = 'Amount of biters killed.'
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gui.landmine.caption = ' [img=entity.land-mine]: ' .. format_number(this.upgrades.landmine.limit, true)
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gui.landmine.tooltip = 'Amount of land-mines that can be built.'
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gui.flame_turret.caption =
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' [img=entity.flamethrower-turret]: ' .. format_number(this.upgrades.flame_turret.limit, true)
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gui.flame_turret.tooltip = 'Amount of flamethrower-turrets that can be built.'
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gui.train_upgrades.caption = ' [img=entity.locomotive]: ' .. format_number(this.train_upgrades, true)
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gui.train_upgrades.tooltip = 'Amount of train upgrades.'
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end
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_changed_surface, on_player_changed_surface)
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Event.add(defines.events.on_gui_click, on_gui_click)
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return Public
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