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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00
ComfyFactorio/maps/biter_battles_v2/team_manager.lua
2021-03-24 18:22:45 +01:00

467 lines
15 KiB
Lua

--luacheck:ignore
local Public = {}
local Server = require 'utils.server'
local forces = {
{name = 'north', color = {r = 0, g = 0, b = 200}},
{name = 'spectator', color = {r = 111, g = 111, b = 111}},
{name = 'south', color = {r = 200, g = 0, b = 0}}
}
local function get_player_array(force_name)
local a = {}
for _, p in pairs(game.forces[force_name].connected_players) do
a[#a + 1] = p.name
end
return a
end
local function freeze_players()
if not global.freeze_players then
return
end
global.team_manager_default_permissions = {}
local p = game.permissions.get_group('Default')
for action_name, _ in pairs(defines.input_action) do
global.team_manager_default_permissions[action_name] = p.allows_action(defines.input_action[action_name])
p.set_allows_action(defines.input_action[action_name], false)
end
local defs = {
defines.input_action.write_to_console,
defines.input_action.gui_click,
defines.input_action.gui_selection_state_changed,
defines.input_action.gui_checked_state_changed,
defines.input_action.gui_elem_changed,
defines.input_action.gui_text_changed,
defines.input_action.gui_value_changed,
defines.input_action.edit_permission_group
}
for _, d in pairs(defs) do
p.set_allows_action(d, true)
end
end
local function unfreeze_players()
local p = game.permissions.get_group('Default')
for action_name, _ in pairs(defines.input_action) do
if global.team_manager_default_permissions[action_name] then
p.set_allows_action(defines.input_action[action_name], true)
end
end
end
local function leave_corpse(player)
if not player.character then
return
end
local inventories = {
player.get_inventory(defines.inventory.character_main),
player.get_inventory(defines.inventory.character_guns),
player.get_inventory(defines.inventory.character_ammo),
player.get_inventory(defines.inventory.character_armor),
player.get_inventory(defines.inventory.character_vehicle),
player.get_inventory(defines.inventory.character_trash)
}
local corpse = false
for _, i in pairs(inventories) do
for index = 1, #i, 1 do
if not i[index].valid then
break
end
corpse = true
break
end
if corpse then
player.character.die()
break
end
end
if player.character then
player.character.destroy()
end
player.character = nil
player.set_controller({type = defines.controllers.god})
player.create_character()
end
local function switch_force(player_name, force_name)
if not game.players[player_name] then
game.print('Team Manager >> Player ' .. player_name .. ' does not exist.', {r = 0.98, g = 0.66, b = 0.22})
return
end
if not game.forces[force_name] then
game.print('Team Manager >> Force ' .. force_name .. ' does not exist.', {r = 0.98, g = 0.66, b = 0.22})
return
end
local player = game.players[player_name]
player.force = game.forces[force_name]
game.print(player_name .. ' has been switched into team ' .. force_name .. '.', {r = 0.98, g = 0.66, b = 0.22})
Server.to_discord_bold(player_name .. ' has joined team ' .. force_name .. '!')
leave_corpse(player)
global.chosen_team[player_name] = nil
if force_name == 'spectator' then
spectate(player, true)
else
join_team(player, force_name, true)
end
end
function Public.draw_top_toggle_button(player)
if player.gui.top['team_manager_toggle_button'] then
player.gui.top['team_manager_toggle_button'].destroy()
end
local button = player.gui.top.add({type = 'sprite-button', name = 'team_manager_toggle_button', caption = 'Team Manager', tooltip = tooltip})
button.style.font = 'heading-2'
button.style.font_color = {r = 0.88, g = 0.55, b = 0.11}
button.style.minimal_height = 38
button.style.minimal_width = 120
button.style.top_padding = 2
button.style.left_padding = 0
button.style.right_padding = 0
button.style.bottom_padding = 2
end
local function draw_manager_gui(player)
if player.gui.center['team_manager_gui'] then
player.gui.center['team_manager_gui'].destroy()
end
local frame = player.gui.center.add({type = 'frame', name = 'team_manager_gui', caption = 'Manage Teams', direction = 'vertical'})
local t = frame.add({type = 'table', name = 'team_manager_root_table', column_count = 5})
local i2 = 1
for i = 1, #forces * 2 - 1, 1 do
if i % 2 == 1 then
local l = t.add({type = 'sprite-button', caption = string.upper(forces[i2].name), name = forces[i2].name})
l.style.minimal_width = 160
l.style.maximal_width = 160
l.style.font_color = forces[i2].color
l.style.font = 'heading-1'
i2 = i2 + 1
else
local tt = t.add({type = 'label', caption = ' '})
end
end
local i2 = 1
for i = 1, #forces * 2 - 1, 1 do
if i % 2 == 1 then
local list_box = t.add({type = 'list-box', name = 'team_manager_list_box_' .. i2, items = get_player_array(forces[i2].name)})
list_box.style.minimal_height = 360
list_box.style.minimal_width = 160
list_box.style.maximal_height = 480
i2 = i2 + 1
else
local tt = t.add({type = 'table', column_count = 1})
local b = tt.add({type = 'sprite-button', name = i2 - 1, caption = ''})
b.style.font = 'heading-1'
b.style.maximal_height = 38
b.style.maximal_width = 38
local b = tt.add({type = 'sprite-button', name = i2, caption = ''})
b.style.font = 'heading-1'
b.style.maximal_height = 38
b.style.maximal_width = 38
end
end
frame.add({type = 'label', caption = ''})
local t = frame.add({type = 'table', name = 'team_manager_bottom_buttons', column_count = 4})
local button =
t.add(
{
type = 'button',
name = 'team_manager_close',
caption = 'Close',
tooltip = 'Close this window.'
}
)
button.style.font = 'heading-2'
if global.tournament_mode then
button =
t.add(
{
type = 'button',
name = 'team_manager_activate_tournament',
caption = 'Tournament Mode Enabled',
tooltip = 'Only admins can move players and vote for difficulty.\nActive players can no longer go spectate.\nNew joining players are spectators.'
}
)
button.style.font_color = {r = 222, g = 22, b = 22}
else
button =
t.add(
{
type = 'button',
name = 'team_manager_activate_tournament',
caption = 'Tournament Mode Disabled',
tooltip = 'Only admins can move players. Active players can no longer go spectate. New joining players are spectators.'
}
)
button.style.font_color = {r = 55, g = 55, b = 55}
end
button.style.font = 'heading-2'
if global.freeze_players then
button =
t.add(
{
type = 'button',
name = 'team_manager_freeze_players',
caption = 'Unfreeze Players',
tooltip = 'Releases all players.'
}
)
button.style.font_color = {r = 222, g = 22, b = 22}
else
button =
t.add(
{
type = 'button',
name = 'team_manager_freeze_players',
caption = 'Freeze Players',
tooltip = 'Freezes all players, unable to perform actions, until released.'
}
)
button.style.font_color = {r = 55, g = 55, b = 222}
end
button.style.font = 'heading-2'
if global.training_mode then
button =
t.add(
{
type = 'button',
name = 'team_manager_activate_training',
caption = 'Training Mode Activated',
tooltip = "Feed your own team's biters and only teams with players gain threat & evo."
}
)
button.style.font_color = {r = 222, g = 22, b = 22}
else
button =
t.add(
{
type = 'button',
name = 'team_manager_activate_training',
caption = 'Training Mode Disabled',
tooltip = "Feed your own team's biters and only teams with players gain threat & evo."
}
)
button.style.font_color = {r = 55, g = 55, b = 55}
end
button.style.font = 'heading-2'
end
local function set_custom_team_name(force_name, team_name)
if team_name == '' then
global.tm_custom_name[force_name] = nil
return
end
if not team_name then
global.tm_custom_name[force_name] = nil
return
end
global.tm_custom_name[force_name] = tostring(team_name)
end
local function custom_team_name_gui(player, force_name)
if player.gui.center['custom_team_name_gui'] then
player.gui.center['custom_team_name_gui'].destroy()
return
end
local frame = player.gui.center.add({type = 'frame', name = 'custom_team_name_gui', caption = 'Set custom team name:', direction = 'vertical'})
local text = force_name
if global.tm_custom_name[force_name] then
text = global.tm_custom_name[force_name]
end
local textfield = frame.add({type = 'textfield', name = force_name, text = text})
local t = frame.add({type = 'table', column_count = 2})
local button =
t.add(
{
type = 'button',
name = 'custom_team_name_gui_set',
caption = 'Set',
tooltip = 'Set custom team name.'
}
)
button.style.font = 'heading-2'
local button =
t.add(
{
type = 'button',
name = 'custom_team_name_gui_close',
caption = 'Close',
tooltip = 'Close this window.'
}
)
button.style.font = 'heading-2'
end
local function team_manager_gui_click(event)
local player = game.players[event.player_index]
local name = event.element.name
if game.forces[name] then
if not player.admin then
player.print('Only admins can change team names.', {r = 175, g = 0, b = 0})
return
end
custom_team_name_gui(player, name)
player.gui.center['team_manager_gui'].destroy()
return
end
if name == 'team_manager_close' then
player.gui.center['team_manager_gui'].destroy()
return
end
if name == 'team_manager_activate_tournament' then
if not player.admin then
player.print('Only admins can switch tournament mode.', {r = 175, g = 0, b = 0})
return
end
if global.tournament_mode then
global.tournament_mode = false
draw_manager_gui(player)
game.print('>>> Tournament Mode has been disabled.', {r = 111, g = 111, b = 111})
return
end
global.tournament_mode = true
draw_manager_gui(player)
game.print('>>> Tournament Mode has been enabled!', {r = 225, g = 0, b = 0})
return
end
if name == 'team_manager_freeze_players' then
if global.freeze_players then
if not player.admin then
player.print('Only admins can unfreeze players.', {r = 175, g = 0, b = 0})
return
end
global.freeze_players = false
draw_manager_gui(player)
game.print('>>> Players have been unfrozen!', {r = 255, g = 77, b = 77})
unfreeze_players()
return
end
if not player.admin then
player.print('Only admins can freeze players.', {r = 175, g = 0, b = 0})
return
end
global.freeze_players = true
draw_manager_gui(player)
game.print('>>> Players have been frozen!', {r = 111, g = 111, b = 255})
freeze_players()
return
end
if name == 'team_manager_activate_training' then
if not player.admin then
player.print('Only admins can switch training mode.', {r = 175, g = 0, b = 0})
return
end
if global.training_mode then
global.training_mode = false
global.game_lobby_active = true
draw_manager_gui(player)
game.print('>>> Training Mode has been disabled.', {r = 111, g = 111, b = 111})
return
end
global.training_mode = true
global.game_lobby_active = false
draw_manager_gui(player)
game.print('>>> Training Mode has been enabled!', {r = 225, g = 0, b = 0})
return
end
if not event.element.parent then
return
end
local element = event.element.parent
if not element.parent then
return
end
local element = element.parent
if element.name ~= 'team_manager_root_table' then
return
end
if not player.admin then
player.print('Only admins can manage teams.', {r = 175, g = 0, b = 0})
return
end
local listbox = player.gui.center['team_manager_gui']['team_manager_root_table']['team_manager_list_box_' .. tonumber(name)]
local selected_index = listbox.selected_index
if selected_index == 0 then
player.print('No player selected.', {r = 175, g = 0, b = 0})
return
end
local player_name = listbox.items[selected_index]
local m = -1
if event.element.caption == '' then
m = 1
end
local force_name = forces[tonumber(name) + m].name
switch_force(player_name, force_name)
draw_manager_gui(player)
end
function Public.gui_click(event)
if not event.element then
return
end
if not event.element.valid then
return
end
local player = game.players[event.player_index]
local name = event.element.name
if name == 'team_manager_toggle_button' then
if player.gui.center['team_manager_gui'] then
player.gui.center['team_manager_gui'].destroy()
return
end
draw_manager_gui(player)
return
end
if player.gui.center['team_manager_gui'] then
team_manager_gui_click(event)
end
if player.gui.center['custom_team_name_gui'] then
if name == 'custom_team_name_gui_set' then
local custom_name = player.gui.center['custom_team_name_gui'].children[1].text
local force_name = player.gui.center['custom_team_name_gui'].children[1].name
set_custom_team_name(force_name, custom_name)
player.gui.center['custom_team_name_gui'].destroy()
draw_manager_gui(player)
return
end
if name == 'custom_team_name_gui_close' then
player.gui.center['custom_team_name_gui'].destroy()
draw_manager_gui(player)
return
end
end
end
return Public