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ComfyFactorio/maps/wave_of_death/game_status.lua
2021-03-24 20:14:55 +01:00

94 lines
3.0 KiB
Lua

--luacheck: ignore
local game_status = {}
local Server = require 'utils.server'
local function create_victory_gui(winning_lane)
for _, player in pairs(game.connected_players) do
player.play_sound {path = 'utility/game_won', volume_modifier = 0.75}
local frame = player.gui.left.add {type = 'frame', name = 'victory_gui', direction = 'vertical', caption = 'Lane ' .. winning_lane .. ' has won the game!! ^_^'}
frame.style.font = 'heading-1'
frame.style.font_color = {r = 220, g = 220, b = 0}
end
end
game_status.restart_server = function()
if not global.server_restart_timer then
return
end
global.server_restart_timer = global.server_restart_timer - 5
if global.server_restart_timer == 120 then
return
end
if global.server_restart_timer == 0 then
game.print('Map is restarting!', {r = 0.22, g = 0.88, b = 0.22})
local message = 'Map is restarting! '
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})
Server.start_scenario('wave_of_death')
global.server_restart_timer = nil
return
end
if global.server_restart_timer % 30 == 0 then
game.print('Map will restart in ' .. global.server_restart_timer .. ' seconds!', {r = 0.22, g = 0.88, b = 0.22})
end
end
game_status.has_lane_lost = function(event)
if event.entity.name ~= 'loader' then
return
end
local lane_number = tonumber(event.entity.force.name)
global.wod_lane[lane_number].game_lost = true
local surface = event.entity.surface
game.forces[lane_number].set_spawn_position({x = 32, y = 0}, surface)
surface.create_entity(
{
name = 'atomic-rocket',
position = event.entity.position,
force = 'enemy',
source = event.entity.position,
target = event.entity.position,
max_range = 1,
speed = 1
}
)
for _, player in pairs(game.forces[lane_number].connected_players) do
if player.character then
player.character.die()
end
end
game.print('>> Lane ' .. lane_number .. ' has been defeated!', {r = 120, g = 60, b = 0})
--determine winner and restart the server
local lanes_alive = 0
for i = 1, 4, 1 do
if global.wod_lane[i].game_lost == false then
lanes_alive = lanes_alive + 1
end
end
if lanes_alive ~= 1 then
for _, player in pairs(game.connected_players) do
create_lane_buttons(player)
player.play_sound {path = 'utility/game_lost', volume_modifier = 0.5}
end
return
end
for i = 1, 4, 1 do
if global.wod_lane[i].game_lost == false then
game.print('>> Lane ' .. i .. ' has won the game!!', {r = 220, g = 220, b = 0})
create_victory_gui(i)
global.server_restart_timer = 120
end
end
for _, unit in pairs(surface.find_entities_filtered({type = 'unit'})) do
if unit.valid then
unit.die()
end
end
end
return game_status