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ComfyFactorio/maps/fish_defender/table.lua

84 lines
2.2 KiB
Lua

-- one table to rule them all!
local Global = require 'utils.global'
local Event = require 'utils.event'
local this = {
players = {},
offline_players = {},
hidden_dimension = {
logistic_research_level = 0,
reset_counter = 1
},
power_sources = {},
refill_turrets = {index = 1},
magic_crafters = {index = 1},
magic_fluid_crafters = {index = 1},
breached_wall = 1,
entity_limits = {},
traps = {}
}
local Public = {}
Global.register(
this,
function(tbl)
this = tbl
end
)
function Public.reset_table()
this.chunk_queue = {}
this.game_has_ended = false
this.game_reset = false
this.spawn_area_generated = false
this.results_sent = false
this.explosive_bullets_unlocked = false
this.bouncy_shells_unlocked = false
this.trapped_capsules_unlocked = false
this.ultra_mines_unlocked = false
this.laser_pointer_unlocked = false
this.railgun_enhancer_unlocked = false
this.crumbly_walls_unlocked = false
this.vehicle_nanobots_unlocked = false
this.game_restart_timer = nil
this.wave_count = 1
this.market = nil
this.wave_limit = 9999
this.market_age = nil
this.last_reset = game.tick
this.wave_interval = 3600
this.wave_grace_period = game.tick + 3600 * 20
this.boss_biters = {}
this.acid_lines_delay = {}
this.entity_limits = {
['gun-turret'] = {placed = 1, limit = 1, str = 'gun turret', slot_price = 75},
['laser-turret'] = {placed = 0, limit = 1, str = 'laser turret', slot_price = 300},
['artillery-turret'] = {placed = 0, limit = 1, str = 'artillery turret', slot_price = 500},
['flamethrower-turret'] = {placed = 0, limit = 0, str = 'flamethrower turret', slot_price = 50000},
['land-mine'] = {placed = 0, limit = 1, str = 'mine', slot_price = 1}
}
this.comfylatron_habitat = {
left_top = {x = -1500, y = -1500},
right_bottom = {x = -80, y = 1500}
}
this.map_height = 96
this.shotgun_shell_damage_modifier_old = {}
this.flame_boots = {}
end
function Public.get(key)
if key then
return this[key]
else
return this
end
end
local on_init = function()
Public.reset_table()
end
Event.on_init(on_init)
return Public