1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-26 22:56:43 +02:00
ComfyFactorio/maps/rocky_waste.lua
2024-01-28 20:42:28 +01:00

194 lines
6.9 KiB
Lua

--luacheck: ignore
local event = require 'utils.event'
local simplex_noise = require 'utils.simplex_noise'.d2
require 'modules.satellite_score'
require 'modules.biter_noms_you'
require 'modules.dangerous_goods'
require 'modules.biters_avoid_damage'
require 'modules.dynamic_landfill'
require 'modules.biters_double_damage'
require 'modules.splice_double'
require 'modules.spawners_contain_acid'
require 'modules.spawners_contain_biters'
require 'modules.rocks_broken_paint_tiles'
require 'modules.rocks_heal_over_time'
require 'modules.rocks_yield_ore_veins'
require 'modules.rocks_yield_ore'
global.rock_yield_amount_modifier = 0.5
require 'modules.manual_mining_booster'
require 'modules.no_deconstruction_of_neutral_entities'
require 'modules.no_robots'
require 'modules.no_blueprint_library'
local function init_surface()
if game.surfaces['rocky_waste'] then
return game.surfaces['rocky_waste']
end
local map_gen_settings = {}
map_gen_settings.water = '0.12'
map_gen_settings.starting_area = '0.5'
map_gen_settings.cliff_settings = {cliff_elevation_interval = 7, cliff_elevation_0 = 7}
map_gen_settings.autoplace_controls = {
['coal'] = {frequency = '0', size = '7', richness = '1'},
['stone'] = {frequency = '0', size = '2.0', richness = '0.5'},
['iron-ore'] = {frequency = '0', size = '2.0', richness = '0.5'},
['copper-ore'] = {frequency = '0', size = '2.0', richness = '0.5'},
['uranium-ore'] = {frequency = '0', size = '1', richness = '0.5'},
['crude-oil'] = {frequency = '5', size = '1', richness = '1'},
['trees'] = {frequency = '3', size = '0.85', richness = '0.1'},
['enemy-base'] = {frequency = '5', size = '3', richness = '1'}
}
game.difficulty_settings.technology_price_multiplier = 2
local surface = game.create_surface('rocky_waste', map_gen_settings)
surface.request_to_generate_chunks({x = 0, y = 0}, 3)
surface.force_generate_chunk_requests()
surface.daytime = 0.7
surface.ticks_per_day = surface.ticks_per_day * 2
surface.min_brightness = 0.1
game.forces['player'].set_spawn_position({0, 0}, game.surfaces['rocky_waste'])
return surface
end
local wastes = {'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'mineable-wreckage', 'mineable-wreckage', 'mineable-wreckage', 'rock-huge'}
local function get_noise(name, pos)
local seed = game.surfaces[1].map_gen_settings.seed
local noise_seed_add = 25000
if name == 1 then
local noise = {}
noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed)
seed = seed + noise_seed_add
noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
seed = seed + noise_seed_add
noise[3] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed)
seed = seed + noise_seed_add
noise[4] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
local noise = noise[1] + noise[2] * 0.35 + noise[3] * 0.23 + noise[4] * 0.11
return noise
end
seed = seed + noise_seed_add * 5
if name == 2 then
local noise = {}
noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
seed = seed + noise_seed_add
noise[2] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed)
local noise = noise[1] + noise[2] * 0.1
return noise
end
end
local function process_tile(surface, pos)
local tile = surface.get_tile(pos)
if tile.collides_with('player-layer') then
return
end
local noise = get_noise(1, pos)
if noise < 0.09 and noise > -0.09 then
return
end
local noise_2 = get_noise(2, pos)
if noise_2 < 0.06 and noise_2 > -0.06 then
if math.random(1, 6) ~= 1 then
surface.set_tiles({{name = 'water', position = pos}})
if math.random(1, 48) == 1 then
surface.create_entity({name = 'fish', position = pos, force = 'neutral'})
end
end
return
end
if math.random(1, 6) ~= 1 then
surface.create_entity({name = 'rock-big', position = pos, force = 'neutral'})
end
end
local function clear_entities_around_position(surface, radius, position, entities)
local square_radius = radius ^ 2
for _, e in pairs(surface.find_entities_filtered({name = entities, area = {{position.x - radius, position.y - radius}, {position.x + radius, position.y + radius}}})) do
local square_distance_to_center = ((e.position.x - position.x) ^ 2) + ((e.position.y - position.y) ^ 2)
if square_distance_to_center <= square_radius then
e.destroy()
end
end
end
local function on_chunk_generated(event)
local surface = event.surface
local left_top = event.area.left_top
for x = 0.5, 31.5, 1 do
for y = 0.5, 31.5, 1 do
local pos = {x = left_top.x + x, y = left_top.y + y}
process_tile(surface, pos)
end
end
for _, e in pairs(surface.find_entities_filtered({type = 'unit-spawner', area = event.area})) do
clear_entities_around_position(surface, 7, e.position, {'rock-big'})
end
for _, e in pairs(surface.find_entities_filtered({type = 'cliff', area = event.area})) do
clear_entities_around_position(surface, 2.25, e.position, {'rock-big'})
end
for _, e in pairs(surface.find_entities_filtered({type = 'tree', area = event.area})) do
clear_entities_around_position(surface, 1, e.position, {'rock-big'})
end
if left_top.x == 128 and left_top.y == 128 then
clear_entities_around_position(surface, 5, {x = 0, y = 0}, {'rock-big'})
end
end
local function on_player_joined_game(event)
local surface = init_surface()
local player = game.players[event.player_index]
if player.online_time == 0 then
if not spawn_pos then
spawn_pos = {x = 0, y = 0}
end
game.forces.player.set_spawn_position(spawn_pos, surface)
player.teleport(spawn_pos, 'rocky_waste')
player.insert({name = 'car', count = 1})
player.insert({name = 'pistol', count = 1})
player.insert({name = 'firearm-magazine', count = 16})
end
end
local unearthing_worm = require 'utils.functions.unearthing_worm'
local unearthing_biters = require 'utils.functions.unearthing_biters'
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then
return
end
if entity.force.name ~= 'neutral' then
return
end
if math.random(1, 256) == 1 then
unearthing_worm(entity.surface, entity.position)
return
end
if math.random(1, 256) == 1 then
unearthing_biters(entity.surface, entity.position, math.random(4, 16))
return
end
end
local function on_init()
end
event.on_init(on_init)
event.add(defines.events.on_chunk_generated, on_chunk_generated)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)