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ComfyFactorio/utils/functions/boss_unit.lua
2024-10-25 16:15:09 +02:00

78 lines
2.2 KiB
Lua

--adds a health bar and health increase to a unit
--[[ local function create_healthbar(entity, size)
return rendering.draw_sprite(
{
sprite = 'virtual-signal/signal-white',
tint = {0, 200, 0},
x_scale = size * 15,
y_scale = size,
render_layer = 'light-effect',
target = {
entity = entity,
offset = {0, -2.5},
},
surface = entity.surface
}
)
end ]]
local function set_healthbar(boss_unit)
local m = boss_unit.health / boss_unit.max_health
local x_scale = boss_unit.healthbar_id.y_scale * 15
boss_unit.healthbar_id.x_scale = x_scale * m
boss_unit.healthbar_id.color = { math.floor(255 - 255 * m), math.floor(200 * m), 0 }
end
--[[ local function add_boss_unit(entity, health_factor, size)
if not entity then
return
end
if not entity.unit_number then
return
end
if not health_factor then
return
end
local health = math.floor(entity.max_health * health_factor)
if health == 0 then
return
end
local s = 0.5
if size then
s = size
end
storage.boss_units[entity.unit_number] = {entity = entity, max_health = health, health = health, healthbar_id = create_healthbar(entity, s), last_update = game.tick}
end ]]
local function on_entity_damaged(event)
local entity = event.entity
if not entity.valid then
return
end
if entity.type ~= 'unit' then
return
end
local boss = storage.boss_units[entity.unit_number]
if not boss then
return
end
entity.health = entity.health + event.final_damage_amount
boss.health = boss.health - event.final_damage_amount
if boss.health <= 0 then
storage.boss_units[entity.unit_number] = nil
entity.die()
else
if boss.last_update + 10 < game.tick then
set_healthbar(storage.boss_units[entity.unit_number])
boss.last_update = game.tick
end
end
end
local function on_init()
storage.boss_units = {}
end
local event = require 'utils.event'
event.on_init(on_init)
event.add(defines.events.on_entity_damaged, on_entity_damaged)