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https://github.com/ComfyFactory/ComfyFactorio.git
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e91b6a352f
Change global -> storage Rework how rendering works Game prototypes are now stored inside 'prototypes.#' Renamed entity names
34 lines
837 B
Lua
34 lines
837 B
Lua
local Public = {}
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local get_noise = require 'utils.get_noise'
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local math_abs = math.abs
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local math_round = math.round
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function Public.set_daytime(surface, tick)
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local noise = get_noise('n1', { x = tick * 1, y = 0 }, surface.map_gen_settings.seed)
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local daytime = math_abs(math_round(noise, 5))
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local brightness_modifier = 1.55 - daytime * 1.5
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if brightness_modifier < 0 then
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brightness_modifier = 0
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end
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if brightness_modifier > 1 then
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brightness_modifier = 1
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end
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if noise > 0 then
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surface.brightness_visual_weights = { 1, brightness_modifier, 1 }
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else
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surface.brightness_visual_weights = { brightness_modifier, 1, 1 }
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end
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storage.daytime = daytime
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if daytime > 0.55 then
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daytime = 0.55
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end
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surface.daytime = daytime
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end
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return Public
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