1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/maps/pitch_black/blood_moon.lua
Gerkiz e91b6a352f 2.0 changes
Change global -> storage
Rework how rendering works
Game prototypes are now stored inside 'prototypes.#'
Renamed entity names
2024-10-22 21:47:11 +02:00

34 lines
837 B
Lua

local Public = {}
local get_noise = require 'utils.get_noise'
local math_abs = math.abs
local math_round = math.round
function Public.set_daytime(surface, tick)
local noise = get_noise('n1', { x = tick * 1, y = 0 }, surface.map_gen_settings.seed)
local daytime = math_abs(math_round(noise, 5))
local brightness_modifier = 1.55 - daytime * 1.5
if brightness_modifier < 0 then
brightness_modifier = 0
end
if brightness_modifier > 1 then
brightness_modifier = 1
end
if noise > 0 then
surface.brightness_visual_weights = { 1, brightness_modifier, 1 }
else
surface.brightness_visual_weights = { brightness_modifier, 1, 1 }
end
storage.daytime = daytime
if daytime > 0.55 then
daytime = 0.55
end
surface.daytime = daytime
end
return Public