mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-28 23:06:38 +02:00
91 lines
2.4 KiB
Lua
91 lines
2.4 KiB
Lua
local Event = require 'utils.event'
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local Terrain = require 'maps.cave_miner_v2.terrain'
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local Functions = require 'maps.cave_miner_v2.functions'
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local Global = require 'utils.global'
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local Server = require 'utils.server'
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local math_floor = math.floor
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local cave_miner = {}
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Global.register(
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cave_miner,
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function(tbl)
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cave_miner = tbl
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end
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)
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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local tick = game.ticks_played
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if tick == 0 then
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if player.character and player.character.valid then
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player.character.destroy()
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end
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end
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end
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local function on_player_changed_position(event)
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local player = game.players[event.player_index]
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if not player.character then return end
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if not player.character.valid then return end
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Terrain.reveal(game.surfaces.nauvis, game.surfaces.cave_miner_source, {x = math_floor(player.position.x), y = math_floor(player.position.y)}, 8)
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end
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local function on_chunk_generated(event)
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local surface = event.surface
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if surface.index == 1 then
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Terrain.out_of_map(event)
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return
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end
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if surface.name == "cave_miner_source" then
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Terrain.generate_cave(event)
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return
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end
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end
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local function init(cave_miner)
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local tick = game.ticks_played
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if tick % 60 ~= 0 then return end
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Terrain.roll_source_surface()
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game.forces.player.manual_mining_speed_modifier = cave_miner.mining_speed_bonus
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cave_miner.gamestate = "spawn_players"
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end
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local function spawn_players(cave_miner)
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local tick = game.ticks_played
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if tick % 60 ~= 0 then return end
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Terrain.reveal(game.surfaces.nauvis, game.surfaces.cave_miner_source, {x = 0, y = 0}, 8)
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for _, player in pairs(game.connected_players) do
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Functions.spawn_player(player)
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end
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cave_miner.gamestate = "game_in_progress"
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end
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local function game_in_progress(cave_miner)
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local tick = game.ticks_played
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if tick % 60 ~= 0 then return end
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end
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local gamestates = {
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["init"] = init,
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["spawn_players"] = spawn_players,
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["game_in_progress"] = game_in_progress,
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}
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local function on_tick()
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gamestates[cave_miner.gamestate](cave_miner)
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end
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local function on_init()
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cave_miner.reset_counter = 0
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cave_miner.gamestate = "init"
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cave_miner.mining_speed_bonus = 100
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end
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Event.on_init(on_init)
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Event.add(defines.events.on_tick, on_tick)
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Event.add(defines.events.on_chunk_generated, on_chunk_generated)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_changed_position, on_player_changed_position) |