mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
100 lines
3.5 KiB
Lua
100 lines
3.5 KiB
Lua
local Public = {}
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local GetNoise = require "utils.get_noise"
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function Public.roll_source_surface()
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local map_gen_settings = {
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["water"] = 0,
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["starting_area"] = 1,
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["cliff_settings"] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
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["default_enable_all_autoplace_controls"] = false,
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["autoplace_settings"] = {
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["entity"] = {treat_missing_as_default = false},
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["tile"] = {treat_missing_as_default = false},
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["decorative"] = {treat_missing_as_default = false},
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},
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autoplace_controls = {
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["coal"] = {frequency = 0, size = 0, richness = 0},
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["stone"] = {frequency = 0, size = 0, richness = 0},
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["copper-ore"] = {frequency = 0, size = 0, richness = 0},
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["iron-ore"] = {frequency = 0, size = 0, richness = 0},
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["uranium-ore"] = {frequency = 0, size = 0, richness = 0},
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["crude-oil"] = {frequency = 0, size = 0, richness = 0},
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["trees"] = {frequency = 0, size = 0, richness = 0},
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["enemy-base"] = {frequency = 0, size = 0, richness = 0}
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},
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}
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local surface = game.create_surface("cave_miner_source", map_gen_settings)
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surface.request_to_generate_chunks({x = 0, y = 0}, 2)
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surface.force_generate_chunk_requests()
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end
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function Public.out_of_map(event)
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local left_top_x = event.area.left_top.x
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local left_top_y = event.area.left_top.y
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local tiles = {}
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local i = 0
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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i = i + 1
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tiles[i] = {name = "out-of-map", position = {left_top_x + x, left_top_y + y}}
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end
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end
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event.surface.set_tiles(tiles, false)
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end
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function Public.reveal(surface, source_surface, position, brushsize)
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local tile = source_surface.get_tile(position)
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if tile.name == "lab-dark-1" then return end
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local tiles = {}
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local i = 0
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local brushsize_square = brushsize ^ 2
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for _, tile in pairs(source_surface.find_tiles_filtered({area = {{position.x - brushsize, position.y - brushsize}, {position.x + brushsize, position.y + brushsize}}})) do
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local tile_position = tile.position
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if tile.name ~= "lab-dark-1" and surface.get_tile(tile_position).name ~= tile.name and (position.x - tile_position.x) ^ 2 + (position.y - tile_position.y) ^ 2 < brushsize_square then
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i = i + 1
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tiles[i] = {name = tile.name, position = tile.position}
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end
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end
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surface.set_tiles(tiles, true)
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for _, entity in pairs(source_surface.find_entities_filtered({area = {{position.x - brushsize, position.y - brushsize}, {position.x + brushsize, position.y + brushsize}}})) do
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local entity_position = entity.position
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if (position.x - entity_position.x) ^ 2 + (position.y - entity_position.y) ^ 2 < brushsize_square then
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entity.clone({position = entity_position, surface = surface})
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entity.destroy()
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end
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end
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source_surface.set_tiles({{name = "lab-dark-1", position = position}}, true)
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source_surface.request_to_generate_chunks(position, 2)
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end
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function Public.generate_cave(event)
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local surface = event.surface
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local left_top_x = event.area.left_top.x
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local left_top_y = event.area.left_top.y
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local seed = surface.map_gen_settings.seed
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local position = {x = left_top_x + x, y = left_top_y + y}
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local noise = GetNoise("decoratives", position, seed)
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if math.random(1, 3) > 1 and math.abs(noise) > 0.2 then surface.create_entity({name = "rock-big", position = position}) end
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end
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end
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local tiles = {}
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local i = 0
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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i = i + 1
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tiles[i] = {name = "dirt-7", position = {left_top_x + x, left_top_y + y}}
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end
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end
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event.surface.set_tiles(tiles, false)
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end
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return Public |