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ComfyFactorio/maps/cave_miner_v2/terrain.lua
2020-10-10 01:33:11 +02:00

100 lines
3.5 KiB
Lua

local Public = {}
local GetNoise = require "utils.get_noise"
function Public.roll_source_surface()
local map_gen_settings = {
["water"] = 0,
["starting_area"] = 1,
["cliff_settings"] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
["default_enable_all_autoplace_controls"] = false,
["autoplace_settings"] = {
["entity"] = {treat_missing_as_default = false},
["tile"] = {treat_missing_as_default = false},
["decorative"] = {treat_missing_as_default = false},
},
autoplace_controls = {
["coal"] = {frequency = 0, size = 0, richness = 0},
["stone"] = {frequency = 0, size = 0, richness = 0},
["copper-ore"] = {frequency = 0, size = 0, richness = 0},
["iron-ore"] = {frequency = 0, size = 0, richness = 0},
["uranium-ore"] = {frequency = 0, size = 0, richness = 0},
["crude-oil"] = {frequency = 0, size = 0, richness = 0},
["trees"] = {frequency = 0, size = 0, richness = 0},
["enemy-base"] = {frequency = 0, size = 0, richness = 0}
},
}
local surface = game.create_surface("cave_miner_source", map_gen_settings)
surface.request_to_generate_chunks({x = 0, y = 0}, 2)
surface.force_generate_chunk_requests()
end
function Public.out_of_map(event)
local left_top_x = event.area.left_top.x
local left_top_y = event.area.left_top.y
local tiles = {}
local i = 0
for x = 0, 31, 1 do
for y = 0, 31, 1 do
i = i + 1
tiles[i] = {name = "out-of-map", position = {left_top_x + x, left_top_y + y}}
end
end
event.surface.set_tiles(tiles, false)
end
function Public.reveal(surface, source_surface, position, brushsize)
local tile = source_surface.get_tile(position)
if tile.name == "lab-dark-1" then return end
local tiles = {}
local i = 0
local brushsize_square = brushsize ^ 2
for _, tile in pairs(source_surface.find_tiles_filtered({area = {{position.x - brushsize, position.y - brushsize}, {position.x + brushsize, position.y + brushsize}}})) do
local tile_position = tile.position
if tile.name ~= "lab-dark-1" and surface.get_tile(tile_position).name ~= tile.name and (position.x - tile_position.x) ^ 2 + (position.y - tile_position.y) ^ 2 < brushsize_square then
i = i + 1
tiles[i] = {name = tile.name, position = tile.position}
end
end
surface.set_tiles(tiles, true)
for _, entity in pairs(source_surface.find_entities_filtered({area = {{position.x - brushsize, position.y - brushsize}, {position.x + brushsize, position.y + brushsize}}})) do
local entity_position = entity.position
if (position.x - entity_position.x) ^ 2 + (position.y - entity_position.y) ^ 2 < brushsize_square then
entity.clone({position = entity_position, surface = surface})
entity.destroy()
end
end
source_surface.set_tiles({{name = "lab-dark-1", position = position}}, true)
source_surface.request_to_generate_chunks(position, 2)
end
function Public.generate_cave(event)
local surface = event.surface
local left_top_x = event.area.left_top.x
local left_top_y = event.area.left_top.y
local seed = surface.map_gen_settings.seed
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local position = {x = left_top_x + x, y = left_top_y + y}
local noise = GetNoise("decoratives", position, seed)
if math.random(1, 3) > 1 and math.abs(noise) > 0.2 then surface.create_entity({name = "rock-big", position = position}) end
end
end
local tiles = {}
local i = 0
for x = 0, 31, 1 do
for y = 0, 31, 1 do
i = i + 1
tiles[i] = {name = "dirt-7", position = {left_top_x + x, left_top_y + y}}
end
end
event.surface.set_tiles(tiles, false)
end
return Public