mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
534 lines
29 KiB
INI
534 lines
29 KiB
INI
[pirates]
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softmod_info_header_before_version_number==== Pirate Ship v
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softmod_info_header_after_version_number= ===
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softmod_info_body_1=News and chat: getcomfy.eu/discord
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softmod_info_game_description_1=Game Description
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softmod_info_game_description_2=Set sail in this multiplayer scenario. Collect resources and fuel the ship in order to survive as many leagues as possible. The ship moves with code magic. Each crew has a captain, who performs actions such as deciding when the boat leaves. Doubloons can be spent at various markets throughout the game.\n\nGame progression is significantly slowed the smaller the crew.\n\n[font=default-bold]Win condition:[/font] Travel 1000 leagues.\n[font=default-bold]Lose condition:[/font] The ship runs out of fuel, or a cannon is destroyed.
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# softmod_info_bugs_1=Known issues
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# softmod_info_bugs_2=•
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softmod_info_new_players_1=For New Players
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softmod_info_new_players_2=Mine coal and other resources and bring them to the ship to keep things going, or try asking the captain for more specific tasks.
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softmod_info_tips_1=Features of the game that are hard to work out alone
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softmod_info_tips_2=• The captain can steer the boat from the crow's nest by placing 100 rail signals in one of the blue boxes.\n• Resources granted to the ship appear in the captain's cabin.\n• Charging a silo drains power from everything else on its network.\n• The quantity of ore available on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• The strength of attacks is proportional to the number of remaining nests. (The time-based rate of evolution is proportional to nests too, but destroying a nest will immediately jump evolution by most of the amount it 'would have' made had it survived.)\n• Lab productivity increases with each league.\n• item-on-ground entities on the deck are moved to the cabin when the boat moves, for performance reasons.\n• Commands: /ccolor gives you a fun color. /classinfo {classname} gives the description of the named class. To manage your class, use /take {classname} or /giveup.
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softmod_info_updates_1=Significant recent changes
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softmod_info_updates_2=v1.2.13\n• Added /classinfofull command.\n• Starting player items buffed.\n\nv1.2.11\n• Class costs reduced at quest structures.\n• Unlimited time can now be spent at sea between each destination.\n\nv1.2.8\n• Poison damage against players buffed\n• Maze treasure buffed\n\nv1.2.3\n• Rework of 'quest buildings' that appear on islands.\n• Fixed stutter when loading certain maps, such as swamp.\n\nv1.2\n• Mod portal release.
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softmod_info_credits_1=Credits
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softmod_info_credits_2=Pirate Ship designed and coded by thesixthroc. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints contributed by Mattisso.\n\nCome chat with us: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
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softmod_info_credits_2_old=Softmod designed and written by thesixthroc. Comfy codebase help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints were contributed by Mattisso. Gold sprite by Clint Bellanger. Parrot sprites by @pixelthen.\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
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thesixthroc_support_toast=Support Pirate Ship scenario design at ko-fi.com/thesixthroc
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softmod_info_body_promote=by thesixthroc
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softmod_info_body_promote_old2=patreon.com/thesixthroc
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softmod_info_body_clicky=Click to dismiss.
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separator_1=,
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separator_2= and
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notify_whisper=[Whisper]
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notify_parrot=Parrot:
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location_displayname_first_1=Fledgling Vale
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location_displayname_horseshoe_1=Shark Keys
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location_displayname_horseshoe_2=Little Keys
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location_displayname_horseshoe_3=Little Keys
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location_displayname_maze_1=Bewildering Maze
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location_displayname_radioactive_1=Abandoned Labs
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location_displayname_red_desert_1=Sandworm Caldera
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location_displayname_standard_1=Isle of Buried Treasure
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location_displayname_standard_variant_1=Secluded Dells
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location_displayname_swamp_1=Poisonous Fen
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location_displayname_walkways_1=Frozen Pools
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location_displayname_sea_1=
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location_displayname_dock_1=Dock
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location_displayname_lobby_1=Starting Dock
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parrot_set_sail_advice=Ready to sail to the next island? Click up top!
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parrot_hard_praise=Steel chests for steel players! Squawk!
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parrot_normal_praise=Iron chests for iron players! Squawk!
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parrot_fuel_warning=Fuel is low!
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parrot_silo_warning=The silo is attracting biters...
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parrot_0=We can wait here for as long as we like.
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parrot_night_warning=Did you know that biters deal more damage at night?
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parrot_boats_warning=200 leagues? I think we're being chased...
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parrot_kraken_warning=400 leagues coming up? What are those pink things I spy...
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parrot_radioactive_tip_1=We'll need uranium-235 to push away from this island...
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parrot_radioactive_tip_2=The biters don't care if we pollute here, but they evolve fast.
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parrot_maze_tip_1=Something seems wrong with our minimap.
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parrot_captain_first_time_in_cabin_hint=The captain can buy items in the cabin, such as rail signals to steer the ship.
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difficulty_easy=Easy
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difficulty_normal=Normal
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difficutly_hard=Hard
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difficulty_nightmare=Nightmare
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notify_difficulty_vote=__1__ voted [color=__2__,__3__,__4__]for difficulty __5__[/color]
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notify_difficulty_change=Difficulty [color=__1__,__2__,__3__]changed to __4__[/color]
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daynightcycle_static=Static
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daynightcycle_slowcyclic=Slow Cyclic
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daynightcycle_cyclic=Cyclic
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daynightcycle_fastcyclic=Fast Cyclic
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daynightcycle_rapidcyclic=Rapid Cyclic
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ship_undocked_1=[font=heading-1]Ship undocked[/font] by captain.
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ship_undocked_2=[font=heading-1]Ship auto-undocked[/font]. Return to ship.
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ship_undocked_3=[font=heading-1]Ship auto-undocked[/font].
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ship_set_off_to_next_island=[font=heading-1]Ship set sail[/font] for the next destination.
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plank=__1__ planked __2__!
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plank_error_invalid_player=Command error: Player is not a crewmember.
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plank_error_self=Command error: Can't plank yourself.
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tax=The captain taxed __1__.
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tax_error_nothing=Tax error: No coins or game-critical items found in crewmates' inventories or cursor stacks.
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respawn_speed_bonus_removed=Respawn speed bonus removed.
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respawn_speed_bonus_applied=Respawn speed bonus applied.
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find_map=__1__ found a map. Treasure location revealed.
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find_ghost=__1__ found a ghost.
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silo_destroyed=The silo was destroyed.
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research_notification=__1__ researched.
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destroyed_all_nests=All biter bases destroyed — escape cost removed.
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recover_offline_player_items=Offline player's items recovered to cabin.
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death_froze=__1__ froze to death.
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death_pushed_into_water_by_cannon=__1__ was pushed into water by a cannon.
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granted_rocket_launch=Rocket launched.
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granted_kraken_kill=Kraken killed.
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granted_periodic_barrel=
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granted_quest_complete=Quest completed.
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granted_1=__1__ __2__.
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granted_2=__1__ __2__, __3__.
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granted_3=__1__ __2__, __3__, __4__.
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approaching_destination=Approaching destination __1__, __2__.
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loading_destination=Loading destination __1__, __2__.
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steer_left=Steering portside...
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steer_right=Steering starboard...
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error_undock_too_early=Undock error: Can't undock in the first 10 seconds.
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error_undock_insufficient_resources=Undock error: Not enough resources stored in the captain's cabin.
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error_cabin_full=Sadly, there wasn't space in the cabin for all of your reward.
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error_build_undergrounds_on_boat=Build error: Undergrounds can't be built on the boat, due to conflicts with the boat movement code.
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error_cant_carry_barrels=Recipe error: Barrels are too heavy to carry back to the ship. Try another way.
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error_disembark=Now is no time to disembark.
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quest_structure_market_1=Requires __1__x
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quest_structure_market_2=(item components will be
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quest_structure_market_3=refunded upon completion)
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quest_structure_furnace_1=Requires
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quest_structure_furnace_2=(the furnace breaks
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quest_structure_furnace_3=delivered items down
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quest_structure_furnace_4=into components)
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market_description_upgrade_power=Upgrade the ship's passive power generators.
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market_description_upgrade_hold=Purchase an extra hold.
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market_description_upgrade_merchants=Unlock merchant ships on future islands.
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market_description_upgrade_rockets=Unlock the sale of rockets at island markets.
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market_description_purchase_class=Purchase the class __1__.
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market_description_extra_time_at_sea=Relax at sea: Increase the next destination's loading time by 60 seconds.
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market_event_sell=__1__ sold __2__ for __3__.
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market_event_trade=__1__ traded away __2__ for __3__.
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market_event_buy=__1__ bought __2__ for __3__.
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extra_time_at_sea=extra time at sea
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market_error_not_captain=Purchase error: You need to be a captain or officer to buy this.
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market_error_not_captain_or_officer=Purchase error: You need to be a captain or officer to buy this.
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market_error_maximum_loading_time=Purchase error: Reached the maximum allowed loading time.
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repaired_cannons=[font=heading-1]__1__ repaired the ship's cannons.[/font]
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upgrade_hold=[font=heading-1]__1__ upgraded the ship's hold.[/font]
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upgrade_power=[font=heading-1]__1__ upgraded the ship's power.[/font]
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upgrade_merchants=[font=heading-1]__1__ unlocked merchant ships at future islands.[/font]
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upgrade_rockets=[font=heading-1]__1__ unlocked the sale of rockets at future quest markets.[/font]
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upgrade_hold_crowsnest_form=Extra Hold
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upgrade_power_crowsnest_form=Power
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upgrade_merchants_crowsnest_form=Unlock Merchants
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upgrade_rockets_crowsnest_form=Unlock Rockets
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hold_connections_label_inactive=inactive
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hold_connections_label_to=to -__1__
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hold_connections_label_from=from -__1__
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surface_label_cabin=Captain's Cabin
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surface_label_crowsnest=Crow's Nest
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surface_label_hold_nth=Ship's Hold: -__1__
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surface_label_hold=Ship's Hold
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role_officer=Officer
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role_officer_description=Assigned by the captain, officers can use the Captain's shop and access privileged chests.
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role_captain=Captain
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role_captain_description=Has executive power to undock the ship, purchase items, and various other special actions. When the game assigns a captain, it gives priority to those who have been playing the longest as a non-captain.
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class_obtainable=Class is obtainable.
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class_unobtainable=Class was disabled and is unobtainable.
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class_deckhand=Deckhand
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class_deckhand_explanation=They move faster and generate ore for the cabin whilst onboard above deck.
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class_deckhand_explanation_advanced=They move __1__% times faster and generate ore (with current crew size +__2__ every __3__ seconds) for the cabin whilst onboard above deck.
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class_fisherman=Fisherman
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class_fisherman_explanation=They fish at greater distance.
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class_fisherman_explanation_advanced=They fish (as well as reach objects as side effect) at greater distance (__1__ extra tile range).
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class_scout=Scout
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class_scout_explanation=They are faster, but frail and deal less damage.
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class_scout_explanation_advanced=They move __1__% times faster, but receive __2__% more damage and deal __3__% less damage.
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class_samurai=Samurai
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class_samurai_explanation=They are tough, and *with no weapon equipped* fight well by melee, but poorly otherwise.
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class_samurai_explanation_advanced=They receive __1__% less damage, and with no weapon equipped do extra __2__ damage in melee (scales with 'physical projectile damage' research bonuses), but deal __3__% less damage otherwise.
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class_merchant=Merchant
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class_merchant_explanation=They generate 50 doubloons per league.
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class_merchant_explanation_advanced=They generate 50 doubloons per league.
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class_shoresman=Shoresman
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class_shoresman_explanation=They move slightly faster and generate ore for the cabin whilst offboard.
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class_shoresman_explanation_advanced=They move __1__% times faster and generate ore (with current crew size +__2__ every __3__ seconds) for the cabin whilst offboard.
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class_boatswain=Boatswain
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class_boatswain_explanation=They move faster and generate ore for the cabin whilst below deck.
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class_boatswain_explanation_advanced=They move __1__% times faster and generate ore (with current crew size +__2__ every __3__ seconds) for the cabin whilst below deck.
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class_prospector=Prospector
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class_prospector_explanation=They find more resources when handmining.
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class_prospector_explanation_advanced=They find more resources when handmining.
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class_lumberjack=Lumberjack
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class_lumberjack_explanation=They find more resources when chopping trees.
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class_lumberjack_explanation_advanced=They find ores and more coins when chopping trees.
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class_master_angler=Master Angler
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class_master_angler_explanation=They fish at much greater distance, and catch more.
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class_master_angler_explanation_advanced=They fish at much greater distance (__1__ extra tile range), and catch more (+__2__ fish and +__3__ coins).
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class_wood_lord=Lord of the Woods
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class_wood_lord_explanation=They find many more resources when chopping trees.
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class_wood_lord_explanation_advanced=They find many more resources when chopping trees.
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class_chief_excavator=Chief Excavator
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class_chief_excavator_explanation=They find many more resources when handmining.
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class_chief_excavator_explanation_advanced=They find many more resources when handmining.
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class_hatamoto=Hatamoto
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class_hatamoto_explanation=They are very tough, and *with no weapon equipped* fight well by melee, but poorly otherwise.
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class_hatamoto_explanation_advanced=They receive __1__% less damage, and with no weapon equipped do extra __2__ damage in melee (scales with 'physical projectile damage' research bonuses), but deal __3__% less damage otherwise.
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class_iron_leg=Iron Leg
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class_iron_leg_explanation=They are very resistant to damage when carrying 3000 iron ore.
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class_iron_leg_explanation_advanced=They receive __1__% less damage when carrying at least __2__ iron ore.
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class_quartermaster=Quartermaster
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class_quartermaster_explanation=Nearby crewmates get +10% physical attack and generate ore for the cabin.
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class_quartermaster_explanation_advanced=Nearby crewmates (at __1__ tile radius) get +__2__% physical attack and generate ore for the cabin (ore amount depends on nearby crewmate count).
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class_dredger=Dredger
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class_dredger_explanation=They find surprising items when they fish.
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class_dredger_explanation_advanced=They inherit the previous class bonuses and find surprising items when they fish.
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class_smoldering=Smoldering
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class_smoldering_explanation=They periodically convert wood into coal, if they have less than 50 coal.
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class_smoldering_explanation_advanced=They periodically convert wood into coal, if they have less than 50 coal.
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class_gourmet=Gourmet
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class_gourmet_explanation=They generate ore for the cabin by eating fish in fancy locations.
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class_gourmet_explanation_advanced=They generate ore for the cabin by eating fish in fancy locations.
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class_explanation=__1__: __2__
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class_explanation_upgraded_class=__1__: An upgrade of __2__. __3__
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class_purchase=__1__ bought the class __2__. ([font=scenario-message-dialog]__3__[/font])
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class_upgrade=__1__ upgraded their class from __2__ to __3__ ([font=scenario-message-dialog]__4__[/font]).
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class_take_spare=__1__ took the spare class __2__. ([font=scenario-message-dialog]__3__[/font])
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class_give_spare=A spare __1__ class with given to __2__. ([font=scenario-message-dialog]__3__[/font])
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class_give_up=__1__ gave up __2__.
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class_becomes_spare=A __1__ class is now spare.
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class_give_up_error_no_class=Class error: You don't have any class to give up.
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class_revoke=__1__ revoked __2__ from __3__.
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class_purchase_error_prerequisite_class=Class purchase error: You need to be a __1__ to buy this.
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roles_confirm_captain=__1__ accepted the role of captain.
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roles_confirm_captain_error_1=Command error: You're not the captain.
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roles_confirm_captain_error_2=Command error: You're not temporary, so you don't need to accept.
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roles_renounce_captain=__1__ renounces their title of captain.
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roles_renounce_captain_error_1=Command error: But you're the only crew member...
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roles_pass_captainhood=__1__ has passed their title of captain to __2__.
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roles_lose_captainhood_by_afk=__1__ was afk.
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roles_ask_player_about_captainhood_variant_1=__1__, would you like to be captain? If yes say /ok
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roles_ask_player_about_captainhood_variant_2=__1__, captain? If yes say /ok
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roles_ask_player_about_captainhood_variant_3=__1__, is it your turn to be captain? If yes say /ok
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roles_make_officer=__1__ made __2__ an officer.
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roles_make_officer_error_1=Command error: Player is invalid.
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roles_make_officer_error_2=Command error: Can't promote yourself to officer.
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roles_make_officer_error_3=Command error: Player is not a crewmember.
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roles_unmake_officer=__1__ removed __2__ from officer status.
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roles_unmake_officer_error_1=Command error: Player isn't an officer.
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roles_unmake_officer_error_2=Command error: Player isn't a crewmember.
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roles_resign_officer=__1__ resigned from officer status.
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roles_notify_looking_for_captain=Looking for a suitable captain...
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warn_nearly_afk_captain=Note: If you go idle as captain for too long, the role passes to another crewmember.
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error_class_assign_redundant=Class error: You're already a __1__.
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error_class_assign_unavailable_class=Class error: No spare class of that type is available.
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personal_join_string_1=You have joined the crew '__1__' [Capacity __2__].
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personal_join_string_2=You have joined the crew '__1__' [Capacity __2__, Difficulty [color=__3__,__4__,__5__] __6__[/color]].
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goto_oldest_crew_with_large_capacity=There are multiple crews on this server. You have been placed in the oldest crew with large capacity.
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goto_oldest_crew=There are multiple crews on this server. You have been placed in the oldest.
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choose_chat_color=__1__ chose the color __2__
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randomize_chat_color=__1__'s color randomized to __2__
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crew_to_spectator=__1__ left the crew to become a spectator.
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lobby_to_spectator=__1__ joined as a spectator.
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lobby_to_spectator_2=__1__ left the lobby to spectate __2__.
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spectator_to_lobby=__1__ stopped spectating and returned to the lobby.
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lobby_to_crew=__1__ joined the crew.
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lobby_to_crew_2=__1__ left the lobby to join __2__.
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crew_leave=__1__ left the crew.
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crew_launch=[__1__] Launched.
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crew_disband=[__1__] Disbanded after __2__.
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proposal_propose=__1__ proposed the run __2__ [Capacity __3__].
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proposal_retracted=Proposal __1__ retracted.
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proposal_abandoned=Proposal __1__ abandoned.
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loading_new_game=Loading new game...
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crew_summon=Crew summoned.
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crew_continue_on_freeplay=The run now continues on 'Freeplay'.
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crew_disbanded=__1__ disbanded __2__ after __3__.
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victory=Victory, on v__1__, __2__, capacity __3__. Playtime: [font=default-large-semibold]__4__[/font] since 1st island. Crewmembers: __5__.
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loss_cannon_destroyed=Game over — cannon destroyed.
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loss_out_of_fuel=Game over — out of fuel.
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loss_silo_destroyed=Game over — silo destroyed.
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loss_silo_destroyed_before_necessary_launch=Game over — silo destroyed before a necessary launch.
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loss_rest_of_message_long=Playtime: __1__ since 1st island. Crewmembers: __2__
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loss_rest_of_message_short=Playtime: __1__ since 1st island.
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highscore_heading_crew=Crew
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highscore_heading_captain=Captain
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highscore_heading_captain_tooltip=The player who spent the longest as captain between leagues 0 and 1000 (exclusive).
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highscore_heading_completion=Completion
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highscore_heading_leagues=Leagues
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highscore_heading_version=Version
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highscore_heading_difficulty=Difficulty
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highscore_heading_peak_players=PeakPlayers
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proposal_displayform=__1__ — __2__
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run_displayform= __2__
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crewmember_displayform=[color=__2__,__3__,__4__]__5__[/color] [color=1,1,1]__6__[/color]
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capacity_tooltip=Capacity. Sets the maximum number of crewmembers allowed.
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difficulty_tooltip=Difficulty.\n\nHigher difficulties have higher pollution and evo, higher biter damage, lower gold loot, but higher chest loot, along with small effects on the time per island, quest requirements, and silo position.\n\nDifficulty also determines the material the ship is made out of.
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mode_tooltip=Mode.
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auto_undock_tooltip=The maximum time to stay at this location.\n\nOnce this time is reached, the boat undocks automatically. The captain can choose to leave earlier by pressing this button (or typing /undock).
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atsea_loading_tooltip=The next destination is loading.
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leave_anytime_tooltip=The captain chooses when to undock the ship.\n\nThey can undock by pressing this button.
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atsea_waiting_tooltip=The ship pauses after each destination. When the captain is ready, they can click this button to proceed.
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resources_needed_tooltip_0=At the next destination, these resources will be needed in order to undock.
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resources_needed_tooltip_1=At the next destination, these resources will be needed in order to undock early.\n\nFewer resources will be needed the longer you stay, eventually dropping to zero.
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resources_needed_tooltip_2=The captain can undock early by clicking this button, but only if enough resources have been stored in the captain's cabin.\n\nCost on arrival: __1__\nLeaving now will spend: __2__
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resources_needed_tooltip_3=The captain can undock by clicking this button, but only if enough resources are stored in the captain's cabin.
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resources_needed_tooltip_0_rocketvariant=At the next destination, these resources will be needed in order to undock.\n\nThe silo represents a rocket launch rather than a resource.
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resources_needed_tooltip_1_rocketvariant=At the next destination, these resources will be needed in order to undock early.\n\nFewer resources will be needed the longer you stay, eventually dropping to zero.\n\nThe silo represents a rocket launch rather than a resource.
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resources_needed_tooltip_2_rocketvariant=The captain can undock early by clicking this button, but only if enough resources have been stored in the captain's cabin.\n\nThe silo represents a rocket launch rather than a resource.\n\nnCost on arrival: __1__\nLeaving now will spend: __2__
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resources_needed_tooltip_3_rocketvariant=The captain can undock by clicking this button, but only if enough resources are stored in the captain's cabin.\n\nThe silo represents a rocket launch rather than a resource.
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fuel_tooltip=Stored fuel: __1__.\n\nTo store more, send it to the captain's cabin. If the ship runs out of fuel, the crew loses.
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gui_crew_window_buttons_quit_crew=Quit Crew
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gui_crew_window_buttons_quit_crew_tooltip=Return to the lobby.
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gui_crew_window_buttons_quit_spectators=Return to Lobby
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gui_crew_window_buttons_join_crew=Join Crew
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gui_crew_window_buttons_join_spectators=Spectate
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gui_crew_window_buttons_join_spectators_tooltip=You won't be able to rejoin the crew for a short while after you do this.
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gui_crew_window_crewmembers=Crew Members
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gui_crew_window_crewmembers_give_up_class=Give Up Class
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gui_crew_window_crewmembers_give_up_class_tooltip=Give Up Class
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gui_crew_window_crewmembers_resign_as_officer=Resign as Officer
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gui_crew_window_crewmembers_resign_as_officer_tooltip=Give up the officer role.
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gui_crew_window_spectators=Spectators
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gui_crew_window_vote_for_difficulty=Vote for Difficulty
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gui_crew_window_spare_classes=Spare Classes
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gui_crew_window_assign_class_button=Give class: __1__
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gui_crew_window_assign_class_button_tooltip=Give the selected player the class __1__.\n\n Class description: __2__
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gui_crew_window_selfassign_class_button=Take class: __1__
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gui_crew_window_selfassign_class_button_tooltip=Give yourself the spare class __1__.\n\n Class description: __2__
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gui_crew_window_captains_actions=Captain's Actions
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gui_crew_window_captains_actions_disband_crew=Disband Crew
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gui_crew_window_captains_actions_disband_crew_tooltip=End the run. You will be prompted again after clicking.
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gui_crew_window_captains_actions_disband_crew_check=ARE YOU SURE?
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gui_crew_window_captains_actions_disband_crew_check_tooltip=Click again to disband the crew.
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gui_crew_window_captains_actions_renounce_title=Renounce Captainhood
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gui_crew_window_captains_actions_renounce_title_tooltip=You will no longer be captain, and the role will be passed around until a crewmember takes it.
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gui_crew_window_captains_actions_pass_title=Pass Captain To
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gui_crew_window_captains_actions_pass_title_tooltip=Make the selected crewmember into the Captain.
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gui_crew_window_captains_actions_plank=Plank (Make Spectator)
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gui_crew_window_captains_actions_plank_tooltip=The player will be returned to the lobby and can't join your crew for a while. (or use /plank {player})
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gui_crew_window_captains_actions_make_officer=Make Officer
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gui_crew_window_captains_actions_make_officer_tooltip=Make this player an Officer. (or use /officer {player})
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gui_crew_window_captains_actions_unmake_officer=Unmake Officer
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gui_crew_window_captains_actions_unmake_officer_tooltip=Remove this player as an Officer. (or use /officer {player})
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gui_crew_window_captains_actions_revoke_class=Revoke Class
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gui_crew_window_captains_actions_revoke_class_tooltip=Put this player's class back in the Spare Classes pool.
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gui_crew_window_captains_actions_summon_crew=Summon Crew to Ship
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gui_crew_window_captains_actions_summon_crew_tooltip=Teleport crewmembers to the ship.
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gui_crew_window_captains_actions_tax=Tax Crew
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gui_crew_window_captains_actions_tax_tooltip=For each non-officer in your crew, take __1__% of their doubloons (and their other game-critical items). (or use /tax)
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gui_crew_window_captains_actions_undock_tip=To undock, use the top toolbar.
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gui_crew_window_crew_age=Age: __1__
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gui_crew_window_crew_capacity_and_difficulty=__1__, Capacity __2__.
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gui_crew_window_crew_count=Crew Members (__1__)
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gui_evo_tooltip_1=Local Biter Evolution: __1__
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gui_evo_tooltip_2=Leagues: __1__
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gui_evo_tooltip_3=Kraken: __1__
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gui_evo_tooltip_4=Time: __1__
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gui_evo_tooltip_5=Silo: __1__
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gui_evo_tooltip_6=Nests: __1__
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gui_evo_tooltip_7=Sandwurms: __1__
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gui_info_info=Info
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gui_info_updates=Updates
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gui_info_tips=Tips
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gui_info_credits=Credits
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gui_fuel_1=Fuel:
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gui_minimap_tooltip=LMB: Zoom in.\nRMB: Zoom out.\nMMB: Scale window.
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gui_minimap_outside_view=Outside View
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gui_minimap_switch_left=Auto Show Map — On
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gui_minimap_switch_right=Off
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gui_progress=Progress
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gui_progress_distance_travelled=Distance travelled:
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gui_progress_leagues=__1__ leagues
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gui_progress_current_location=Current location: __1__
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gui_progress_time_of_day=Time of day: __1__
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gui_runs_play=Play
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gui_runs_ongoing_runs=Ongoing Runs
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gui_runs_ongoing_runs_helpful_tip=To join a run, first select it in the table below.
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gui_runs_ongoing_runs_spectate=Spectate
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gui_runs_ongoing_runs_join_crew=Join Crew
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gui_runs_ongoing_runs_return_to_lobby=Return to Lobby
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gui_runs_ongoing_runs_hop_on_board=Hop on board.
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gui_runs_proposals=Proposals
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gui_runs_proposals_endorse_proposal=Endorse Proposal
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gui_runs_proposals_retract_endorsement=Retract Endorsement
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gui_runs_proposals_abandon_proposal=Abandon Proposal
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gui_runs_proposal_maker_run_name=Run name
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gui_runs_proposal_maker_run_name_2=Name
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gui_runs_proposal_maker_capacity=Capacity
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gui_runs_proposal_maker_capacity_disabled=This capacity setting isn't available at the moment.
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gui_runs_proposal_maker_propose=Propose
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gui_runs_proposal_maker_no_limit=No limit
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gui_runs_launch=Launch run
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gui_runs_launch_error_1=Gather endorsements from more pirates.
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gui_runs_launch_error_2=The number of concurrent runs on the server has reached the cap set by the admins.
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gui_runs_launch_error_3=Can't launch; at least one run needs high player capacity.
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gui_runs_launch_error_4=No sloops available. Join an existing run instead.
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gui_runs_wait_to_join=Wait to join... __1__
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gui_info_main_tooltip=Notes and updates on Pirate Ship.
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gui_crews=Crews
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gui_crews_main_tooltip=View the ongoing runs, and make proposals for new ones.
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gui_minimap_main_tooltip=View the outside world.
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gui_etaframe_board_warning=RETURN TO SHIP
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gui_etaframe_board_warning_tooltip=Probably time to board...
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gui_etaframe_autoundock=Auto-undock:
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gui_etaframe_arriving_in=Arriving in
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gui_etaframe_atsea_waiting=Captain — Click here to Sail
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gui_etaframe_undock=Undock:
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gui_etaframe_anytime=Anytime
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gui_etaframe_nest_escape_cost=Next escape cost:
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gui_etaframe_to_escape_store=To escape, store
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gui_etaframe_or_store=Or store
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gui_etaframe_rocket_requirement_tooltip=Launch a rocket
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gui_etaframe_undock_are_you_sure=Undock — Are you sure?
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gui_etaframe_launched=Launched:
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gui_etaframe_launched_tooltip=This island's rocket has launched, and this is the reward.
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gui_etaframe_launching=The rocket is launching...
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gui_etaframe_charge=Charge:
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gui_etaframe_charge_tooltip=Rocket silo charge: __1__/__2__ GJ\n\nFully charge the silo to launch a rocket, gaining both doubloons and fuel.
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gui_questframe=Island Quest:
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gui_questframe_fail=Fail
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gui_questframe_ok=OK
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gui_questframe_complete_tooltip=This island's quest is complete, and this is the reward.
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gui_questframe_time=Island Quest: Time\n\nLaunch a rocket before the countdown completes for a bonus.
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gui_questframe_worms=Island Quest: Worms\n\nKill enough worms for a bonus.
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gui_questframe_find=Island Quest: Ghosts\n\nFind the ghosts for a bonus.
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gui_questframe_resourceflow=Island Quest: Resource Flow\n\nAchieve a production rate of a particular item for a bonus.
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gui_questframe_resourcecount=Island Quest: Item Production\n\nSimply complete production of these items for a bonus, anywhere on the map.
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gui_questframe_nodamage=Island Quest: No Damage\n\nLaunch a rocket without the silo taking damage.
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gui_crew_tooltip_1=Your Crew\n\nPerform crew actions, such as selecting a class if any are available.
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gui_crew_tooltip_2=Your Crew\n\nYou're a free agent, so there's nothing to do here.
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gui_progress_tooltip=Progress: __1__ leagues.\n\nTravel __2__ leagues to win the game. |