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76 lines
1.8 KiB
Lua
76 lines
1.8 KiB
Lua
--Mining or breaking a rock paints the tiles underneath
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local Event = require 'utils.event'
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local valid_entities = {
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['big-rock'] = true,
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['huge-rock'] = true,
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['big-sand-rock'] = true
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}
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local replacement_tiles = {
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['nuclear-ground'] = 'dirt-7',
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['dirt-7'] = 'dirt-6',
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['dirt-6'] = 'dirt-5',
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['dirt-5'] = 'dirt-4',
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['dirt-4'] = 'dirt-3',
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['dirt-3'] = 'dirt-2'
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}
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local coords = {
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{ x = 0, y = 0 },
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{ x = -1, y = -1 },
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{ x = 1, y = -1 },
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{ x = 0, y = -1 },
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{ x = -1, y = 0 },
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{ x = -1, y = 1 },
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{ x = 0, y = 1 },
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{ x = 1, y = 1 },
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{ x = 1, y = 0 },
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{ x = 2, y = 0 },
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{ x = -2, y = 0 },
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{ x = 0, y = 2 },
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{ x = 0, y = -2 }
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}
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local function on_pre_player_mined_item(event)
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local entity = event.entity
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if not valid_entities[entity.name] then
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return
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end
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local tiles = {}
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for i = 1, #coords do
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local p = coords[i]
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local pos = { x = entity.position.x + p.x, y = entity.position.y + p.y }
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local tile = entity.surface.get_tile(pos)
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if not tile.collides_with('player') then
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if replacement_tiles[tile.name] and math.random(1, 2) == 1 then
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table.insert(tiles, { name = replacement_tiles[tile.name], position = pos })
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end
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end
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end
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if #tiles == 0 then
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return
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end
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entity.surface.set_tiles(tiles, true)
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end
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local function on_entity_died(event)
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local entity = event.entity
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if not entity or not entity.valid then
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return
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end
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local cause = event.cause
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if cause and cause.valid and cause.force.index == 2 then
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return
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end
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on_pre_player_mined_item(event)
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end
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Event.add(defines.events.on_entity_died, on_entity_died)
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Event.add(defines.events.on_pre_player_mined_item, on_pre_player_mined_item)
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