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https://github.com/ComfyFactory/ComfyFactorio.git
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00e1f84dad
biter raffle replaced outposts are no longer safe attack group strength is reduced up to 50% for far away outposts biters seek a random target as side target, before making their way to the silo side targets are more likely chosen near the center of the map variety in unit group types (biter only, spitters only, mixed) unit groups spawn more close to their nests
20 lines
918 B
Lua
20 lines
918 B
Lua
--BITER BATTLES CONFIG--
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local bb_config = {
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--Optional custom team names, can also be modified via "Team Manager"
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["north_side_team_name"] = "Team North",
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["south_side_team_name"] = "Team South",
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--TERRAIN OPTIONS--
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["border_river_width"] = 36, --Approximate width of the horizontal impassable river seperating the teams. (values up to 100)
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["builders_area"] = true, --Grant each side a peaceful direction with no nests and biters?
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["random_scrap"] = true, --Generate harvestable scrap around worms randomly?
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--BITER SETTINGS--
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["max_active_biters"] = 2000, --Maximum total amount of attacking units per side.
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["max_group_size"] = 288, --Maximum unit group size.
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["biter_timeout"] = 162000, --Time it takes in ticks for an attacking unit to be deleted. This prevents perma stuck units.
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["bitera_area_distance"] = 512 --Distance to the biter area.
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}
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return bb_config |