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https://github.com/ComfyFactory/ComfyFactorio.git
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129 lines
4.6 KiB
Lua
129 lines
4.6 KiB
Lua
local WD = require 'modules.wave_defense.table'
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local BiterHealthBooster = require 'modules.biter_health_booster_v2'
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local function create_gui(player)
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local frame = player.gui.top.add({type = 'frame', name = 'wave_defense'})
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frame.style.maximal_height = 37
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local label = frame.add({type = 'label', caption = ' ', name = 'label'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
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local label = frame.add({type = 'label', caption = ' ', name = 'wave_number'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
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local progressbar = frame.add({type = 'progressbar', name = 'progressbar', value = 0})
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local experimental = get_game_version()
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if experimental then
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progressbar.style = 'achievement_progressbar'
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progressbar.style.minimal_width = 96
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progressbar.style.maximal_width = 96
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progressbar.style.padding = -1
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progressbar.style.top_padding = 1
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else
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progressbar.style.minimal_width = 96
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progressbar.style.maximal_width = 96
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progressbar.style.top_padding = 10
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end
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local line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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local label = frame.add({type = 'label', caption = ' ', name = 'threat', tooltip = {'wave_defense.tooltip_1'}})
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label.style.font = 'default-bold'
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label.style.left_padding = 4
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label.style.font_color = {r = 150, g = 0, b = 255}
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local label = frame.add({type = 'label', caption = ' ', name = 'threat_value', tooltip = {'wave_defense.tooltip_1'}})
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label.style.font = 'default-bold'
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label.style.right_padding = 1
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label.style.minimal_width = 10
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label.style.font_color = {r = 150, g = 0, b = 255}
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local label = frame.add({type = 'label', caption = ' ', name = 'threat_gains', tooltip = {'wave_defense.tooltip_2'}})
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label.style.font = 'default'
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label.style.left_padding = 1
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label.style.right_padding = 1
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end
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--display threat gain/loss per minute during last 15 minutes
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local function get_threat_gain()
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local threat_log_index = WD.get('threat_log_index')
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local threat_log = WD.get('threat_log')
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local past_index = threat_log_index - 900
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if past_index < 1 then
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past_index = 1
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end
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local gain = math.floor((threat_log[threat_log_index] - threat_log[past_index]) / 15)
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return gain
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end
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local function update_gui(player)
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if not player.gui.top.wave_defense then
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create_gui(player)
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end
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local gui = player.gui.top.wave_defense
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local biter_health_boost = 1
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local biter_health_boosts = BiterHealthBooster.get('biter_health_boost')
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if biter_health_boost then
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biter_health_boost = biter_health_boosts
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end
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local wave_number = WD.get('wave_number')
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local next_wave = WD.get('next_wave')
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local last_wave = WD.get('last_wave')
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local max_active_biters = WD.get('max_active_biters')
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local threat = WD.get('threat')
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local enable_threat_log = WD.get('enable_threat_log')
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gui.label.caption = {'wave_defense.gui_2'}
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gui.wave_number.caption = wave_number
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if wave_number == 0 then
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gui.label.caption = {'wave_defense.gui_1'}
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gui.wave_number.caption = math.floor((next_wave - game.tick) / 60) + 1
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end
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local interval = next_wave - last_wave
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gui.progressbar.value = 1 - (next_wave - game.tick) / interval
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gui.threat.caption = {'wave_defense.gui_3'}
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gui.threat.tooltip = {'wave_defense.tooltip_1', biter_health_boost * 100, max_active_biters}
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gui.threat_value.caption = math.floor(threat)
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gui.threat_value.tooltip = {
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'wave_defense.tooltip_1',
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biter_health_boost * 100,
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max_active_biters
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}
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if wave_number == 0 then
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gui.threat_gains.caption = ''
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return
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end
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if enable_threat_log then
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local gain = get_threat_gain()
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local d = wave_number / 75
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if gain >= 0 then
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gui.threat_gains.caption = ' (+' .. gain .. ')'
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local g = 255 - math.floor(gain / d)
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if g < 0 then
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g = 0
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end
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gui.threat_gains.style.font_color = {255, g, 0}
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else
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gui.threat_gains.caption = ' (' .. gain .. ')'
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local r = 255 - math.floor(math.abs(gain) / d)
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if r < 0 then
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r = 0
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end
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gui.threat_gains.style.font_color = {r, 255, 0}
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end
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end
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end
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return update_gui
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