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ComfyFactorio/modules/wave_defense/gui.lua
2021-02-10 21:21:29 +01:00

129 lines
4.6 KiB
Lua

local WD = require 'modules.wave_defense.table'
local BiterHealthBooster = require 'modules.biter_health_booster_v2'
local function create_gui(player)
local frame = player.gui.top.add({type = 'frame', name = 'wave_defense'})
frame.style.maximal_height = 37
local label = frame.add({type = 'label', caption = ' ', name = 'label'})
label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
label.style.font = 'default-bold'
label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
local label = frame.add({type = 'label', caption = ' ', name = 'wave_number'})
label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
label.style.font = 'default-bold'
label.style.right_padding = 4
label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
local progressbar = frame.add({type = 'progressbar', name = 'progressbar', value = 0})
local experimental = get_game_version()
if experimental then
progressbar.style = 'achievement_progressbar'
progressbar.style.minimal_width = 96
progressbar.style.maximal_width = 96
progressbar.style.padding = -1
progressbar.style.top_padding = 1
else
progressbar.style.minimal_width = 96
progressbar.style.maximal_width = 96
progressbar.style.top_padding = 10
end
local line = frame.add({type = 'line', direction = 'vertical'})
line.style.left_padding = 4
line.style.right_padding = 4
local label = frame.add({type = 'label', caption = ' ', name = 'threat', tooltip = {'wave_defense.tooltip_1'}})
label.style.font = 'default-bold'
label.style.left_padding = 4
label.style.font_color = {r = 150, g = 0, b = 255}
local label = frame.add({type = 'label', caption = ' ', name = 'threat_value', tooltip = {'wave_defense.tooltip_1'}})
label.style.font = 'default-bold'
label.style.right_padding = 1
label.style.minimal_width = 10
label.style.font_color = {r = 150, g = 0, b = 255}
local label = frame.add({type = 'label', caption = ' ', name = 'threat_gains', tooltip = {'wave_defense.tooltip_2'}})
label.style.font = 'default'
label.style.left_padding = 1
label.style.right_padding = 1
end
--display threat gain/loss per minute during last 15 minutes
local function get_threat_gain()
local threat_log_index = WD.get('threat_log_index')
local threat_log = WD.get('threat_log')
local past_index = threat_log_index - 900
if past_index < 1 then
past_index = 1
end
local gain = math.floor((threat_log[threat_log_index] - threat_log[past_index]) / 15)
return gain
end
local function update_gui(player)
if not player.gui.top.wave_defense then
create_gui(player)
end
local gui = player.gui.top.wave_defense
local biter_health_boost = 1
local biter_health_boosts = BiterHealthBooster.get('biter_health_boost')
if biter_health_boost then
biter_health_boost = biter_health_boosts
end
local wave_number = WD.get('wave_number')
local next_wave = WD.get('next_wave')
local last_wave = WD.get('last_wave')
local max_active_biters = WD.get('max_active_biters')
local threat = WD.get('threat')
local enable_threat_log = WD.get('enable_threat_log')
gui.label.caption = {'wave_defense.gui_2'}
gui.wave_number.caption = wave_number
if wave_number == 0 then
gui.label.caption = {'wave_defense.gui_1'}
gui.wave_number.caption = math.floor((next_wave - game.tick) / 60) + 1
end
local interval = next_wave - last_wave
gui.progressbar.value = 1 - (next_wave - game.tick) / interval
gui.threat.caption = {'wave_defense.gui_3'}
gui.threat.tooltip = {'wave_defense.tooltip_1', biter_health_boost * 100, max_active_biters}
gui.threat_value.caption = math.floor(threat)
gui.threat_value.tooltip = {
'wave_defense.tooltip_1',
biter_health_boost * 100,
max_active_biters
}
if wave_number == 0 then
gui.threat_gains.caption = ''
return
end
if enable_threat_log then
local gain = get_threat_gain()
local d = wave_number / 75
if gain >= 0 then
gui.threat_gains.caption = ' (+' .. gain .. ')'
local g = 255 - math.floor(gain / d)
if g < 0 then
g = 0
end
gui.threat_gains.style.font_color = {255, g, 0}
else
gui.threat_gains.caption = ' (' .. gain .. ')'
local r = 255 - math.floor(math.abs(gain) / d)
if r < 0 then
r = 0
end
gui.threat_gains.style.font_color = {r, 255, 0}
end
end
end
return update_gui