mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
66 lines
2.3 KiB
Lua
66 lines
2.3 KiB
Lua
local table_shuffle_table = table.shuffle_table
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local table_insert = table.insert
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local table_remove = table.remove
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local math_random = math.random
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local math_abs = math.abs
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local ores = {"iron-ore", "iron-ore", "iron-ore", "iron-ore", "copper-ore", "copper-ore", "copper-ore","coal", "coal", "stone", "stone","uranium-ore"}
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local worms = {}
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for _ = 1, 64, 1 do table_insert(worms, "small") end
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for _ = 1, 8, 1 do table_insert(worms, "medium") end
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for _ = 1, 4, 1 do table_insert(worms, "big") end
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for _ = 1, 1, 1 do table_insert(worms, "behemoth") end
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local size_of_worms = #worms
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local function glitch(surface, room)
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for _, tile in pairs(room.path_tiles) do
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surface.set_tiles({{name = "lab-white", position = tile.position}}, true)
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end
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if not room.room_border_tiles[1] then return end
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table_shuffle_table(room.room_border_tiles)
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for key, tile in pairs(room.room_border_tiles) do
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surface.set_tiles({{name = "lab-dark-2", position = tile.position}}, true)
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if key < 7 then
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surface.create_entity({name = "rock-big", position = tile.position})
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end
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end
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table_shuffle_table(room.room_tiles)
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for key, tile in pairs(room.room_tiles) do
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surface.set_tiles({{name = "lab-dark-1", position = tile.position}}, true)
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if math_random(1, 4) == 1 then
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surface.create_entity({name = ores[math_random(1, #ores)], position = tile.position, amount = math_random(250, 750) + global.dungeons.depth * 5})
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end
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if math_random(1, 16) == 1 then
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local turret_name = worms[math_random(1, size_of_worms)] .. "-worm-turret"
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surface.create_entity({name = turret_name, position = tile.position})
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end
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if math_random(1, 2048) == 1 then
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surface.create_entity({name = "rock-huge", position = tile.position})
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end
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end
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if room.center then
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if math_random(1, 8) == 1 then
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for x = -1, 1, 1 do
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for y = -1, 1, 1 do
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local p = {room.center.x + x, room.center.y + y}
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local tile = "water"
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if math_random(1,2) == 1 then tile = "deepwater" end
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surface.set_tiles({{name = tile, position = p}})
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if math_random(1, 4) == 1 then
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surface.create_entity({name = "fish", position = p})
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end
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end
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end
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else
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if math_random(1, 4) == 1 then
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surface.create_entity({name = "crude-oil", position = room.center, amount = math_random(200000, 400000)})
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end
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end
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end
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end
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return glitch |