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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
ComfyFactorio/functions/unearthing_worm.lua
2020-02-14 21:10:47 +01:00

66 lines
3.0 KiB
Lua

local function create_particles(surface, position, amount)
if not surface.valid then return end
local math_random = math.random
for i = 1, amount, 1 do
local m = math_random(8, 24)
local m2 = m * 0.005
surface.create_particle({
name = "stone-particle",
position = position,
frame_speed = 0.1,
vertical_speed = 0.1,
height = 0.1,
movement = {m2 - (math_random(0, m) * 0.01), m2 - (math_random(0, m) * 0.01)}
})
end
end
local function spawn_worm(surface, position, evolution_index)
if not surface.valid then return end
local worm_raffle_table = {
[1] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret"},
[2] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret"},
[3] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret"},
[4] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret"},
[5] = {"small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
[6] = {"small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
[7] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"},
[8] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"},
[9] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"},
[10] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"}
}
local raffle = worm_raffle_table[evolution_index]
local worm_name = raffle[math.random(1,#raffle)]
surface.create_entity({name = worm_name, position = position})
end
local function unearthing_worm(surface, position)
if not surface then return end
if not surface.valid then return end
if not position then return end
if not position.x then return end
if not position.y then return end
local evolution_index = math.ceil(game.forces.enemy.evolution_factor * 10)
if evolution_index < 1 then evolution_index = 1 end
for t = 1, 330, 1 do
if not global.on_tick_schedule[game.tick + t] then global.on_tick_schedule[game.tick + t] = {} end
global.on_tick_schedule[game.tick + t][#global.on_tick_schedule[game.tick + t] + 1] = {
func = create_particles,
args = {surface, {x = position.x, y = position.y}, math.ceil(t * 0.05)}
}
if t == 330 then
global.on_tick_schedule[game.tick + t][#global.on_tick_schedule[game.tick + t] + 1] = {
func = spawn_worm,
args = {surface, {x = position.x, y = position.y}, evolution_index}
}
end
end
end
return unearthing_worm