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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/functions/unearthing_worm.lua
2019-08-20 22:33:47 +02:00

64 lines
3.0 KiB
Lua

local function create_particles(surface, position, amount)
if not surface.valid then return end
local math_random = math.random
for i = 1, amount, 1 do
local m = math_random(8, 24)
local m2 = m * 0.005
surface.create_entity({
name = "stone-particle",
position = position,
frame_speed = 0.1,
vertical_speed = 0.1,
height = 0.1,
movement = {m2 - (math_random(0, m) * 0.01), m2 - (math_random(0, m) * 0.01)}
})
end
end
local function spawn_worm(surface, position, evolution_index)
if not surface.valid then return end
local worm_raffle_table = {
[1] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret"},
[2] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret"},
[3] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret"},
[4] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret"},
[5] = {"small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
[6] = {"small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
[7] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"},
[8] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"},
[9] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"},
[10] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"}
}
local raffle = worm_raffle_table[evolution_index]
local worm_name = raffle[math.random(1,#raffle)]
surface.create_entity({name = worm_name, position = position})
end
local function unearthing_worm(surface, position)
if not surface then return end
if not position then return end
if not position.x then return end
if not position.y then return end
local evolution_index = math.ceil(game.forces.enemy.evolution_factor * 10)
if evolution_index < 1 then evolution_index = 1 end
for t = 1, 330, 1 do
if not global.on_tick_schedule[game.tick + t] then global.on_tick_schedule[game.tick + t] = {} end
global.on_tick_schedule[game.tick + t][#global.on_tick_schedule[game.tick + t] + 1] = {
func = create_particles,
args = {surface, {x = position.x, y = position.y}, math.ceil(t * 0.05)}
}
if t == 330 then
global.on_tick_schedule[game.tick + t][#global.on_tick_schedule[game.tick + t] + 1] = {
func = spawn_worm,
args = {surface, {x = position.x, y = position.y}, evolution_index}
}
end
end
end
return unearthing_worm