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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
64 lines
3.0 KiB
Lua
64 lines
3.0 KiB
Lua
local function create_particles(surface, position, amount)
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if not surface.valid then return end
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local math_random = math.random
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for i = 1, amount, 1 do
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local m = math_random(8, 24)
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local m2 = m * 0.005
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surface.create_entity({
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name = "stone-particle",
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position = position,
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frame_speed = 0.1,
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vertical_speed = 0.1,
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height = 0.1,
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movement = {m2 - (math_random(0, m) * 0.01), m2 - (math_random(0, m) * 0.01)}
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})
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end
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end
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local function spawn_worm(surface, position, evolution_index)
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if not surface.valid then return end
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local worm_raffle_table = {
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[1] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret"},
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[2] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret"},
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[3] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret"},
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[4] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret"},
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[5] = {"small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
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[6] = {"small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
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[7] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"},
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[8] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"},
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[9] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"},
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[10] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"}
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}
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local raffle = worm_raffle_table[evolution_index]
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local worm_name = raffle[math.random(1,#raffle)]
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surface.create_entity({name = worm_name, position = position})
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end
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local function unearthing_worm(surface, position)
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if not surface then return end
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if not position then return end
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if not position.x then return end
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if not position.y then return end
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local evolution_index = math.ceil(game.forces.enemy.evolution_factor * 10)
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if evolution_index < 1 then evolution_index = 1 end
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for t = 1, 330, 1 do
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if not global.on_tick_schedule[game.tick + t] then global.on_tick_schedule[game.tick + t] = {} end
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global.on_tick_schedule[game.tick + t][#global.on_tick_schedule[game.tick + t] + 1] = {
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func = create_particles,
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args = {surface, {x = position.x, y = position.y}, math.ceil(t * 0.05)}
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}
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if t == 330 then
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global.on_tick_schedule[game.tick + t][#global.on_tick_schedule[game.tick + t] + 1] = {
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func = spawn_worm,
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args = {surface, {x = position.x, y = position.y}, evolution_index}
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}
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end
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end
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end
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return unearthing_worm |