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ComfyFactorio/maps/fish_defender/flame_boots.lua
2020-07-12 20:57:41 +02:00

41 lines
1.5 KiB
Lua

local event = require 'utils.event'
local math_random = math.random
local function on_player_changed_position(event)
if not global.flame_boots then return end
local player = game.players[event.player_index]
if not player.character then return end
if player.character.driving then return end
if not global.flame_boots[player.index] then global.flame_boots[player.index] = {} end
if not global.flame_boots[player.index].fuel then return end
if global.flame_boots[player.index].fuel < 0 then
player.print("Your flame boots have worn out.", {r = 0.22, g = 0.77, b = 0.44})
global.flame_boots[player.index] = {}
return
end
if global.flame_boots[player.index].fuel % 500 == 0 then player.print("Fuel remaining: " .. global.flame_boots[player.index].fuel, {r = 0.22, g = 0.77, b = 0.44}) end
if not global.flame_boots[player.index].step_history then global.flame_boots[player.index].step_history = {} end
local elements = #global.flame_boots[player.index].step_history
global.flame_boots[player.index].step_history[elements + 1] = {x = player.position.x, y = player.position.y}
if elements < 50 then return end
player.surface.create_entity({name = "fire-flame", position = global.flame_boots[player.index].step_history[elements - 2]})
global.flame_boots[player.index].fuel = global.flame_boots[player.index].fuel - 1
end
local function on_init()
if not global.flame_boots then global.flame_boots = {} end
end
event.on_init(on_init)
event.add(defines.events.on_player_changed_position, on_player_changed_position)