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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00
ComfyFactorio/maps/dungeons
2022-03-28 22:02:22 -07:00
..
biome_acid_zone.lua more luachecks 2021-03-24 18:22:45 +01:00
biome_concrete.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_deepblue.lua Bugfix: not op binds more tightly than >, so not abs(v) < w becomes (not abs(v)) < w which makes lua sad. 2022-03-14 23:58:24 -07:00
biome_desert.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_dirtlands.lua Bound number of spawners and worms in dirtlands; more gradual difficulty curve 2022-02-19 21:02:50 -08:00
biome_doom.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_glitch.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_grasslands.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_laboratory.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_market.lua fixes to renamed vars, function name conflict, removed unused stuff 2021-07-17 21:57:24 +02:00
biome_rainbow.lua fixes to renamed vars, function name conflict, removed unused stuff 2021-07-17 21:57:24 +02:00
biome_red_desert.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_treasure.lua tweak resources in treasure biome down by 2x it was too high 2022-03-28 22:00:13 -07:00
boss_arena.lua refactor 2021-05-25 22:19:20 +02:00
functions.lua Rebalance ores, noop spaghetti mode, add changelog 2022-03-13 21:25:58 -07:00
main.lua luacheck fixes 2021-03-24 20:23:53 +01:00
research.lua Lots more tweaking of the distribution so it is more even across floors. Special case automation so it is always found first on floor 0. 2022-03-06 23:35:30 -08:00
table.lua first attempt to make luacheck happy 2021-03-24 16:46:00 +01:00
tiered_dungeon.lua bugfix: change to have more resources accidentally applied to corridors 2022-03-28 22:02:22 -07:00